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Rapporter et oversættelsesproblem
I never have workers. all extra people I put as builders, but maybe I'll keep one as worker now. During harvest I dump enough people on farms to get the job done then back to what they were doing.
2) For standard production buildings (mine, smelter, research lab, textile mill, etc.), 1 worker per building. Farms are different, a worker and general work 3.5 fields per season. Keep in mind that in the summer with ichi root there is both a harvest AND a planting, so they can't work as many fields as each one requires double duty.
" For standard production buildings (mine, smelter, research lab, textile mill, etc.), 1 worker per building. "
If a building is capable of producing multiple items, 1 worker can run both. Examples are Mine, Smelter, Textile Mill. I am sure that 1:1 ratio would be the most effective if you are looking to produce a single resource, but 1 miner can currently harvest Stone, Ore, and Gems from up to 5 different mines producing enough resources to keep your colony supplied. Especially on mines, as it look like that there is a limit to how many resources that will build up on the ground next to the mine. If the people aren't picking up the resources fast enough, the miner will move on to a different mine. It looks like they also randomly decide which mine to work every season.
Smelter is very effective this way, also. If you have 1 smelter (assigned worker) and 2 Smelters (building), 1 producing iron and the other steel: The smelter will build iron for a while and switch to steel. If the steel smelter runs out of iron, the worker will switch back to the iron building.
I may have found a way to unintentionally exploit the way the AI works. I honestly thought that this was the intended mechanic, as early game, you never have enough people to do the jobs.