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For example, there will be a time iron ore is useless, so why keep it? And once its not that much useless, i use them. Keep using resources or sell, dont keep everything just for keeping.
Anyway, be safe.
For example special weapons we get, or good armors we find around the map or when meeting merchants, belts we loot and don't need yet, right now there is some i don't need as my mercs troop is only 7 guys and do not cover all classes, but later on I'll probably extend it so I'll have weapons, good armors and belts ready to equip them.
Plagued leather, right now there is no use for it, i have to carry all this with me because sooner or later they will be needed and as infested rats nests not respawn we might be short on this later on.
Same for all the things we need to create poisons, oils etc, like infected blood, red eyeballs, etc
Wood, iron and such resources indeed there is no need to keep loads of them, but sometimes it's hard to find some when you need them, so i like to keep a little ammount of them in my stash for when i need them quickly. Most important is weapons, armors, belts and alchemy resources tho.
;)
Maybe 30, or 50 max.
And for that to properly work, they should fix the container exploit, which was probably a oversight.
As for the size, yeah it shouldn't be unlimited, but 50 seems a bit low, i mean each plagued leather is like 0.5 if i recall correctly, i have close to 90 so already 45Kg... the special mace and axe weight 3 and 5Kg, one heavy armor 5 and so on... i'd say 100Kg max will be very nice.
And like i said you should do quite a few hard missions to unlock this feature in a tavern, so it wouldn't be available from the start and will require to progress a bunch in game first and obviously fix the chest abuse but tell players before they do such update fix, so they don't loose everything stored there.
That would also be my fix for the chest abuse. If you leave it behind someone else will take it.