Wartales

Wartales

View Stats:
DerMajor May 15, 2023 @ 1:56pm
Let's talk about trivial encounters, animal companions, camp chest management, character and... woodcutter progression
Hello guys,

as the title suggests I want to talk about several features - features that need an improvement in my opinion. Also I've got to mention that Wartales is a solid game, especially the co-op option is neat, but it could be even more than solid!
Maybe some of the following suggestions are already in work, I'm sorry if I missed some news:


Trivial encounters - It is difficult to balance a game, but there are so many trivial encounters in the game if you play the non-scaling mode. It can be annoying to fight one-hit groups over and over again. Sure you can flee, but not for free. Especially for this kind of overwhelming odds battles I wish there was an auto battle option.
Otherwise if you change the game to the level scaling mode, you would fight strong "basic" enemies over and over again. It is just too grindy and not fun to smash the same basic enemies.

Animal companions - Let's make it short, they are not worth it. A bear controlled by a beastmaster is somewhat viable, but only if you can afford the food upkeep. What about making other animals more viable for beastmasters at least?

Camp chest management - I wish for a sorting option of the camp chest.

Character progression - Am I the only one who thinks that the character progression takes too long and is too shallow? It's just not interesting to kill 500 enemies for attribute points-only during a level up.
Also the [Career Path] knowledge that can be used to spend influence to allow any attribute to be increased needs a slight rework in my opinion. Because if you miss out to spend influence during a level up, you miss the opportunity entirely until the next level. The only option to receive the attribute "bonus" retrospectively is to reset the character.
Either there should be an option to always spend influence during each level for the attribute bonus, or the influence investment costs should increase per each increasement for all level-ups and not just for one level-up separately (therefore players can't miss out the option to invest influence during a level up).

Woodcutter profession progress - It is too damn slow.


What do you guys think?
Last edited by DerMajor; May 15, 2023 @ 2:31pm
< >
Showing 1-5 of 5 comments
Rinhord May 15, 2023 @ 2:13pm 
I agree with all, but i dont care about trivial enemys to much. If theres something to change on that, then make the way to weak enemy run away from me on the map. Like in battle brothers, you can still fight them if you like but they know they will die and try to run away from you party in the overworld.
Maybe it would also be possible to do smt like in dark souls 2 or even borderlands, when you cleared an area you are able to increase the level of all encounters in this area by a set amount, also changing the loot. With no going back to the old low level of the area for at least a specific set of encounters or permanent, so you can not swap around as you like but you have do decide if you really want it. But when you choose to do you can fight for honor and glory (and better loot) :)
Last edited by Rinhord; May 15, 2023 @ 2:15pm
DerMajor May 15, 2023 @ 2:28pm 
Originally posted by Rinhord:
I agree with all, but i dont care about trivial enemys to much. If theres something to change on that, then make the way to weak enemy run away from me on the map. Like in battle brothers, you can still fight them if you like but they know they will die and try to run away from you party in the overworld.
Maybe it would also be possible to do smt like in dark souls 2 or even borderlands, when you cleared an area you are able to increase the level of all encounters in this area by a set amount, also changing the loot. With no going back to the old low level of the area for at least a specific set of encounters or permanent, so you can not swap around as you like but you have do decide if you really want it. But when you choose to do you can fight for honor and glory (and better loot) :)

Way weaker enemies that run away is a good idea too! Maybe it should only affect humanoid enemies though.
I fear changing old areas for better loot is too work-intensive for the devs, but I like this idea as well. =)
SlotsPlayer May 15, 2023 @ 2:57pm 
I agree so much with everything you just said, i played for 5 straight hours and now im wishing i could just get a refund :steamfacepalm:
Theres just nothing else to do
Tenshin51 May 15, 2023 @ 3:37pm 
Regarding Food upkeep. It is really easy to manage. Like Master Cook passive food reduction of 2 can stack if you have multiple Master Cook.

Personally I turn my Master Miner or any merc who already master profession I want into Master Cook. I switched their profession while in Rest as Master Cook it pretty much reduce their individual food consumption into 2.

Lvling Master Cook in the game is easy with recipes and ingredients. Also w/ accessories like Headband that provides 10% profession exp boast.

High Food Recipes grants 40 food. Standard food recipe grants 14. Knowledge food aside from bread grants 6.

Don't forget Camp Gear like Higher tier cooking pot which reduce food consumption into 6.
2 fish which usually provide 8 food if put on drying rack it can produce 10 Dried fish which is 10 food.

Animals also produce food. Best animal food producer are the rats. I can get a ton of cheese using rats.

Don't get me wrong animal companion definitely need a overhaul.
Like able to store animal. Able to train animal to lvl them up. Animal breeding farm or camp gear. Collar to make them work animal. Ability to make them mounted units to make War Ponies viable.

Surprisingly rats breeding mechanic is decent in the game. Offspring rats can gain decent trait and terrible trait from their parent rats. Giving rats name their offspring will have RNG generated name for their parent rat. I am surprise the devs didn't add some breeding animal farm in the game like Pokemon.
Ellador May 17, 2023 @ 12:37am 
Honestly, I agree with most
but i don't find animals "useless" in fights
Boars are really weak, i can agree (no dmg and low hp comparatively) but bears are great tank, with powerful retaliation awhen engaged, and wolves packs are really powerful, even though they can die quick if not managed properly
3 wolves with the critical passive is really a killjoy for every ennemies, as long as the wolves aren't engaged
now imagine 6 wolves, each with this passive...i made a roleplay pack with 1 alpha and 5 wolves, with a beast tamer : when he shouts "attack" someone dies, simple

but i agree on one point : animals could have more depth in their gameplay, like some leather vests for wolves, leather armors for boars, plates for bears etc
and please, do somethings for the boars, they are USELESS, even as food producers
< >
Showing 1-5 of 5 comments
Per page: 1530 50

Date Posted: May 15, 2023 @ 1:56pm
Posts: 5