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The mentioned skill books can be bought at any Brotherhood Training Ground
Once you reach Crime and Chaos Path level 4 or so you unlock the black market and skill books can also be bought at any cleared bandit camp.
The easiest way to avoid Friendly Fire is giving your archer movement speed.
If you move your archer to your ally, so that the character squares touch, your friendly fire chance is always 0% and you can shoot straight through him into melee range.
If you *really*, *really* want to be constantly firing past a teammate, then I would suggest save scumming in combat and hitting your ally once to so he can acquire "Eyes in the Back of His Head" (or whatever it's called). This makes it impossible for him to get hit by friendly archer fire. It's a very low chance to proc, so it can take a *LONG* time to get it if you get unlucky on the RNG. I used to go out of my way to get this, when the level cap was 8, as there was a lot more sustained combat running around at those lower levels, and I found it useful for my archers to be able to fire at bosses and arena champs directly through/past my main tank. I don't really bother with it anymore, but early game, if I find a tavern recruit with the talent on the class I want, I will definitely pick it over anything else, as it does make the early game tactics easier, allowing you to ignore line of fire considerations.
You can come back from the relationship hit of injuring an ally once or twice. Sometimes you get lucky and you'll get a camp event where you can actually choose to have the injured merc forgive the other one. Either way, just get 'em drunk on some Pirate Style Apricots while they're sitting near each other, and you'll repair the relationship in no time.
Using the oil to negate friendly fire dmg., on the other, is a very bad idea. The game code still registers the hits as friendly fire, so your mercs will end up hating each other and becoming enemies. This seems like it's probably a bug, as it makes the oil useless, but that's how it is *shrug*.
I want to bring more attention to this so that it's not lost in the sea of information here.
If your bow user is adjacent to another unit - I mean literally hugging up against them with no space in between - the archer can shoot directly through that unit without hitting them.
Iirc, this works for all projectiles, but does not work for AoE bows like the legendary one that does damage to all units in a line because those attacks are not considered projectiles.