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A digimon will always die early if it misses an evolution step. I would try to exploit that.
I had a couple of those yes, tried to keep one as healthy as possible by eating at the restaurant with the life lenghtening cocktail.
Keeping the evolution willingly faulty may work, I'll try next Generation. Thank you
I've also just noticed I can transfer hours from one to another from the Hospital, may try to tweak extra in that way
I mitigated this myself with multiple egg cycles. In other words the first deaths refused to happen evenly, but when I forced the devil chips again on the new eggs they passed away at the same time finally. Think in my case it took TWO cycles, and not one.
You also do not have to worry about tanking stats, as the base stat for your digimon will come from percentage of highest stats ever obtained through the life cycles.
No absolutely not worried about the stats, I have that tree maxxed, I'm just annoyed by this "Digievolution chase" going on
I had this issue mid game, so what I did was just train the young digimon with the stronger one, but I didn't have max stats so that's one of the things that is suppose to help you use up the life cycles in this event. Otherwise alternatively killing time with quests, and farming.
But this game is also really good and once you get the hang of it it's not so bad.
I'd kill for a remake of the original World though.. hell i'd even take a Steam port of it XD
I still got a copy on Ps1, but after watching so many videos of it on Pc with visual enhancements i'm so tempted to just emulate it myself for future plays..
There's always, hopefully, the next game
But as people said, Devil Chips help, MarineAngiemon lets you trade 6 hours between your mons to help even them out. You can feed the older one life extending food from the restaurant and/or grind your soul to dust farming rotting melons to keep giving it more time if you don't want to just kill them off faster.
But like I said, it is nothing but a benefit to have them a few days apart. Digimon grow faster and easier from combat at lower stages so having a Champion, Ultimate or Mega to carry a rookie to godhood is nice. It will also gain stats while doing it, you make huge amounts of money, which then you invest into either good stat food or life extending food so you can keep grinding stats up longer.
Worst case you can also just use a stone to digivolve it up if you REALLY need a second Mega. To be fair, ExE is insane so having them be able to do that is important for progressing faster.
A final option, on the next rotation of their deaths, use a stone to evolve one into Numemon, he dies very young because he doesn't have an Ultimate or anything, so that might help tightening a particularly large gap. Of course it does hurt your Digimon's stats if they're dying with low stats.
You always keep 10% (or more with skillpoints) of the highest value that partner has achieved in any stat. So it doesn't matter if you didn't get higher than that, as you're guaranteed to get the same value back.
Secondly, using ExE to brute force early recruitment fights is fine, but absolutely unnecessary.
Also, i prefer to keep them the same age, so i get my digivolutions and deaths at the same time for asthetic purposes.
Having them, like, a day apart is fine, but when you further desync them it becomes chaotic and you won't get much done