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Basically it still needs work. It would be nice if it is changed so instead of 1 party of four companions, it's a custom scenario exclusive to Co-op mode, where you create multiple parties and can share companions by putting them in a traveling post. When a battle starts, it should strictly be for participants, allowing other players to play in the same world on their own. If a player joins a battle with their party, it sends a message to the player ingame that allied player is joining and will join in X amount of turns. But also enemy reinforcements will also be joining at random to make up for that.
You know how there is a 'guard' reinforcement system and how Ghost Beasts spawns extra nightmare and enemies after turns are passed? Well it should be RNG in co-op mode that enemies may have reinforcements.
By having multiple parties influencing the world, the quest system would exclusively for each player to experience separately or synced in unison.
This means if someone is not participating in a 'quest' that sees events plays out, the next time this person goes to that location they can 'trigger' it, but anyone already finishing it, cannot join in unless it's a battle.
So single player stuff, but expanded so it is suitable for multiplayer.
Of course, best to finish the single player content and fix bugs and stuff first, the co-op content should be exclusive to co-op mode.
So instead of 'guards' patrolling in this mode, it's literal faction soldiers with guard icons patrolling, but they also will fight opposing faction soldiers when they meet. Banditry is all time high, and every single enemies can call reinforcements if you allow this specific enemy to live for X amount of turn, he'll blow his horn and call for reinforcements once.
So wolves, can call for reinforcements, boars, and bears, etc.
Besides during crafting of my co op friend I just go through my inventory, sort things out, checking the knowledge sites on what recipes we are missing or what to craft next and so on.
If you play with someone that communicates with you very well and you split the roles appropriately then the co op is a great experience and a lot of fun.
Have it so that entering a battle doesn't drag the other people into it automatically. Make it so that every person has their own mercenary company. Make it so that when someone enters a battle, it shows them on the overworld map engaged in combat similarly to how it does when you see the AI getting into fights. Make it so that when you run it to help them fight (or fight against them with the AI), that your guys turn up as reinforcements during the next round.
Lots of ways they could improve this system.
Theoretically, sure. Practically, do you know how hard it is? Why do you think turn based games like total war, civ etc don't have this either? It's not a simple solution to fix. Having to be able to act independently on the same map is incredibly hard. You can't just simulate the world continuing as it is while one player fights a battle and the other is still going about in the same world, essentially continuing that world.
You guys have insane expectations that just aren't realistic.
It's fine in solo but in coop where two or more people have ideas on what to do, it slows ♥♥♥♥ down.
This game doesn't work like that nor can work like that technically without rebuilding their whole battle system, sharing system, world map and in general almost the whole game again.