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Also I'm not looking for workarounds (use restaurant food, use other digimon I have not yet recruited etc.), because I'm trying to get decent mons to unlock those facilities to begin with, but if I lock out the easiest line with the dojo, it's extremely hard to get the others blindly.
To reiterate what I'm doing to possibly trigger the communications:
After-training:
No difference to leaving the dojo after every session, or after every 3 - 5 sessions. But I tried both variants on separate occasions to no luck.
After-battle:
It used to trigger reliably by waiting until both mons are tired, going outside Floatia to beat up the Fugamon on the right, going to sleep, camping to feed the mons, and then beating up the Fugamon a second time.
But after two more gens it went from triggering twice, to once, to now never again.
Also tried beating up a number of Goblimon to no avail.
You might be onto something. All those gens are in Chapter 2, though prosperity did raise by about 10 or maybe more within those gens.
So it could be that there's a hard-cap per communication trigger based on Chapter or Propersity.
Since even the Champion-levels have gotten quite strong due to the Gen iterations I'll likely get to Chapter 3 very soon and see if I'll suddenly get back-to-back triggers again.
Each communication trigger (After-training, After-fighting, Refusal to eat, Refusal to sleep, Refusal to wake up) has its own pool. Though, the refusal ones might share a pool.
You can run out of triggers in each pool separately.
This is evident with me switching from After-training to After-fighting communication (the aforementioned Fugamon method) until that one ran out too.
These pools slowly fill up again. However it was hard to determine what made them refill in the first place.
But one thing is for damn sure, doing ANYTHING in Floatia does NOT refill it. Or only refills it at an incredibly slow rate.
As I finally said ♥♥♥♥ it, went with lines that I had gained before and continued the story, but did not advance in chapters, I had communications trigger again.
This did not seem tied to prosperity gain either.
And as I was scratching my head over it, went to camp, and gained Tamer EXP based off of distance travelled, I had a eureka moment.
The pool refills from either gaining Tamer EXP and/or uses the same "distance travelled" method.
This lines up with what taichiyagami stated, that they never really ran out, but spent most of their time out and about fighting. This playstyle causes a great accumulation of Tamer EXP and obviously distance travelled.
I'll keep an eye on it, but I think I might have gotten it right and it's just another design issue with the game. Whether it's by accident or choice... I can't really tell.
As a side note:
- Rebirth and digivolutions also slightly refill the pools again, albeit by a small amount.
- Victories don't seem to factor in, i.e. genociding the Goblimon out in Nigh Plains did not add another communication trigger to either pool.
TL;DR:
- You can run out of triggers
- Triggers seem to refill with Tamer EXP gained/distance travelled
By the time this happens you should be in late game and have an abundance of evolution cores to give to Antylamon. Especially the ones you get from your daily dimension runs unlock a lot (provided you actually do them).