EVERSLAUGHT

EVERSLAUGHT

Sergio Jul 31, 2021 @ 2:35am
Another game without controller oriented movement?
Title...
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Showing 1-15 of 23 comments
Ai Dings Jul 31, 2021 @ 3:02am 
@ OP
Why is deca move not workling on this ?
Mirrorslash Jul 31, 2021 @ 3:35am 
Everslaught currently features head/ camera oriented movement only. Due to the action heavy gameplay that includes both hands controller oriented movement is less preferable. But thank you for mentioning this, that is definitely something we can look into further with future updates!
Rune Jul 31, 2021 @ 3:57am 
No one cares for controller-oriented - I'd never use anything but head-oriented! Fully agree with the devs that controller-oriented makes little/no sense for fast-paced VR games.
Last edited by Rune; Jul 31, 2021 @ 4:18am
d0x360 Jul 31, 2021 @ 5:11am 
Originally posted by Rune:
No one cares for controller-oriented - I'd never use anything but head-oriented! Fully agree with the devs that controller-oriented makes little/no sense for fast-paced VR games.

I'm with you, controller oriented movement is unnatural. As long as the game has dual analog free locomotion without hand oriented changes to movement I'm happy.
cercata Jul 31, 2021 @ 5:21am 
In realovirtual.com, the most visited VR portal in spanish languaje, they made a poll about locomotion options used by people, and the most voted was controller oriented, bt far.

https://www.realovirtual.com/foro/topic/45040/encuesta-que-tipo-movimiento-utilizas-principalmente-vre

Personally I like head oriented, since you can wagle both hands while moving.
Mirrorslash Jul 31, 2021 @ 5:37am 
That is a good source cercata. We'll look further into the statsitics of what players prefer. Controller oriented movement could change Everslaughts playing style, focusing less on gauntlet and melee weapon inputs while walking, which is something I love to do in the game. Offering players options is always a good thing though so let's see what we can do :)
Sergio Jul 31, 2021 @ 5:50am 
Originally posted by Mirrorslash:
Everslaught currently features head/ camera oriented movement only. Due to the action heavy gameplay that includes both hands controller oriented movement is less preferable. But thank you for mentioning this, that is definitely something we can look into further with future updates!

I'm tired of proving to developers every time that this is ♥♥♥♥♥♥♥♥ ...
Ai Dings Jul 31, 2021 @ 6:10am 
I also like it head oriented .(Hip tracking should also be important, like deca move)
Question : How to get smooth turn instead of snap turn ?
Last edited by Ai Dings; Jul 31, 2021 @ 6:13am
Sergio Jul 31, 2021 @ 7:36am 
Originally posted by Rune:
No one cares for controller-oriented - I'd never use anything but head-oriented! Fully agree with the devs that controller-oriented makes little/no sense for fast-paced VR games.

I raised this topic not because of my preference, but because I and many other just cannot play with head oriented movement.
Head oriented movement makes me sick.
cercata Jul 31, 2021 @ 8:22am 
Originally posted by Mirrorslash:
Controller oriented movement could change Everslaughts playing style, focusing less on gauntlet and melee weapon inputs while walking, which is something I love to do in the game.

That playing style must remain, but games that can played with diferent styles are nice, it add a lot replayability.

BTW, does the game have smooth turn ?
Ai Dings Jul 31, 2021 @ 10:33am 
Originally posted by cercata:
Originally posted by Mirrorslash:
Controller oriented movement could change Everslaughts playing style, focusing less on gauntlet and melee weapon inputs while walking, which is something I love to do in the game.

That playing style must remain, but games that can played with diferent styles are nice, it add a lot replayability.

BTW, does the game have smooth turn ?
If you find it, or a way to do this, please leave me also a comment !
Patrick Aug 1, 2021 @ 12:19am 
maybe it's possible to introduce an option with neither head- nor controller-orientation. just the thumbsticks?
Bob Loblaw Aug 1, 2021 @ 7:32am 
I always prefer controller-oriented locomotion, too.
Michelangelo Aug 1, 2021 @ 8:32am 
Originally posted by Sergio:
Title...

Remember that this is the FIRST EARLY ACCESS release, the game can have certain limitations, is not a full game yet.

It will come for sure, I also play with controller oriented but so far I'm still having a blast this way.
Seriously great gameplay mechanics.
󠀡Dibelabbes Aug 5, 2021 @ 3:12pm 
Controller oriented is a must for me. I have a VR headset since 2017 and can play full / smooth locomotion games just fine for hours on end w/o getting motion sick as long as those are controller oriented. But head oriented makes me feel dizzy within 30 to 60 minutes.

I understand the devs concerns about melee combat but Skyrim VR had controller oriented right from the beginning as an option and even w/o the motion sickness factor (which is a big factor for many of us as explained) its IMO easier to deal with the tracking issues of controller oriented locomotion with melee combat than it is with dealing with the surreal feeling of walking where your head is moving unless you constantly correct with the thumbstick. In the end that is something the users need to decide for themselves so both locomotion types should absolutely be standard in games.

That all being said, for anybody like me who hates head locomotion getting a Deca Move or similiar seems like a good option (devs, make sure the game works with that). It uses head locomotion as a base but is then using an external tracker (they even have a free smartphone app but you run into issues if your smartphone isn't near absolutely still in your pocket or doesn't has the best gyro tracking) to provide truly hip oriented locomotion, giving you the best of both worlds w/o the issues of any of them.

https://www.deca.net/decamove/
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