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But as i always said, you need to play in Expert mode to get challenge ( it is really doable, this is my first company and my guys are very differents and my builds are the ones i did to play many different specialization. So some of my guys are really good, some are just medium)
As you assumed, the way to maintain combat difficulty without having unnecessarily long battles is to play with a smaller troop. I find anywhere from 8-11 units is reasonably comfortable while still allowing you to have every profession (there are 11), though if you go below 11 units you'll need to stuff your Blacksmith, Alchemist, and one other in your Travel Post barracks (if no DLC) or Tavern as staff (if DLC).
And it is really well done, because, i'm strong and i didnt follow any "op build" so it is doable.
I think that with OP Build for each merc i could maybe reduce my group to 12-14 maybe more 14 but not much less, level 14 enemy group hurt hard.
Of course all group under level 14, i destroy them. However i'm about to go forward in the Belerion part, i'm curious to see how hard it is, if it is !
Till Drombach, i agree that you can deal with much smaller group but drombach make the difference :) and finally the game is always pushing you in challenge. This is very well done.
Even with all the 5 legendary armors of the Arena, i can't beat inquisition guards troop in Drombach, they are way to numerous and got too much renforcement. But all my merc don't wear level 14 dropped (needed level 13 merc) armors. So i still have hope to come and beat them when i will have those upgrade on all my merc :)
In a tactical, having some challenge and having to upgrade your stuff even after 150+ hours it is very good and the proof of a very good job in term of difficulty progression.
Once more i'm playing in non scaling mode.
And i must say that even in novice mode on survival, i'm have to take care to money and food at start. And even now, without farming money, i some time need to make contracts to get money for my upgrade of legendary armors and weapons.
I still think it is a must have and the survival part is just a little mistake.
Extreme mode in combat is good but you really need free saving because, sincerly, without it , you will be game over sometime :)
This is way i play in Expert mode with no save free. I lost already some level 13 merc :( :) but i'm dealing with it and it is part of the game.
In extreme, without an optimized crew, i think you can lose everything and the game is too long to take this risk :)
I was thinking about a new game, despite i want first to finish this one (already 190+hours and just started Belerion).
For a new game i would really want a different experience and with my experience now of the game, i was thinking about an ironmen game in Expert combat/Experienced survival difficulty.
The restrictions of Extreme diff, are "Extreme" for ironmen mode :) but even in Expert, an ironmen mode would make us play much more a different way, because you have ONE chance.
I used to like ironmen mode, played it in GhostRecon series, and loved it because it really change the way you play.
However i'm impressed by the few defaults of Wartales and i must admit that Shiro Games made a very good job.
I really hope there will be some new dlc or a new game based on the same licence, like Total War made it. They could move to Medieval fantastic mode for instance. I would be pleased to fight orcs :)
My playing time is more than 1000 hours in the Wartales game, outnumbered enemies are common things in Extreme Diff, build good strategy at the start of battle, carefull about your movement at that time, in this game we should not get hit....
you just have to get used to it
you could build 10-11 company with 5-6 horse maybe more horse
that will create a huge passion gameplay with only 10 min a battle
Or just build with 4/5 merc with 6-7 animal, i suggest pick boar or bear not wolf, wolf ease to get killed....
i hope you more enjoy the game
because i love this game so much