Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
But, to be fair, there are plenty of stupidly powerful builds.
My second run had an Executioner who could ORKO 3-4 enemies on first turn even if they were all tanks, and ORKO anything that wasn't a tank for the rest of the fight. He could also occasionally one shot polar bears by level 12 with the basic alchemical bomb (the 10% HP damage one), which is absolutely insane. That legendary Nepti Axe + the bomb offhand were his weapons. Was a lot of fun. I called it my Demolitionist build. Better than even 2 Poisoners for AoE for the first round, but worse for every round after. I usually left an entire group of 4-6 enemies to him alone and placed my other units elsewhere.
Also in my second run, my Duelist could kill 2-3 enemies every turn one-by-one, while also killing another 1-2 on the enemy turn if they attacked him. He took a lot of damage, so it was kind of a risky style, and it relied on procs so it wasn't always reliable, but he was easily one of my strongest units. He could even take out tanks.