Star Wars™ Pinball VR

Star Wars™ Pinball VR

Coldsnap May 9, 2021 @ 2:13pm
Some feedback from Pinsim user
Well, it seems this was not the VR Pinball game I was looking for. :(

However, rather than just leaving a negative review, I thought I'd post some thoughts here since I'm interested to hear if other longtime FX2VR players feel the same. (Yes, there are going to be a lot of comparisons to FX2VR here. After all it's superior in almost every way, and it's Five. Years. Old. Five years is an eternity when it comes to VR games.)

There is nothing wrong with the actual Star Wars Pinball gameplay IMO and I'd probably enjoy this game a lot if I played it only on the Quest, but I usually play in my non-roomscale PC simpit using a pinball controller and the experience I've had there is night and day compared to FX2VR.

I agree with everyone else on the graphics downgrade compared to its predecessor, it really does feel like a cheap mobile port graphics-wise, but where the game really suffers is in the control department.

My setup consists of a Rift and a Pinsim-style controller based on an Ipac2 board. It is mapped to FX2VR keyboard controls and cannot be easily remapped (ABXY, Arrow keys for menu navigation and L/R Shift for flippers). I'm not familiar with all types of custom controllers but I imagine most of them behave like a keyboard?

While I like the idea of decorating the lobby, having to WALK up to the table every single time using my motion controller is absolutely infuriating. FX2VR gets me into play in seconds, selecting my favorite tables can usually be done with a simple headlook and the press of a button.
I couldn't find any way to fire the plunger using a button on my controller, instead I have to dig out my motion controller again to pull the plunger. Again, fine for Quest users that are likely to be in a roomscale environment. Me at my desk, not so much.

Then there's the recentering. FX2VR has recenter (also recenters player height) mapped to X which means I can easily move my head around pressing X until the virtual table lines up perfectly with my controller. This doesn't seem to be the case with Star Wars Pinball, which is especially frustrating since the tables differ a bit in height. The tables all have the "wrong" height, and there's no easy way for me to fix it.

Why they didn't just release these excellent tables as an FX2VR Expansion is beyond me. That game has a perfectly fine UI, seems to support most controllers (including mine!) and is lightyears ahead in graphics quality. I get that mobile VR is the larger audience, but honestly the PC port feels like such a let down for PCVR enthusiasts that it might even have been better had they not released it on PC at all.

I really hope Zen will put in the extra effort to make the PC version of Star Wars Pinball more on par with FX2VR, it seems doable and would really turn the game around. From what I've seen the actual gameplay on the tables is great, and I'd happily come back to enjoy them in a way that befits a PCVR title.
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Showing 1-5 of 5 comments
Trace Katral May 9, 2021 @ 4:21pm 
They've adopted the Unreal engine going forward so FX2VR isn't compatible, thus no expansion possible. However ZEN's VR games all the lack letting users choose their own bindings on whatever input device they choose is weird. I'm currently planning out a VR Pinball controller and it would be nice not having to use 3rd party software to recognise my control board.

EDIT: almost forgot. It's baffling that they didn't take advantage of Steam's VR user base to deliver a visually stunning game seeing how they want to move Steam gamers to their new FX game on EPIC. The quality of this title will not help.
Last edited by Trace Katral; May 9, 2021 @ 4:27pm
martymcfly May 11, 2021 @ 7:20am 
Fully agree. I am sooo disappointed. In this curent state, it is pretty useless for me as a pinsim user myself. The headlook + A button visible from distance (like in fx2vr) would help here.
I have to tilt the complete pinsim just to get to the table...
BTW workaround for recentering view works with the Y Button, where you change to the "special action views". Analogue plunger is working, balls seems to react to nudging also, but needs fine tuning.

I was so looking forward to this, because the tables are so good in general. The visuals of the tables are a real bummer for a PC version, the room is nice though. Seriously what were they thinking? They had everything available from the fx3 tables and decided to go with the minimal principle. I am surprised the Unreal Engine Logo is proudly shown at the beginning. Maybe this should demonstrate that the UE is scalable to the very low end as well...

Last edited by martymcfly; May 11, 2021 @ 7:47am
camaorama May 11, 2021 @ 9:06am 
Im also agree and im also user diy maded pin controller and had many problems to configure. Star Wars Pinball have not user friendly menu and walking whou should be optionable. Anyway after weeks still we not have any official announcement or promises from Zen Studios about better resolution graphic in future then i start think Zen have us all in (_._) .... In the end im refunded game, but I am still following the topic, hoping that something might change in the subject of poor graphics in future.
Harry May 11, 2021 @ 5:11pm 
A really lame play by facebook to get you to buy there hardware.
Laffer May 13, 2021 @ 11:50am 
Allready had the FX2VR and purchased this day one, but today I had to refund. Zen´s track record for supporting their VR games isn´t good so there isn´t any guarantees that graphics and other options will be improved in the future.

But in the case that they overhaul the game for proper PC high end experience I will be happy to buy it again.
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