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Also: Why would we need to risk our hardware integrity ( and the money in case it goes bad ) on something that is up to the devs to fix..
That's interesting, so are you saying that minimizing save file count, combined with setting folder exceptions, resolved the stuttering for you ?
Remove, no. Improve yes, or to put it another way having more saves makes it noticeably worse. (could be an indexing issue?)
I still drop about 30 frames on camp scene in certain weather and some of the minigames can stutter initially, but usually that's only on 1st action of that session - which would favour a caching theory.
Generally speaking though, i have all cache files and folders exempted wherever i find them. (usually in user/appdata/local or roaming) I've set the nvidia cache - 5gb rather than auto and allowed Steam to pre-cache in settings. I usually pick Dx over OpenGL.
Yeah that's a commonality i've seen alot of people mention. There are other outside factors that can contribute to making the stuttering alot worse, like save file count, indexing, real-time monitoring of AV software etc - but even when people remove all those other factors, the stuttering still remains, all be it to a lesser extent, but still noticeable enough.
It just baffles me sooo much that it's been a reported issue for the duration of the EA period, and they still were not able to resolve it for 1.0. Really makes me think that they will not ever fix it, because they just won't be able to find the cause.
However, if it's useful, I have a PowerShell script which automates this:
```PS1
#!/usr/bin/env -S pwsh
#Requires -RunAsAdministrator
#Requires -Version 7
#Requires -PSEdition 'Core'
If ([OperatingSystem]::IsWindows() -Eq $True) {
$Key = 'useplatformclock'
$Action = 'Command executed'
bcdedit.exe /set "$Key" 'false' # Prevents stutters in War Thunder.
If ($? -Eq $True) {Write-Output "$Action successfully."}
ElseIf ($? -Eq $False) {Write-Output "$Action unsuccessfully."}
Write-Output (bcdedit.exe /enum | Select-String -Pattern "$Key") # Prints the value to confirm that it was successful.
}
```