Wartales

Wartales

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DrwHem 17/out./2023 às 10:40
Tank comparison
Currently I run with two destroyers as my anti armor tanks, one fighter for just plain tank and an axe shield sentinel for a DPS tank.
The fighter seems underwhelming as his damage is low even for a tank and I was thinking of retooling him to a protector.
Also going to give my sentinel a two hand axe and make him more DPS oriented.

Any thoughts on just having one purre tank with the two destroyers
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Exibindo comentários 111 de 11
n3mes1s (Banido(a)) 17/out./2023 às 10:53 
Escrito originalmente por DrwHem:
The fighter seems underwhelming as his damage is low even for a tank

Thats precisely the point. Tanks usually have less dps output than any other classes. But well once you reach end game there is not really that much of a difference as long as you know what you doing.

If you want dps, just create a berserker. You will be sacrificing heavy armor but your dps is going to go up.

And no, two handed weapons dont ouput more dps than single ones. Its usually the other way around. Two handed weapons sacrifice a little dps for the ability to hit more than one enemy at once.

One pure tank is not going to be enough for end game. You would need at least two, and three would be ideal in some situations, specially boss fights. One dps machine is the only thing you need. In later game your other mercs with the right equipment are going to output decent damage anyways. What is more important is armor and guard.
Stardustfire 17/out./2023 às 11:33 
my thought: forget trying to make a DPS Char in a turn base tactical game, you cant get damage per second states there....
Cotaks 17/out./2023 às 11:41 
I only have swordsman tanks specced as fighter(the kick skill). A shield with attack of opportunity, a skill with the same thing, My tank kills other tanks on their own lol. Book for the kick skill, so with no guard it always crits.

then simply kick, swing, end turn, then every hit he gets he returns a hit (two hits on first time). Also immume to fire, bleed, poison, i can't play with an other tank.
DrwHem 17/out./2023 às 14:00 
How do you get the counter attack?
Cotaks 17/out./2023 às 15:35 
Escrito originalmente por DrwHem:
How do you get the counter attack?
The shield?
-drop from alazar people, there is also a assasination(if you got that path) bounty to fight those people

skill?
- riposte, it's a passive.
Setora 17/out./2023 às 16:03 
Escrito originalmente por Cotaks:
Escrito originalmente por DrwHem:
How do you get the counter attack?
The shield?
-drop from alazar people, there is also a assasination(if you got that path) bounty to fight those people
I would add, BEST shield ever !!
I really hope they add more interesting shields because nothings compare to a passive riposte sadly, it's even better on extreme difficulty where everything cost more VP to use.
Stardustfire 17/out./2023 às 21:39 
i say the shield that can be used for an extra attack and makes more dmg for status effects on the target gives the riposte shield a run for there money, specialy when paired with the sword that does extra attacks for statuses on the target and some nice status oils (burn works wonder in that combination)
specialy because the riposte shield dont has good states for defense compared to other shields.
Última edição por Stardustfire; 17/out./2023 às 21:41
zAcEz 17/out./2023 às 21:49 
There's also the light helmet skill that counter attacks on engagement from Guards.

Escrito originalmente por Stardustfire:
my thought: forget trying to make a DPS Char in a turn base tactical game, you cant get damage per second states there....
Its doable. Check out the Brute & Swordsman.

https://steamcommunity.com/sharedfiles/filedetails/?id=3000270049

Warrior is weaker as a tank than as a pure damage dealer, but still viable as a light tank against light & medium targets
Kruppe 18/out./2023 às 10:49 
Escrito originalmente por DrwHem:
Currently I run with two destroyers as my anti armor tanks, one fighter for just plain tank and an axe shield sentinel for a DPS tank.
The fighter seems underwhelming as his damage is low even for a tank and I was thinking of retooling him to a protector.
Also going to give my sentinel a two hand axe and make him more DPS oriented.

Any thoughts on just having one purre tank with the two destroyers

DPS isn't really the best approach in the game - but go for it :)

Fighters add far greater value is you progress in levels - eventually they do the most damage in one combat round; sentinel is good, ovation can be very helpful - it's hard to resist not using Alexa's Splitter... ;) For me, my approach is more based on setting up mini teams within the larger team so i've got 4 mercs that focus on using poison, 4 focus on using fire, and 4 focus on using bleeding... then the damage is more about 'combined damage' per turn from each mini team per enemy group as opposed to strictly dps per merc... this approach means you set up their helmets, armour, weapons, oils, belts and off hand weapons to sync up with each 'mini merc team' damage category.... how you set up which classes you use doesn't matter as much - it's more about 'mini team damage' not per merc damage - hope that helps???
Stardustfire 18/out./2023 às 11:32 
@Zaecs you missed my point in the ironic comment: ever seen dmg PER SECOND in a TURN? somehow since wow started alot of ppl use shortcuts without knowledge what they mean it seems, or just parrot the wrong things. since this abomination of a game came out everyone called every DD (Damage Dealer) falsly an DPS (Damge per Second) as one of the horrible results...
Última edição por Stardustfire; 18/out./2023 às 11:35
zAcEz 18/out./2023 às 18:47 
Screw the semantics.

Turn based games have been sidelined for so long if you came in with DPT, a non-insignificant number of people will be scratching their heads at what we are talking about.
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Publicado em: 17/out./2023 às 10:40
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