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You are trying to find realism in a turn based game? You wont find it here and in many other turn based games.
They are the easiest, apart from wolves. Check the turn order and plan your actions properly. Focus to kill the ones which will act soon, so they can die before doing any damage to you. if possible, also focus with the ones holding torches. Also, never hurts having companions with first aid skill. Many players ignore that skill for a reason I cannot understand. That's pretty much it.
It would leave some burns on the affected area but it certainly wouldn't catch a grown man or woman on fire, let alone a whole animal. Hell, it takes a blowtorch a (relatively) long time to catch something on fire. They aren't using kerosene, it's grease. (Probably tallow, if we're being realistic)
*Edit* I don't care if it's changed or not but technically the OP isn't wrong. I wouldn't mind the base damage being higher or some other effect instead of the burning though.
In general poison/bleed/fire all feel like ♥♥♥♥♥♥♥♥.
Taking 1 damage to my armour shouldn't make me start gushing blood.
As stated in the very first reply, refugees with torches or without are incredibly easy to kill as long as you take the time and effort to work out the mechanics of the game.
The fire/poison/bleed mechanics are all perfectly simple to deal with assuming you take the time learn how they work. They can all be used massively to your own advantage as long as you exercise a little care in doing so. Taking first aid as a skill is a basic survival tactic which seems to pass too many people by.
There is a wealth of information available from this community which will help you to understand the game, just try reading some of it
Not to mention you can easily prevent your enemies from using it. If you can't, then here we go it's the old all-time response that nobody want to hear but must be said - GIT GUD... This is a tactical game. You are supposed to use your brain playing these kind of game, not your mouth.
This, bombers can be engaged before they act to prevent fire and for the other enemy types that apply it it still takes 7 turns to reach dying due to burning damage. If combat is taking 7 rounds or more then they should reevaluate their tactics.
The people calling to make the game even easier may as well use cheat engine because they clearly aren't interested in actually playing the game.
Have you come here just whinge or do you want to take some of the advice that's available? I've only ever bothered with fire resistance potion in one run because, as you say it's expensive. You can however give every single one of your mercenaries both the first aid and run skills by buying (or stealing) the manuals from the training grounds, these will both negate the effects of fire. This will require both time and patience but is totally achievable.
As to how your party are all catching fire, as Dorim suggested you must be using some very strange tactics to allow this to happen. You're clearly hell bent on attacking refugees which is a totally unnecessary approach, even more so now that wood is so freely available, but I'm genuinely baffled as to how you can't do this with a party size of 10 plus. If you build your group slowly and carefully and keep their kit up to date none of the damage over time effects in this game should ever cause you a problem