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Frequently the way to win when moving between zones when you can be levels down is to swarm the enemy.
The XP awards assume a party. They don't got up if you have fewer. The initial set ups are generally 4 and I've found a need to grow that quickly - used "captured" animals as I was broke-ish early on - food yes - escalating wages no.
Within quite wide reason larger parties have distinct benefits. If playing High difficulty for "survival" then that's different but a balanced size is very necessary.
I use plenty of archers to get on the front foot mostly works well just don't let the enemy get to the archers cause they're rather a bit fragile. You get forced to disengage to shoot.
18 mercs. 4 prisoner recruits, a bear, a battle pony and 9 work pony's for me.
And a one man setup is also possible on region locked mode, with a crit focused, powerful-counter - riposte - sword & shield tank build, with the right gear / quality forged amour.
You could also do a similar build with an axe man I guess.
To give you a idea of how game breaking things can become - I can rage stack on my barrage archer to the point where they can hit for 1266 on a crit lol... and the current crit hit percentage on that character I believe is at like 80%.
Synergizing in this game combined with a crit focus and guard bumping, is god mode effectively.
Experiment and see how you go.
Battles are typically one on one, but you do end up with occasional one on 2 or 3. Ghost Packs and Nightmares are doable, but you need to make sure to manage terror.
I was mostly done with Dromback when I decided to go back and pick up a single companion to go and do all the capture missions. Then I picked up 2 more to do the arenas and region bosses. I could do cursed villages with 4, but I needed wisdom buffs (scholar, various belts), 5 or 6 is much easier. Finally, I picked up the last 2 to do rouste and then completed the remaining Drombach content.
I also used a couple civilians for camp jobs (I think the most I had was 3). These are civilians that join you on missions, so I'd just pick them up and then not complete the mission. These were useful. Really wish you could hire civilians (or designate non-combatants).
I had started playing region locked with a large (12+) team and got frustrated by how long it was going to take to level up once I hit Grinmeer, so started over. Solo adaptive goes really fast, since the battles are so short.
How do you manage terror? I know a high wisdom helps negate it, first raid might also remove it although I have never tried it. Since you can't use first aid on yourself how would you manage it?
I didn't know that, so it is better for someone who has terror applied to make the kills on the wolves and boars in a ghost fight? I guess that would be one advantage a solo party would have they get all the kills.