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Enhanced visuals
Updated game balance
12 new Digimon: ShineGreymon Burst Mode, Rosemon Burst Mode, Boltmon, MarineAngemon, Darkdramon, Chaosmon, EmperorGreymon, MagnaGarurumon, Justimon, Dianamon, Minervamon, Piedmon
A 13th, Boltboutamon, was later added as DLC.
30 new quests
Agunimon no longer digivolves into Susanoomon, as Susanoomon is now an Ultra level Digimon, instead of a Mega level Digimon, and DNA Digivolves from EmperorGreymon and MagnaGarurumon.
All DLC in the original version is included in the base game.
Multiple digivolutions were changed, for example - Shoutmon and Gumdramon can now digivolve into other Champion Digimon, rather than just OmniShoutmon and Arresterdramon - whilst Mega versions of the latter were also added, digivolving from AeroVeedramon and Rapidmon (Gold) and Megadramon and Taomon respectfully.
New difficulty modes were added, with "easy" being the original versions difficulty, with "normal" and "hard" also being added. The difficulty only effects the amount of stats gained during training, gaining only half on normal and a quarter on hard, battles being the same no matter the difficulty. Enemy Digimons stats were also increased.
Most digivolution conditions were changed to be much higher.
Storyline prosperity rates were increased, the Vita version needing only 40 to reach the ending - with the International edition needing 100. Despite adding in more Digimon to recruit, both versions max out at 200, with Digimon in the International Edition giving less prosperity points.
Leomon and GrapLeomon's roles in the City were swapped, giving access to the Digivolution Dojo earlier.
Digimon that extend life no longer extend them to 99 days, instead adding a few hours meaning Digimon can no longer be immortal.
A glitch in the PS Vita version makes it so that if not recruiting ShineGreymon before the game is complete, it can no longer be recruited. This was fixed in the re-release, and ShineGreymon will be where Leomon was if not recruited before completing the game.
OmniShoutmon, Arresterdramon, BanchoLeomon, RustTyranomon, MegaGargomon, Imperialdramon, Agunimon, Wizardmon, Garurumon, Gabumon, MagnaAngemon, Mamemon, VenomMyotismon, MirageGaogamon, WarGreymon, MetalGarurumon, Ophanimon, Sakuyamon, Hououmon, ToyAgumon, and Monzaemon can only be recruited after defeating the Enforcer in the PS Vita version. In addition, due to the prosperity rate being 100 to fight the Enforcer instead of 40 in the PS4 version, many Digimon, such as Hackmon and Angemon, are able to be recruited in earlier chapters than in the PS Vita version.
Bony Resort and Absolute Zero are optional areas in the PS Vita version, not needing to be explored to fight the Enforcer.
SkullGreymon, Gumdramon, Angemon, MegaKabuterimon, Okuwamon, Lilithmon, Gabumon, ExVeemon, Beelzemon, Mamemon, ToyAgumon, and Monzaemon do nothing in the City in the PS Vita version.