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EDIT: almost forgot. It's baffling that they didn't take advantage of Steam's VR user base to deliver a visually stunning game seeing how they want to move Steam gamers to their new FX game on EPIC. The quality of this title will not help.
I have to tilt the complete pinsim just to get to the table...
BTW workaround for recentering view works with the Y Button, where you change to the "special action views". Analogue plunger is working, balls seems to react to nudging also, but needs fine tuning.
I was so looking forward to this, because the tables are so good in general. The visuals of the tables are a real bummer for a PC version, the room is nice though. Seriously what were they thinking? They had everything available from the fx3 tables and decided to go with the minimal principle. I am surprised the Unreal Engine Logo is proudly shown at the beginning. Maybe this should demonstrate that the UE is scalable to the very low end as well...
But in the case that they overhaul the game for proper PC high end experience I will be happy to buy it again.