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For gaining OP faster im not sure in the past, but as far i see in here, as long the Digimon attack connected to the enemy, you get the Bonus. If the attack missed, you only get a few point. Its not maintained throughout the battle.
Not sure what you mean by coordinated support. I farmed some Meteormon and I had 6 OP if I collect it before attacking, 6 OP if main's attack hits while second one defends, and 36 OP if both attack automatically. These gains change further in the battle to 22 and other values depending on what I do so it is not kept through the whole battle but depends on what you do.
If I understand correctly this broke some areas. They added extra speed to main character but didn't change speed of enemy digimons so you can just run past all of them in some areas when you are not supposed to.
These values depend on difficulty so make sure you compare the same difficulties. If they were really renamed as I mentioned in the very beginning this may cause a confusion.
I am playing the hardest difficulty avaiable. In this port it is named "normal"... I really dont know if in this port you can unlock a new difficulty after beating the game, which would be the real hard mode. If the normal mode is not the hardest mode, then is ok that my digimon can live up to 20 years.
Outrunning your enemy digimons is an amazing secret improvement.
Regarding the OP gain, I mean that, most of the time, I gain 36 OP after a successful attack on both digimons and as many times as I want during the fight, every time the order cooldown ends (about 10 seconds). Thus, in about 50 seconds, I can gain 150 OP and while I can just defend myself with my digimon. As soon as the defense is over, give the order, +36 OP, wait 10 seconds again, defend yourself again and repeat the process... you don't need to make a successful attack again, just the first time for the entire combat . And the effect is for the two digimons. It's hard to explain, but someone else must have noticed. In the ps4 version, it cost me a lot more to win OP, and I can assure you since I played it 2 months ago.
There's alot of things that are bugged or have been changed intentionally. (I hope they're bugs that will be fixed, as of right now i can't enjoy the game that much)
1st:
The OP gain is busted. Normally the timing is very strict, 1 second off, and you gain nothing (the standard 5/6 points).
In this port the timing is so generous that theres no need to time anything at all. Wait 10 seconds after you've landed a hit and you still get a ♥♥♥♥ ton of OP.
2nd:
Item pickups have a crazy delay. On the ps4 you pick them up close to instantly.
Now you have to wait like 2 seconds each time you want to pick something up which wastes a lot of time. Also, material pickups are slower, too.
3rd:
On a positive note: Loading screens are pretty much instant thanks to PC being faster than console, toilets in the overworld don't have the short delay (where your partners run around the stall for a few seconds before the shutter comes down), and the training roulette also has no delay anymore, which somewhat sucks for me, as muscle memory always hits too early now. xD
I really hope these things will get fixed or modders take care of it.
Especially the modding scene is what i'm interested in. Hopefully we'll get tons of quality mods to make the game more enjoyable than before