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Besides the new beginner difficulty, in what way does it cap the enemy stats, and if it does anything else.
It seems like the difficulties are a mess and this mess was only amplified with the international release of the game. It's to the point where i'm not even sure what's the "default" difficulty anymore, because while the game might say "this is the normal difficulty" some argue it is actually "hard" because of some technicality or something like that.
What i'm getting from this is that only the psvita (which i assume is the japanese only version) was not only easier, but just wildly different in terms of mechanics as you described in the main post and that also some people seem to compare that some areas of the game were emptier or they were overhauled in the international version, or at least for the PS4, maybe because the game had more time in development and so it concluded the difficulty of the original japanese version was not the intended route.
Honestly, who knows. I just wish this wasn't such a mess.
Apparently, but if that's the case, it begs the question: Was the difficulty from the PSVITA version not finalized and the actual difficulty we are supposed to be getting is the one we are seeing right now? Or maybe the PSVITA difficulty was the intended difficulty at first, but they change it in later releases due to complains from the japanese audience that it was too easy?
Though the difficulty part is meh anyway, I'm running around with ultimates within 5 hours, using the beginner difficulty obviously, as don't want waste time to do stuff that I've already done on the console.