Digimon World: Next Order

Digimon World: Next Order

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Grandork Mar 3, 2023 @ 6:31pm
DigiTamer Skill Tier List.
This is a Tier List I made for anyone that wants to know where to invest their stats:

F Rank

Mood Boost/Bond Boost/Digifriend Boost/Heart Master: This is beyond useless. All of those stats are easy to cap and the extra amount you gain won't matter at all. Ignore these.

Eating Care/Bathroom Care/Affection: Useless trash.

Wild Finder/Wild Scouter/Fisherman/Grander/Ingredient Hunter: Trash.

Cooking Boy/Mister Cook/Ultimate Chef: Absolute trash. Your cooking will always be garbage when compared to restaurants.

Range Expansion: Trash. Hardly any AoE item in the game.

Quick Pitch: Still trash.

E Rank

Max Carry: Lol, 50 isn't enough for you? Fine, go for 60.

Sleep Care: Okay, but not good...

D Rank

Giga Carry: You should be fine at 40. But if you really don't want to deal with Warehouses...

DigiEgg Polish/Zeal Injection/Love Injection/Heaven's Blessing: These are not very impressive... The standard Stat Inheritance is 10%. Each of these increases it by a massive... 1%. Yep. It goes from 10% to 14%. 40% increase sounds like a lot? Well, consider that a Digimon with 4000 stats would go down to 400 stats without it or 560 with it. That's 160 extra stats. For 32 points.

Second Order/Third Order/Next Order: Not exactly necessary, but still good to have.

C Rank

Life Master: This would be A Rank if it didn't require investing 12 points into trash. Helps with maxing out Bonds/Digifriend.

Good Digivolution/Fresh Digivolution: Both are okay... But the amount of stats they give is not really that great.

Buffer: Quite good when you need to buff your digimon.

Next Dimension Pitch: When you gotta spam items, this allows you to sometimes be able to use a skill for free.

Spirit Pitcher: When you gotta spam items, this allows you to gain a bit of OP.

B Rank

Mega Carry: While 30 Item Slots is okay, you do want to have 40. This basically makes your life much easier.

Fatigue Care: Not that great. On a side note, if your digimon ever reach 50% Fatigue, they lose Life, so this helps it happen less often if you aren't paying attetion.

Master Trainer: Gives even more Boost to training. But requires learning Fatigue Care and having another extra 15 Tp. So, not ideal.

OP Gain/OP Master: They are quite good, but only for quite a bit later in the game.

Absolute Blind Spot: This basically guarantees critical when attacking from behind... But you can't control your digimon positioning, so it's not that great...

Fighting Spirit: Hey, sometimes you get lucky and it procs. Allowing you to quickly use your skill again.

Debuffer: This is actually quite useful in order to debuff boss type enemies.

Skill Observation/Learn from Experience/Skill Research: Makes life easier when learning new Attacks.

A Rank

High Carry: This is a must have after Chapter 1. 20 Item slots becomes painful very quickly.

Luck Booster: If you are good at scoring Crits, this is really good to get.

Digivolution Veteran: This is either A Rank or S Rank depending on what you do. In order to REALLY abuse Digivolution Veteran, you just keep using the exact same base Digimon every single time.

Power Trainer/Intellect Trainer/Toughness Trainer: Cheap and you should have them to help with training.

Metal Man/Stone Man/Liquid Man/Material Master: You need Material to upgrade your town. These are essencial and you should get them once you want to focus on upgrading your town.

Ascertainment: Allows you to deal more damage. More damage is good.

Absolute Focus: This is basically a massive bonus to MP.

Item Getter/Bit Getter/Explorer/Drop Master: Yes. You WILL need money. Money is good. Get money.

S Rank

Defense Order: This should be the very first one you get, it's broken and you should use it.

High Defense: This should be the second one you get, it's beyond broken and you should use it.

Long-Life Digivolution/Life Boost: It increases the amount of life your Digimon gets when it digivolves. Costs only 6 points for both.

Big Life Booster: Once you have 15 points to spare, get this. Prolongs life even further.

Great Digivolution: Hands down one of the best traits in the game. If you are planning on quickly unlocking as many Digivolutions as possible early game (i.e. basically live in training), this becomes invaluable.

Healthy Runner/Mental Trainer/Invigorating Runner/Healthy: You will quickly find out that having 99999 HP/MP is more of a curse than not. These skills are a must have for sanity sake.
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Showing 1-15 of 29 comments
Yami Houkai Mar 3, 2023 @ 7:58pm 
Anything that increase Digimon life ranked different, depend on how people play the game. For achievement seeker, those are F rank, because it would hinder with Professor of Digimon achievement which require you to raised 200 different Digimon.
Grandork Mar 3, 2023 @ 8:13pm 
Originally posted by Yami Houkai:
Anything that increase Digimon life ranked different, depend on how people play the game. For achievement seeker, those are F rank, because it would hinder with Professor of Digimon achievement which require you to raised 200 different Digimon.

So would the Resource gathering ones, since you don't want to gather materials when farming for Cards. This tier has nothing to do with Achievements. And, by then, you should have access to LAB and be able to just remove points from it.
Last edited by Grandork; Mar 3, 2023 @ 8:14pm
Yami Houkai Mar 3, 2023 @ 8:47pm 
Originally posted by Grandork:
So would the Resource gathering ones, since you don't want to gather materials when farming for Cards. This tier has nothing to do with Achievements.
So, you only creating a tier list that only good for you alone? You are the one that mentioned this in your post.
Originally posted by Grandork:
This is a Tier List I made for anyone that wants to know where to invest their stats:
If you want to make a detailed tier list for "anyone", then might as well tell the detailed part which one is good/bad for achievement too. If the tier has nothing to do with Achievements, then you should mentioned it in your initial post.

Originally posted by Grandork:
And, by then, you should have access to LAB and be able to just remove points from it.
And about this part, thats not a good way for defending your initial post for not mentioning its not for achievement seeker. Because by that logic, then your tier list are not important either. Most people would have access to a lab before gaining most of Tamer Skills, they don't need a tier list when they can change skills.

P.S. About Cards, increasing Metal Man/Stone Man/Liquid Man/Material Master actually give higher chances for getting a cards. So nope, for people who want to get cards, they should increase it.
Last edited by Yami Houkai; Mar 3, 2023 @ 8:53pm
Rain/Storm Mar 3, 2023 @ 11:58pm 
Skill Observation/Learn from Experience/Skill Research is definitely S tier because most of your stat gains will be from battles, it makes the grinding session shorter in the long run.
Izunyami Mar 4, 2023 @ 10:00am 
Heart Master is nice post-story so you can level up your tamer level faster. It does take a lot of experience (and time) to go from 30 to 50 so the passive boost is helpful. It's F tier before post-game and A post-game.

Range Expansion applies to ALL items, not just AOE items. It turns your single-target items into a small AOE. It isn't huge so it isn't game breaking but it IS nice. C tier easy.

I can't believe you put Spirit Pitcher over Quick Pitcher. OP is so easy to gain in this game, there's no need to gain extra from items. Plus, if you care about getting OP from items, quick pitcher makes that even faster. Throwing items takes away from your ability to do the support feature to gain OP or from using commands -> being able to use items quicker means you can do everything else quicker.

Spirit Pitcher is straight F and Quick Pitcher is absolutely B or A.

Sleep Care is 100% B tier. Even if it only comes up once a day, getting a proper full heal makes the training-grind way faster/easier and you don't need to use as many heal items. Pre-end game, before you have hundreds of thousands of bits, it's very convenient.

My boy OP actually put the most broken skills in the game, DigiEgg Polish/Zeal Injection/Love Injection/Heaven's Blessing, at D. Big OOF. 4% doesn't sound like a lot, but at max stats (9999), that's still 400 stats each. And max HP/MP, that's 4000 stats each. Which gets pushed much MUCH higher when they evolve into rookie thanks to digivolution bonuses (including the tamer skills). It allows you to skip the boring weregarurumon training spots and go into seadramon much sooner. The top of S tier.

Wait, so you put Good Digivolution/Fresh Digivolution at C??? Fresh Digivolution only works once. After that digimon was digivolved to, it literally stops working. And digivolution bonuses have deprecating raises at higher evolves, mainly due to proper training. Early and mid-game, they're good, but towards the end of the story and end-game, they're not that great. Good Digivolution is A tier just because it does have consistent boosts but Fresh Digivolution is easy D.

Fatigue Care: - Incorrect. They lose life at about 30% fatigue. Which makes any reduction super important just to maximize training sessions before you lose life. But fighting digimon causes fairly low amount of fatigue and is uneffected by this skill, so this is fairly limited in value end-game. I'd agree with B.

Absolute Blind Spot: exactly, you can't control your digimon. I'm not sure why you didn't put this as D. And above the inheritance skills lol.

Digivolution Veteran: - this shines mainly at the first three stages where there's only a few choices. Chances are you've used half to all of the in-training stages and rookies so you'll be gaining stats off of this still. Plus, the highest stat gain from evolutions comes from the first three stages so it's imperative to maximize that. Plus, the higher you can get your rookie, the better battle-training will go. Definitely an A tier skill if not S.

Power Trainer/Intellect Trainer/Toughness Trainer: I actually agree. Just wanted to note: this is really good at early game and end-game. Early game to get the initial stat training before you can transition to battle training and end-game to push from the last few thousand to max stats, because battle training falls off around 7k to 8k.
Izunyami Mar 4, 2023 @ 10:01am 
Originally posted by Yami Houkai:
Originally posted by Grandork:
So would the Resource gathering ones, since you don't want to gather materials when farming for Cards. This tier has nothing to do with Achievements.
So, you only creating a tier list that only good for you alone? You are the one that mentioned this in your post.
Originally posted by Grandork:
This is a Tier List I made for anyone that wants to know where to invest their stats:
If you want to make a detailed tier list for "anyone", then might as well tell the detailed part which one is good/bad for achievement too. If the tier has nothing to do with Achievements, then you should mentioned it in your initial post.

Originally posted by Grandork:
And, by then, you should have access to LAB and be able to just remove points from it.
And about this part, thats not a good way for defending your initial post for not mentioning its not for achievement seeker. Because by that logic, then your tier list are not important either. Most people would have access to a lab before gaining most of Tamer Skills, they don't need a tier list when they can change skills.

P.S. About Cards, increasing Metal Man/Stone Man/Liquid Man/Material Master actually give higher chances for getting a cards. So nope, for people who want to get cards, they should increase it.
Achievement hunters are a small subsection of the gaming community. This list, besides being 100% subjective to begin with, is clearly meant towards the more casual player who just wants to play through the game. Not any form of completionist.
Amarantamin Mar 4, 2023 @ 10:09am 
The training room is useless for raising mons, it wastes time for very little stat gain. All gym-related perks are worthless.

I steamrolled the game sticking entirely to the Combat trees, HP/MP regen while walking, and threw in some digivolution stat gains as a bonus at the end but it was not needed. Full game clear by Gen 4.
Izunyami Mar 4, 2023 @ 10:41am 
Originally posted by Amarantamin:
The training room is useless for raising mons, it wastes time for very little stat gain. All gym-related perks are worthless.

I steamrolled the game sticking entirely to the Combat trees, HP/MP regen while walking, and threw in some digivolution stat gains as a bonus at the end but it was not needed. Full game clear by Gen 4.
Not really true. Battle training has an upper limit around 7k to 8k stats. You'll stop gaining stats from all digimon outside of the once-a-day demon lord bosses. Training becomes useful then to max out your stats after you beat the demon lords.
Grandork Mar 4, 2023 @ 12:50pm 
Originally posted by Amarantamin:
The training room is useless for raising mons, it wastes time for very little stat gain. All gym-related perks are worthless.

I steamrolled the game sticking entirely to the Combat trees, HP/MP regen while walking, and threw in some digivolution stat gains as a bonus at the end but it was not needed. Full game clear by Gen 4.

This is absolutely incorrect. I finished the game on Gen 3. Used Combat Training on Gen 1 and 2 and then went full Training on Gen 3. My Digimon were 30 and 37 days old respectively. They both had more than 7k stats.

My Gen 4 had 9999 stats. 100% Training + Food.
Izunyami Mar 4, 2023 @ 2:14pm 
Originally posted by Grandork:
Originally posted by Amarantamin:
The training room is useless for raising mons, it wastes time for very little stat gain. All gym-related perks are worthless.

I steamrolled the game sticking entirely to the Combat trees, HP/MP regen while walking, and threw in some digivolution stat gains as a bonus at the end but it was not needed. Full game clear by Gen 4.

This is absolutely incorrect. I finished the game on Gen 3. Used Combat Training on Gen 1 and 2 and then went full Training on Gen 3. My Digimon were 30 and 37 days old respectively. They both had more than 7k stats.

My Gen 4 had 9999 stats. 100% Training + Food.
I think what he means is, the stat gain per game day is much lower than battle grinding, which is true. My gen 3 had 7k stats by age 15 and are close to max at age 20, and I've been mostly doing recruitment and story stuff than grinding.

It just becomes meaningless when your digimon are effectively immortal with Renamon's food.
Grandork Mar 4, 2023 @ 5:34pm 
Originally posted by Izunyami:
Originally posted by Grandork:

This is absolutely incorrect. I finished the game on Gen 3. Used Combat Training on Gen 1 and 2 and then went full Training on Gen 3. My Digimon were 30 and 37 days old respectively. They both had more than 7k stats.

My Gen 4 had 9999 stats. 100% Training + Food.
I think what he means is, the stat gain per game day is much lower than battle grinding, which is true. My gen 3 had 7k stats by age 15 and are close to max at age 20, and I've been mostly doing recruitment and story stuff than grinding.

It just becomes meaningless when your digimon are effectively immortal with Renamon's food.

Not immortal, but does survive quite long. And ingame days are absolutely pointless. I can guarantee that it takes me less than half the time to get max stats than someone grinding in battles.
Izunyami Mar 4, 2023 @ 10:24pm 
Originally posted by Grandork:
Originally posted by Izunyami:
I think what he means is, the stat gain per game day is much lower than battle grinding, which is true. My gen 3 had 7k stats by age 15 and are close to max at age 20, and I've been mostly doing recruitment and story stuff than grinding.

It just becomes meaningless when your digimon are effectively immortal with Renamon's food.

Not immortal, but does survive quite long. And ingame days are absolutely pointless. I can guarantee that it takes me less than half the time to get max stats than someone grinding in battles.
That's why I said "effectively immortal." Not actually immortal but close-enough to it.

In-game days absolutely do matter when your digimon have lifespans. If your digimon were actually immortal, then yeah, in-game days don't matter and gym training would be better because it's faster and less annoying of a grind. But since lifespans do exist and you can't make them actually immortal, only effectively immortal, in-game days matter so that you can keep maxed digimon for as long as possible.
Grandork Mar 5, 2023 @ 3:35am 
Originally posted by Izunyami:
Originally posted by Grandork:

Not immortal, but does survive quite long. And ingame days are absolutely pointless. I can guarantee that it takes me less than half the time to get max stats than someone grinding in battles.
That's why I said "effectively immortal." Not actually immortal but close-enough to it.

In-game days absolutely do matter when your digimon have lifespans. If your digimon were actually immortal, then yeah, in-game days don't matter and gym training would be better because it's faster and less annoying of a grind. But since lifespans do exist and you can't make them actually immortal, only effectively immortal, in-game days matter so that you can keep maxed digimon for as long as possible.

Post Game Dungeon + Rotten Melon = Digimon Living for 70+ days. You really don't need the extra 10 or so days you gain from battle spamming.
Amarantamin Mar 5, 2023 @ 9:11am 
Originally posted by Izunyami:
Originally posted by Amarantamin:
The training room is useless for raising mons, it wastes time for very little stat gain. All gym-related perks are worthless.

I steamrolled the game sticking entirely to the Combat trees, HP/MP regen while walking, and threw in some digivolution stat gains as a bonus at the end but it was not needed. Full game clear by Gen 4.
Not really true. Battle training has an upper limit around 7k to 8k stats. You'll stop gaining stats from all digimon outside of the once-a-day demon lord bosses. Training becomes useful then to max out your stats after you beat the demon lords.

This is false, there are mons to train all the way to 9999 without fighting demon lords. Add in Seraphimon food, easily paid for via cash gains in battle, and it's a done deal before Day 4.
Grimroth Mar 5, 2023 @ 11:05am 
My favourite are:
- Defense Order (pretty much required, if you're playing on anything other than Beginner Mode),
- HP/MP recovery while walking (can be very convinient, and allows you to save a lot of money early game),
- Carry up to 30 items (cause 20 is a bit too little even early game).
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Date Posted: Mar 3, 2023 @ 6:31pm
Posts: 29