Scramble: Battle of Britain

Scramble: Battle of Britain

Some Feedback and Suggestions after testing the Demo
First of all: Well done, an aircombat strategy game is a cool thing..

verdict:
Overall positive first impression, but there are also some negatives.. the Ai seemed not overly smart, the GUI appears as if can be a bit clunky at times and//or unintuitive.. for the finished product a lot will depend on how objectives and bombing works, as well as the overarching campaign layer.


Single item suggestions:
-make the overview plane icons per side on the top of the screen clickable to direct select the corresponding plane.
-make switching to free camera more intuitive
-augment guns firing with "aimed shot" mode, while the spraying throughout the entire turn has some nice psychological impact, only actually firing on a valid gun solution when it occors in the action phase would be great (for ace pilots or so)
-make more of the action replay: have pseudo-cockpit or guncam perspectives, allow view tracking from plane to target, the cinematic part could be really great with some polish:

example from the action phases cut together:
https://www.youtube.com/watch?v=SkoVBU_FocE

Thanks for the Demo and good luck&Success!

Zebra
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Showing 1-5 of 5 comments
Char0093 Jun 23, 2024 @ 10:17pm 
2
To add onto this list a bit:

- A button or ability to tell a plane to maintain level flight. Would be good as a sort of 'Skip' button, allowing a plane to remain high cover. without micromanaging it
-rudder inputs? maybe just for better turn coordination (you cannot do a simple level turn currently for example)
-Negative Gs/ simulation of the Spitfire's SU carburettor which would cause engine cut-out of it sustained negative Gs for too long.
69th_Zeb Jun 25, 2024 @ 8:08pm 
Adding as well....
Overall nice first impression. I didn't run into any bugs. I would have no problem buying as-is but I'm easier to please.

My only issue when I first started is I had to go to youtube and google before someone finally mentioned "tactical mode". I found myself fumbling around for ten minutes before finding it as spacebar in the controls settings. Maybe a big button bottom center highlighting that mode would help. The extra turn-based step was sometimes confusing, rather than hitting go for each session.

Not sure if it was meant this way, but I found myself surprised by the 109s tight turn radius compared to the Spitties. I found myself setting up for an energy battle (since 109s were boom and zoom) before finding out they would turn up or down on a dime. Maybe it should be kept that way to keep the play zones tight.

Very fun! Added to wishlist.
chrisruth Jun 26, 2024 @ 3:38pm 
Piling on here,
Love it, will be an insta buy for me,

The only glaring thing i've found so far is that when I switch view from friendly to enemy to figure out comparative energy states, the plane data in the lower corners switches sides, but the plane picture in the center of the data stays the same. So you end up with the data for your Spitfire centered on a silhouette of the ME-109 and vice versa, a little disorienting.

I think they mean to add in the rudder with the main release, I remember seeing that somewhere.

I also hope they add in negative g effects, I assume they are, just haven't gotten that far down the list hopefully
spit_fire🇷🇺 Jun 29, 2024 @ 11:37am 
1st. I like it. Great done!
And my 5 cents for furter development:
1. Add a metrical system measure option. For most part of Europe km/h and meters are more of understand than mph and feets
2. Have a issue with "leave battle" enemy planes. It is fine to leave with damaged coolant radiator and so on. But in one case Ju-87 and Me-109 have colladed, Me was torn up on half, pilot killed and Ju lost a wing. But I've received a message that both this planes "leave combat":steamfacepalm: . Maybe you need some kind of cheking before gave permission to airplane to leave?
JonCoughlin  [developer] Jul 3, 2024 @ 10:56am 
Originally posted by Monostripe-Zebra:
First of all: Well done, an aircombat strategy game is a cool thing..
-make more of the action replay: have pseudo-cockpit or guncam perspectives, allow view tracking from plane to target, the cinematic part could be really great with some polish:

example from the action phases cut together:
https://www.youtube.com/watch?v=SkoVBU_FocE

Thanks for the Demo and good luck&Success!

Zebra

Thank you for all the feedback and I'm glad you are enjoying the game.
Have you found our Cinematic Mode?

"P" on Keyboard
"Middle Mouse Button"
"B" on Xbox gamepad

It lets you change to lots of camera modes, lock the camera to a selected aircraft or target, and change UI visibility. You can enter that mode at any time, and I often do it right before entering Simulation Phase so I can watch a turn's action resolve from a better angle.

There is a short section about the tools in the pause menu How To Play manual.

Godspeed!
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