Wartales

Wartales

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Paladin Val Apr 18, 2023 @ 1:56pm
Remove Torches Burning Damgage.
If I hit you in the face with a lit torch, you would have way more then enough time to take a hatchet and hit me 3-30 times before me hitting you with a torch would do anything but be a blunt object. The refugee's shouldn't be the hardest but the easiest enemy to fight and should be just morally weighing on your conscious. Ruins the game for me tbh, anyone got a way to remove fire entirely?
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Showing 1-15 of 29 comments
Khalunka Apr 18, 2023 @ 2:02pm 
Originally posted by Val:
If I hit you in the face with a lit torch, you would have way more then enough time to take a hatchet and hit me 3-30 times before me hitting you with a torch would do anything but be a blunt object.

You are trying to find realism in a turn based game? You wont find it here and in many other turn based games.



Originally posted by Val:
The refugee's shouldn't be the hardest but the easiest enemy

They are the easiest, apart from wolves. Check the turn order and plan your actions properly. Focus to kill the ones which will act soon, so they can die before doing any damage to you. if possible, also focus with the ones holding torches. Also, never hurts having companions with first aid skill. Many players ignore that skill for a reason I cannot understand. That's pretty much it.
araxdebold Apr 18, 2023 @ 7:26pm 
You need to look at the recipe, the torch uses grease, and grease super heats build one per the recipe, light it and have a friend whack you face with it...
Wolf Apr 18, 2023 @ 9:12pm 
Originally posted by araxdebold:
You need to look at the recipe, the torch uses grease, and grease super heats build one per the recipe, light it and have a friend whack you face with it...

It would leave some burns on the affected area but it certainly wouldn't catch a grown man or woman on fire, let alone a whole animal. Hell, it takes a blowtorch a (relatively) long time to catch something on fire. They aren't using kerosene, it's grease. (Probably tallow, if we're being realistic)
*Edit* I don't care if it's changed or not but technically the OP isn't wrong. I wouldn't mind the base damage being higher or some other effect instead of the burning though.
Last edited by Wolf; Apr 18, 2023 @ 9:13pm
KocLobster Apr 18, 2023 @ 9:23pm 
Originally posted by Val:
If I hit you in the face with a lit torch, you would have way more then enough time to take a hatchet and hit me 3-30 times before me hitting you with a torch would do anything but be a blunt object. The refugee's shouldn't be the hardest but the easiest enemy to fight and should be just morally weighing on your conscious. Ruins the game for me tbh, anyone got a way to remove fire entirely?
lul Have a friend hit you in the face as hard as they can with not a stick, but a small thick branch thats on fire. Then come back to this discussion and try to persuade us that it wouldn't seriously ♥♥♥♥ you up
Last edited by KocLobster; Apr 18, 2023 @ 9:23pm
Paladin Val Apr 18, 2023 @ 11:17pm 
I stand by the fact that fire doesn't work that way and you can find any branch in the world and come fight a man with a claymore or otherwise and see how you fare. You wear the armor you are wearing and you can put any substance you like on a torch even thermite and you aren't going to light on fire. Hell it will leave a hell of a singe but not enough to stop drop and roll in the middle of a field. Fires only get you in buildings and such because the heat is trapped. Humans are also very resistant to catching on fire from open flame, not all grease burns or is flammable and grease fires don't ignite human flesh. Otherwise hell's kitchen would've been way more fun to watch when they sauté fish for the first time.
Toltex Apr 19, 2023 @ 12:22am 
The fact there isn't a 'put self out' button that uses your action is the dumbest thing ever.
In general poison/bleed/fire all feel like ♥♥♥♥♥♥♥♥.
Taking 1 damage to my armour shouldn't make me start gushing blood.
Knutos Apr 19, 2023 @ 12:39am 
Game would be a lot better without burning/poison/bleed. It simply makes no sense and is no fun the way it stands now. Remove it or completely change it, please!
pd28 Apr 19, 2023 @ 3:14am 
First off the game isn't called Refugee Murderer. You are under no obligation to attack refugees yet you seem to want to be able to do so without any potential downside - that would just seem stupid.

As stated in the very first reply, refugees with torches or without are incredibly easy to kill as long as you take the time and effort to work out the mechanics of the game.

The fire/poison/bleed mechanics are all perfectly simple to deal with assuming you take the time learn how they work. They can all be used massively to your own advantage as long as you exercise a little care in doing so. Taking first aid as a skill is a basic survival tactic which seems to pass too many people by.

There is a wealth of information available from this community which will help you to understand the game, just try reading some of it
Shuichi Niwa Apr 19, 2023 @ 3:56am 
Somehow people are complaining about a feature that both us and the enemies can take advantage of. Weird.

Not to mention you can easily prevent your enemies from using it. If you can't, then here we go it's the old all-time response that nobody want to hear but must be said - GIT GUD... This is a tactical game. You are supposed to use your brain playing these kind of game, not your mouth.
Last edited by Shuichi Niwa; Apr 20, 2023 @ 5:50am
Tanaka Khan Apr 19, 2023 @ 4:10am 
Originally posted by Val:
Humans are also very resistant to catching on fire from open flame, not all grease burns or is flammable and grease fires don't ignite human flesh.
Spend some time in a burns unit then come back and tell us what you think...
Dorim Apr 19, 2023 @ 5:07am 
Originally posted by Shuichi Niwa:
Somehow people are complaining about a feature that both us and the enemies can take advantage of. Weird.

Not to mention you can easily prevent your enemies from using it. If you can't, then here we go it's the old all-time response that nobody want to here but must be said - GIT GUD... This is a tactical game. You are supposed to use your brain playing these kind of game, not your mouth.

This, bombers can be engaged before they act to prevent fire and for the other enemy types that apply it it still takes 7 turns to reach dying due to burning damage. If combat is taking 7 rounds or more then they should reevaluate their tactics.

The people calling to make the game even easier may as well use cheat engine because they clearly aren't interested in actually playing the game.
Paladin Val Apr 19, 2023 @ 5:26am 
Originally posted by pd28:
First off the game isn't called Refugee Murderer. You are under no obligation to attack refugees yet you seem to want to be able to do so without any potential downside - that would just seem stupid.

As stated in the very first reply, refugees with torches or without are incredibly easy to kill as long as you take the time and effort to work out the mechanics of the game.

The fire/poison/bleed mechanics are all perfectly simple to deal with assuming you take the time learn how they work. They can all be used massively to your own advantage as long as you exercise a little care in doing so. Taking first aid as a skill is a basic survival tactic which seems to pass too many people by.

There is a wealth of information available from this community which will help you to understand the game, just try reading some of it
Once your company is bigger then 10 the fire spreads no matter what unless you drain countless gold into fire resistant. You are in a metal coffin and it spreads as if we were in a particular pixar movie. You can't pick every companions trait of 1st aid and you can't expect me to micro manage every tiny detail to a game that is already so extensively micro-manage to even survive on any difficulty other then I assume easy.
Paladin Val Apr 19, 2023 @ 5:35am 
Originally posted by Tanaka Khan:
Originally posted by Val:
Humans are also very resistant to catching on fire from open flame, not all grease burns or is flammable and grease fires don't ignite human flesh.
Spend some time in a burns unit then come back and tell us what you think...
I have never seen, treated or heard of someone igniting themselves or others from an open flame within a bar fight of time without the use of a propellant or time based enclosed areas with ample heat sources ever igniting themselves and others by just a swing and doing it in a AoE from a lighter. Smokers would have a hell of time outside their little finger burns and the grease fires only burn the skin and rip through that dermal. Most people like melt, their clothing ect. ignite, vary rarely does one actually burn it does happen but again not from a stick hitting you. These mercs are usually wearing armor of metal with hide or cloth, test this at home grab a wash cloth and a match and go to a fire safe area like outside on some pavement and count how long it takes exposed to open flame.
pd28 Apr 19, 2023 @ 7:07am 
Originally posted by Val:
Originally posted by pd28:
First off the game isn't called Refugee Murderer. You are under no obligation to attack refugees yet you seem to want to be able to do so without any potential downside - that would just seem stupid.

As stated in the very first reply, refugees with torches or without are incredibly easy to kill as long as you take the time and effort to work out the mechanics of the game.

The fire/poison/bleed mechanics are all perfectly simple to deal with assuming you take the time learn how they work. They can all be used massively to your own advantage as long as you exercise a little care in doing so. Taking first aid as a skill is a basic survival tactic which seems to pass too many people by.

There is a wealth of information available from this community which will help you to understand the game, just try reading some of it
Once your company is bigger then 10 the fire spreads no matter what unless you drain countless gold into fire resistant. You are in a metal coffin and it spreads as if we were in a particular pixar movie. You can't pick every companions trait of 1st aid and you can't expect me to micro manage every tiny detail to a game that is already so extensively micro-manage to even survive on any difficulty other then I assume easy.

Have you come here just whinge or do you want to take some of the advice that's available? I've only ever bothered with fire resistance potion in one run because, as you say it's expensive. You can however give every single one of your mercenaries both the first aid and run skills by buying (or stealing) the manuals from the training grounds, these will both negate the effects of fire. This will require both time and patience but is totally achievable.

As to how your party are all catching fire, as Dorim suggested you must be using some very strange tactics to allow this to happen. You're clearly hell bent on attacking refugees which is a totally unnecessary approach, even more so now that wood is so freely available, but I'm genuinely baffled as to how you can't do this with a party size of 10 plus. If you build your group slowly and carefully and keep their kit up to date none of the damage over time effects in this game should ever cause you a problem
Paladin Val Apr 19, 2023 @ 7:27am 
Originally posted by pd28:
Originally posted by Val:
Once your company is bigger then 10 the fire spreads no matter what unless you drain countless gold into fire resistant. You are in a metal coffin and it spreads as if we were in a particular pixar movie. You can't pick every companions trait of 1st aid and you can't expect me to micro manage every tiny detail to a game that is already so extensively micro-manage to even survive on any difficulty other then I assume easy.

Have you come here just whinge or do you want to take some of the advice that's available? I've only ever bothered with fire resistance potion in one run because, as you say it's expensive. You can however give every single one of your mercenaries both the first aid and run skills by buying (or stealing) the manuals from the training grounds, these will both negate the effects of fire. This will require both time and patience but is totally achievable.

As to how your party are all catching fire, as Dorim suggested you must be using some very strange tactics to allow this to happen. You're clearly hell bent on attacking refugees which is a totally unnecessary approach, even more so now that wood is so freely available, but I'm genuinely baffled as to how you can't do this with a party size of 10 plus. If you build your group slowly and carefully and keep their kit up to date none of the damage over time effects in this game should ever cause you a problem
Hey, I asked a very straight up question not to remove in game the statues effect but to remove it from the game like let me clarify, me making a mod or the ini files. I know how to play but people can't wrap their head around 20% of health per turn, aoe, adaptive difficulty, not on their 1 shot kill easy mode, 20 squad size, fire spread, and the fact that even fanatics have torches. I merely pointed at the refugees as it's unreal to have that level of prep as a new player and know these things. Game turns into firefighter central or save scumming real quick. As for the whinge part, honestly not my intention. Look at the responses and my answers, there is a serious issue people are hell bent on defending for what I can only assume is their own abuse of the game or to act like they know something or to act the cool opinionated part. I do appreciate the actual information however it doesn't help but if it helps someone else, awesome. My company is running fine and I can easily kill the refugees but it takes 20-30 mins of fire management.
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Date Posted: Apr 18, 2023 @ 1:56pm
Posts: 29