Wartales

Wartales

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baba Apr 19, 2023 @ 7:08am
Coop mode is horrible to play
I hope you guys will change it, the idea of having separate group with my friend is okay, but the fact that if he do something like going to a shop and makes me go with i'm when I just explore is really bad. Every action is made in group and it's weird. If people read this, give suggestions about this
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Showing 1-11 of 11 comments
STICKLER Apr 19, 2023 @ 7:31am 
Agree. Why should I sit and do nothing while my friend is busy crafting an item in a forge for example?
Draktok Apr 19, 2023 @ 7:32am 
yeah same. it's definitely an after thought. so i just avoid playing it.
Kai Apr 19, 2023 @ 7:37am 
3
Well, that's because co-op mode is essentially 'remote play' with passing the controls of units over lol.

Basically it still needs work. It would be nice if it is changed so instead of 1 party of four companions, it's a custom scenario exclusive to Co-op mode, where you create multiple parties and can share companions by putting them in a traveling post. When a battle starts, it should strictly be for participants, allowing other players to play in the same world on their own. If a player joins a battle with their party, it sends a message to the player ingame that allied player is joining and will join in X amount of turns. But also enemy reinforcements will also be joining at random to make up for that.

You know how there is a 'guard' reinforcement system and how Ghost Beasts spawns extra nightmare and enemies after turns are passed? Well it should be RNG in co-op mode that enemies may have reinforcements.

By having multiple parties influencing the world, the quest system would exclusively for each player to experience separately or synced in unison.

This means if someone is not participating in a 'quest' that sees events plays out, the next time this person goes to that location they can 'trigger' it, but anyone already finishing it, cannot join in unless it's a battle.

So single player stuff, but expanded so it is suitable for multiplayer.

Of course, best to finish the single player content and fix bugs and stuff first, the co-op content should be exclusive to co-op mode.
Last edited by Kai; Apr 19, 2023 @ 7:41am
Kai Apr 19, 2023 @ 7:44am 
1
Or a better idea. Separate Single player and Co-op campaign so the quest system is completely different, so players can freely explore, and do things in a more difficult and severely harsher world. For instance in Co-op mode, civil war has broke out between some of the counties, and it's all mercenaries vs mercenaries and shifty motives for control.

So instead of 'guards' patrolling in this mode, it's literal faction soldiers with guard icons patrolling, but they also will fight opposing faction soldiers when they meet. Banditry is all time high, and every single enemies can call reinforcements if you allow this specific enemy to live for X amount of turn, he'll blow his horn and call for reinforcements once.

So wolves, can call for reinforcements, boars, and bears, etc.
Last edited by Kai; Apr 19, 2023 @ 7:46am
Milkman Apr 19, 2023 @ 7:50am 
if your friend is crafting and you the second player explore and end up in combat what would you like to happen?? should the person crafting then be teleport because second player is off out and about?? or should first player not be apart of the combat and the char it was crafting with then miss the combat?? what if second player leaves the town does it then split the party in half?? this game is not intended to have multiple groups of mercs running around. keeping you forced in the same spots solves an insane amount of headaches for a game that didnt start out with co op and was only added in due to requests.
Dumeka Apr 19, 2023 @ 8:19am 
Originally posted by Milkman:
if your friend is crafting and you the second player explore and end up in combat what would you like to happen?? should the person crafting then be teleport because second player is off out and about?? or should first player not be apart of the combat and the char it was crafting with then miss the combat?? what if second player leaves the town does it then split the party in half?? this game is not intended to have multiple groups of mercs running around. keeping you forced in the same spots solves an insane amount of headaches for a game that didnt start out with co op and was only added in due to requests.
Fully agree!
Besides during crafting of my co op friend I just go through my inventory, sort things out, checking the knowledge sites on what recipes we are missing or what to craft next and so on.
If you play with someone that communicates with you very well and you split the roles appropriately then the co op is a great experience and a lot of fun.
MintedTea Apr 19, 2023 @ 8:28am 
Originally posted by Milkman:
if your friend is crafting and you the second player explore and end up in combat what would you like to happen?? should the person crafting then be teleport because second player is off out and about?? or should first player not be apart of the combat and the char it was crafting with then miss the combat?? what if second player leaves the town does it then split the party in half?? this game is not intended to have multiple groups of mercs running around. keeping you forced in the same spots solves an insane amount of headaches for a game that didnt start out with co op and was only added in due to requests.

Have it so that entering a battle doesn't drag the other people into it automatically. Make it so that every person has their own mercenary company. Make it so that when someone enters a battle, it shows them on the overworld map engaged in combat similarly to how it does when you see the AI getting into fights. Make it so that when you run it to help them fight (or fight against them with the AI), that your guys turn up as reinforcements during the next round.

Lots of ways they could improve this system.
Dregora Apr 19, 2023 @ 8:34am 
Originally posted by MintedTea:
Originally posted by Milkman:
if your friend is crafting and you the second player explore and end up in combat what would you like to happen?? should the person crafting then be teleport because second player is off out and about?? or should first player not be apart of the combat and the char it was crafting with then miss the combat?? what if second player leaves the town does it then split the party in half?? this game is not intended to have multiple groups of mercs running around. keeping you forced in the same spots solves an insane amount of headaches for a game that didnt start out with co op and was only added in due to requests.

Have it so that entering a battle doesn't drag the other people into it automatically. Make it so that every person has their own mercenary company. Make it so that when someone enters a battle, it shows them on the overworld map engaged in combat similarly to how it does when you see the AI getting into fights. Make it so that when you run it to help them fight (or fight against them with the AI), that your guys turn up as reinforcements during the next round.

Lots of ways they could improve this system.


Theoretically, sure. Practically, do you know how hard it is? Why do you think turn based games like total war, civ etc don't have this either? It's not a simple solution to fix. Having to be able to act independently on the same map is incredibly hard. You can't just simulate the world continuing as it is while one player fights a battle and the other is still going about in the same world, essentially continuing that world.


You guys have insane expectations that just aren't realistic.
Psycohitman Apr 19, 2023 @ 8:36am 
split group would not be a co op mode thats more like an mmo. one warband 2 players its simple. follow the host so it dont takes hours in every dialoge or in camp
Sarcasteik Apr 19, 2023 @ 9:10am 
I wish combat was actually turn based as it gets annoying. Like roll initiative and go in order rather than a FFA.

It's fine in solo but in coop where two or more people have ideas on what to do, it slows ♥♥♥♥ down.
Dumeka Apr 19, 2023 @ 9:44am 
Originally posted by MintedTea:
Originally posted by Milkman:
if your friend is crafting and you the second player explore and end up in combat what would you like to happen?? should the person crafting then be teleport because second player is off out and about?? or should first player not be apart of the combat and the char it was crafting with then miss the combat?? what if second player leaves the town does it then split the party in half?? this game is not intended to have multiple groups of mercs running around. keeping you forced in the same spots solves an insane amount of headaches for a game that didnt start out with co op and was only added in due to requests.

Have it so that entering a battle doesn't drag the other people into it automatically. Make it so that every person has their own mercenary company. Make it so that when someone enters a battle, it shows them on the overworld map engaged in combat similarly to how it does when you see the AI getting into fights. Make it so that when you run it to help them fight (or fight against them with the AI), that your guys turn up as reinforcements during the next round.

Lots of ways they could improve this system.
I think you are thinking as if this was a mmorpg in which everyone has its own character, inventory and team up for battles in parties and such.
This game doesn't work like that nor can work like that technically without rebuilding their whole battle system, sharing system, world map and in general almost the whole game again.
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Date Posted: Apr 19, 2023 @ 7:08am
Posts: 11