Digimon World: Next Order

Digimon World: Next Order

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Yuu. Feb 26, 2023 @ 1:59am
Communication Bug
I'm on Generation 13 and neither the "satisfied with their training" nor the after-battle communications are triggering anymore.
This has been an issue since Gen 8/9 for me now. Doesn't matter what level (Baby to Ultimate) either partner is.

This makes the game really frustrating, because you can no longer get digivolution hints, nor the benefits of being able to control discipline for free.

I googled around, but while a lot of people encountered this, nobody ever found a solution.
Has anyone else encountered this and was able to fix it?
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Showing 1-9 of 9 comments
Yuu. Feb 26, 2023 @ 2:28am 
I liked the idea of the hints over just looking it up, because it felt less like cheating and integrated seamlessly into gameplay. So it's a real shame they're no longer showing up.

Also I'm not looking for workarounds (use restaurant food, use other digimon I have not yet recruited etc.), because I'm trying to get decent mons to unlock those facilities to begin with, but if I lock out the easiest line with the dojo, it's extremely hard to get the others blindly.

To reiterate what I'm doing to possibly trigger the communications:
After-training:
No difference to leaving the dojo after every session, or after every 3 - 5 sessions. But I tried both variants on separate occasions to no luck.

After-battle:
It used to trigger reliably by waiting until both mons are tired, going outside Floatia to beat up the Fugamon on the right, going to sleep, camping to feed the mons, and then beating up the Fugamon a second time.
But after two more gens it went from triggering twice, to once, to now never again.
Also tried beating up a number of Goblimon to no avail.
Last edited by Yuu.; Feb 26, 2023 @ 2:28am
Yuu. Feb 26, 2023 @ 2:44am 
Originally posted by taichiyagami123456789:
How far are you in the game? Like between Gen 8-9 and Gen 13 are you still in the same spot in the story and prosperity? Thats the only think I can think of out side just a glitch.

You might be onto something. All those gens are in Chapter 2, though prosperity did raise by about 10 or maybe more within those gens.
So it could be that there's a hard-cap per communication trigger based on Chapter or Propersity.
Since even the Champion-levels have gotten quite strong due to the Gen iterations I'll likely get to Chapter 3 very soon and see if I'll suddenly get back-to-back triggers again.
Last edited by Yuu.; Feb 26, 2023 @ 2:45am
GG.RYCB124모모 Feb 26, 2023 @ 3:24am 
I'm having the same bug as you are. It happened after my first megas died the new ones wouldn't get digivolution hints anymore. The babies did have all the rookie info unlocked even though I never got those, but if there was a champion I hadn't fully hinted good luck on those, only way to get any was sometimes refusal to eat or sleep which stopped rather quickly. The first digimon world didn't have such hints so yeah external guides were needed if you wanted to target things but here the whole point of those hints is to not rely on external support, and it felt great not having to so far. Dunno if it's a generationnal/story related problem, it would be absolutely stupid and I hope it isn't considering the amount of side content you can do while ignoring the main storyline. Good luck finding a fix I'll update if I do
GG.RYCB124모모 Feb 26, 2023 @ 3:25am 
How long have you had this issue for ? Mine seems to have started about when you posted this discussion
Yuu. Feb 26, 2023 @ 3:39am 
Originally posted by GG.RYCB124모모:
How long have you had this issue for ? Mine seems to have started about when you posted this discussion
For about 6 hours of gameplay time. It first started occuring two days ago. And seeing how the 6 year old PS4 version had the same issue, it's not a stealth-update issue or anything.
Yuu. Feb 26, 2023 @ 9:20am 
After playing some more, I think I understand what's happening. There's no definite proof of this, so take everything below with a grain of salt.

Each communication trigger (After-training, After-fighting, Refusal to eat, Refusal to sleep, Refusal to wake up) has its own pool. Though, the refusal ones might share a pool.

You can run out of triggers in each pool separately.
This is evident with me switching from After-training to After-fighting communication (the aforementioned Fugamon method) until that one ran out too.

These pools slowly fill up again. However it was hard to determine what made them refill in the first place.
But one thing is for damn sure, doing ANYTHING in Floatia does NOT refill it. Or only refills it at an incredibly slow rate.

As I finally said ♥♥♥♥ it, went with lines that I had gained before and continued the story, but did not advance in chapters, I had communications trigger again.

This did not seem tied to prosperity gain either.
And as I was scratching my head over it, went to camp, and gained Tamer EXP based off of distance travelled, I had a eureka moment.

The pool refills from either gaining Tamer EXP and/or uses the same "distance travelled" method.
This lines up with what taichiyagami stated, that they never really ran out, but spent most of their time out and about fighting. This playstyle causes a great accumulation of Tamer EXP and obviously distance travelled.

I'll keep an eye on it, but I think I might have gotten it right and it's just another design issue with the game. Whether it's by accident or choice... I can't really tell.

As a side note:
- Rebirth and digivolutions also slightly refill the pools again, albeit by a small amount.
- Victories don't seem to factor in, i.e. genociding the Goblimon out in Nigh Plains did not add another communication trigger to either pool.


TL;DR:
- You can run out of triggers
- Triggers seem to refill with Tamer EXP gained/distance travelled
Last edited by Yuu.; Feb 26, 2023 @ 9:25am
Zepher Link Mar 13, 2023 @ 4:51pm 
Originally posted by Yuu.:
After playing some more, I think I understand what's happening. There's no definite proof of this, so take everything below with a grain of salt.

Each communication trigger (After-training, After-fighting, Refusal to eat, Refusal to sleep, Refusal to wake up) has its own pool. Though, the refusal ones might share a pool.

You can run out of triggers in each pool separately.
This is evident with me switching from After-training to After-fighting communication (the aforementioned Fugamon method) until that one ran out too.

These pools slowly fill up again. However it was hard to determine what made them refill in the first place.
But one thing is for damn sure, doing ANYTHING in Floatia does NOT refill it. Or only refills it at an incredibly slow rate.

As I finally said ♥♥♥♥ it, went with lines that I had gained before and continued the story, but did not advance in chapters, I had communications trigger again.

This did not seem tied to prosperity gain either.
And as I was scratching my head over it, went to camp, and gained Tamer EXP based off of distance travelled, I had a eureka moment.

The pool refills from either gaining Tamer EXP and/or uses the same "distance travelled" method.
This lines up with what taichiyagami stated, that they never really ran out, but spent most of their time out and about fighting. This playstyle causes a great accumulation of Tamer EXP and obviously distance travelled.

I'll keep an eye on it, but I think I might have gotten it right and it's just another design issue with the game. Whether it's by accident or choice... I can't really tell.

As a side note:
- Rebirth and digivolutions also slightly refill the pools again, albeit by a small amount.
- Victories don't seem to factor in, i.e. genociding the Goblimon out in Nigh Plains did not add another communication trigger to either pool.


TL;DR:
- You can run out of triggers
- Triggers seem to refill with Tamer EXP gained/distance travelled
while this sounds like it can become frustrateing at the start of the game its best to push past not being able to praise or scold to get more digimon in your town, eventually you get digimon that can unlock all the key points needed for each evolution as well as resturant food that will raise and lower happiness or dissapline depending on what you need so you dont need to rely and praising and scolding to get these.
toonwise Dec 7, 2023 @ 5:19pm 
I've played the last 9 hours of the game with zero praise/scold events and I quit because I can't stand it. In a game about raising Digimon I shouldn't have to ignore the fact I can't raise Digimon... There is no way this is intentional by the developers in a Tamagatchi simulated game. Even with the Digimon that can help unlock Digivolution tips I still miss out on Bond, DigiFriend, Disc/Happiness bonuses. And the perk I took to raise these effects never worked and even if it did it would now be pointless because those events don't trigger anymore.
Neptune Dec 8, 2023 @ 2:16am 
It's normal. A lot of praising / scolding in the beginning, but it gets less and less the more you do it.
By the time this happens you should be in late game and have an abundance of evolution cores to give to Antylamon. Especially the ones you get from your daily dimension runs unlock a lot (provided you actually do them).
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