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Secondly, it will catch 6 wolves or wild boars - your armor will break less, since the animals will take all the damage.
Thirdly - go to the mine - get iron there, get skin and food from animals, buy rags from refugees, find trees in the forest. And throw all your junk somewhere in a barrel on the global map. Why do you need to go to the city - to rest - you can rest in the camp anyway. Another thing is to visit the forge, turn in quests, go to prison - hand over the prisoners. What is the problem?
I'm sure it works but this seems a bit cheaty to me. What about if I don't want to run about with 6 wild boars in my party? The game shouldn't force me to have to capture animals to tank damage just to succeed. I assume the animals also die quite easily so probably have to find more animals to capture every few battles. Tedious.
Did it not sound tedious when you wrote this? I'm supposed to be a mercenary party, I want to fight cool battles, I don't want to be someone who is forced to find peasants to buy rags and hunt around aimlessly in forests and mines just to do something that should be straightforward and simple, I should be able to buy the common things I need easily from a merchant and enough of it to last me a while. Also what do you mean throw it in a barrel?
Its in the Might and Power path, its 5000 points of armour repaired... but you're right, its a bit of a chore, but at the same time, armour gets damaged in battle that's reality too, the game is still early access, maybe the Devs will get additional features that'll help balance between game play and realism
I don't want to have to repair 5000 points of armour before the problem gets mildly better! Repairing is just not fun. You're right armour gets damaged and that needs to be fixed or it'll break the immersion but please just make it quick and easy from the outset.
While we are on the subject of realism, I don't think everything should damage armour the same. Wolves are going to do nothing to full plate other than scratch it a little, there might not be much left of the guy inside mind! A better way would be for attacks to do some damage to armour and some to health, different weapons could do different ratios of damage. Wolves could do very little damage but 75% of it is dealt direct to HP, so maybe a wolf bite does 2 damage to armour and 6 to health. I'm getting a little off topic from my request to make repairing less of a chore now though :)
How do you do this?
I can do it with cauldron, fire, tent, but not with the workbench. It simply jumps from one side to the other, but don´t stick to the table.
Mines refresh at pretty regular intervals (unless I've encountered the coolest bug ever and this isn't happening for everyone else) so getting more iron when you're around the right places shouldn't be an issue.
Nothing cheaty about it. Wolves and boars consistently require food to maintain, so they're still a cost. They just make good meatshields because they're largely replaceable.
However, to answer your question, if you don't want to run around with boars and wolves all the time, invest in a few high-hp tanky characters, and let them soak your damage. I rarely return to town just because my armor is banged up. My 50+ hp tanks can eat a few mob hits without problem, and you shouldn't be taking enough damage from wolves or brigands to legitimately threaten that hp count.
Ultimately, however, it seems like your real issue is seeking conflict constantly. If you have a quest or two to bang out, you shouldn't need to engage every potentially hostile army on the way there. Two or three fights before running out of materials should mean that you have enough armor to do a quest, patch yourself up, do another quest, then deal with any potentially middling threats on the way back home.
Whenever repairing armor becomes too big a part of a game it's a huge turnoff to me, it doesn't add much to the realism. I feel like it just forces the player to do some monotonous task as a time-filler/resource dump. I would be fine with the repair if it had some other element to it.
Maybe you repair less often, but you have to do it at an anvil and your blacksmith can do better/worse repairs based on your performance. Maybe durability goes down really slow, but you can only repair a piece a certain amount of times unless you make an "excellent" repair or something which would keep the value from decreasing on that repair. Maybe you can enchant/harden your armor or there is armor sets that don't require repairing for some reason. I just want to repair less often, it really doesn't appeal to me.
And if we are supposedly going for realism here, why don't you ever have to sharpen or repair your weapons?
Final note here, I understand that if you are low on armor and you cannot repair yourself to full that's supposed to make you feel vulnerable and be a punishing mechanic in the game. Due to this, I doubt it will change, but I would prefer if it did.