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I'm wondering for a first time player if I'd be better off going Region locked or if maybe Adaptive would be better. Something I'll have to think about.
It comes down to personal preference. Do you like always having enemies be your level? Do you like stomping scrubs every once and a while? I will say, region lock is nice when you need to make a couple of extra bucks. Picking up low level bounties in tiltren, and turning bandits in gives you a decent windfall in a relatively short amount of time. But really, it will come down to your own preference.
So with adaptive it'd be more of a consistent challenge. if I'm understanding correctly with what I've picked up between region locked and adaptive, granted it seems like I've read varying reports..
If i wanted a consistent steady challenge/progression with a bit of freedom on where or how I approach things would I be more likely to get that with Adaptive? I'm the time that won't usually rush an area or anything and take my time doing all the little things I can until I run out (Since i don't believe the game has repeatable type quests/content?)
The only repeatable quest are generic kill that group there mission.
You will likely encounter the Tavern DLC first. Tavern is super helpful in early game since it gives you extra krowns, food, recipes, and fast profession progression for Brewer/Cook/Bard/Thief. It's very easy to have a successful tavern and it doesn't take too long to do everything available in the Tavern.
Pits include some fights that are similar to arenas but different. Arenas are always 4 companions in an enclosed space. Pits can really vary (from 1 to 7 companions). Some pit fights are very large and some are enclosed. LOTS of traps. The Pit fights are more like puzzles to solve and a lot of the time, you can kill the enemies just with the traps. You can earn various unique rare upgradable weapons and a lot of recipes. Also, when you complete a Pit area, you also get a legendary helmet.
Pirates and Skelmar are fully fleshed out regions with a lot of stuff to do. For region locked, they are for high level parties. For Adaptive, you can explore them at your leisure but I would strongly suggest dipping your toe in the water very early on, even if you plan to save most of the region for later:
- Belerion Archipelago forges consistently offer Akhedian steel which you should stockpile (for upgrading Legendary weapons).
- You can get an extra bard song (The Captain's Beard)
- Belerion Archipelago offers the highest prices for most trade goods, as long as you are willing to get Reputation gains (which may lead to fights with pirate captains). Getting too much Reputation quickly can be problematic in Region-Locked, but is manageable in Adaptive.
- There are also a lot of recipes available in the various Belerion cities, which you can visit at your leisure.
As for Skelmar:
- If you don't want Reputation gains or don't want to sail on a boat, than Ornance offers some of the best prices for trade goods on the main continent.
- There are several Skelmar related confessions that give you aptitude bonuses
- Some new recipes
- SABRETOOTH KITTIES that you can capture (or eat)
I have played a bit of the pits which I find great. I love the puzzle fights.
I would like to go directly into the game on a "war-campaign" and not run around to "level-up" and gather ressources first, if you get what I mean ...
Hope you can help!?
Base game is self-sufficient.
Skelmar DLC adds a new region that is self-sufficient.
The same is Berilion DLC.
I recommend take Berilion and Skelmar and ignore pits and tavern DLC.
About war-campaign, I'm not sure that its possible.
Maybe on the on the easiest difficulty level.
But still I believe you merks would rather die of hunger or leave the squad due to lack of money