Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
And if you lose mercs you are doing something terribly wrong. Are you sure they are fited with the proper equipment, specially armor and/or guard? its impossible to lose a merc in those fights because the AI needs at least three turns to kill one. By then you already should have found the way out. Try to make your team composed by armored characters, dont bring archers or rangers, for example.
Also, put your more armored mercs right in the doors where the plague ridden will come, so you block the entrance to keep your weakest mercs safe.
Seriously, this fight is dumb. Not because its hard, but because its not actually a fight and its not avoidable per se. If you dont like it you have to eat it yes or yes (like many other things in this game unfortunately). I dont know how to lower the noise to the point of not triguering a plague ridden attack. Its always the same story. Bad design.
So what you're saying is that if I use the action with all the mercs i brought form the band in the first two rounds then at the beginning of the third we escape? yeah, definitely bugged then.
But again, thats not enough to be worried, because in the beginning of the third turn you should already found a way out. The poison cant kill you in two rounds. You are doing something terribly wrong.
Or maybe they changed something after the last update? because ive done multiple runs on the villages and its always the same. One round- Two rounds - Escape. I mean, the AI doesnt have time to kill you unless you dont use the find a way out skill in most of your mercs.
I always do the cursed villages to get rid of the main story quest. But honestly its a total waste of time. Specially because you hope to find really useful and good items and most of the times you only find trash.
Pretty sure its bugged.
Im using 5 or 6 mercs and have at least 4 mercs using the find a way out skill every round for 3 rounds. The meter gets filled up like 80% maybe? So, maybe at the same rate i anticipate that at the end of round 4 maybe round 5. But with so many baddies at that point, they get knocked down in the dying condition and cant seek a way out anymore.
n3mes1s, you probably haven't tried it since the latest updates. Try again and if you find the same thing, screen capture/record it and send it to me haha
As for the "door opening" mechanism, I don't see any change.
My strategy is to use a minimally sized group to just discover stuff, then add every merc when it's time to actually do stuff. I averaged 2 fights in each village in Ludern this way.
Good idea to bring a big group after you did the searching and have to fight.
Right now I'm playing on expert with regional progress and no loading. The difficulty is by far too high for the area and for a midprogress main quest. Worst problem is if your scouts die your WHOLE game is over (yes this is my 2nd try on this patch). Another problem is the belt with the poison immunity is part of the highest region if I remember it correctly.
I played it before the recent patch and I remember it the same as described: relatively easy. Now it's over the top.
https://wartales.featureupvote.com/suggestions/625483/escape-from-plague-building-in-harague-could-be-returned-to-what-is-was
pls upvote it for scalability/fixing or what-not