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Relationships not improving over time
Hi, i can decrease relationships by friendly fire, but cannot increase with any of the 13 characters i have in the camp, i'm like level 8 and in month 2 ingame on most now and none of them have any positive relationship.. what am i doing wrong?
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Showing 1-15 of 15 comments
started a new game, level 3 on all now, rested a few times, still nothing? Anyone know what's up here?
mrak20105 Apr 18, 2023 @ 4:15am 
At the parking lots in the camp, "talks around the fire" take place, in which options are possible to "improve relations with the character." Attitude is improved during combat by healing and killing an enemy that is fighting a companion.
Slavo Apr 18, 2023 @ 4:45am 
Originally posted by Sláva Ukrayíni!:
Hi, i can decrease relationships by friendly fire, but cannot increase with any of the 13 characters i have in the camp, i'm like level 8 and in month 2 ingame on most now and none of them have any positive relationship.. what am i doing wrong?

You can Booster Relationship through Standing next to each other. It schould work in camp. Im not sure but i seen it in battle too. There is a possible chance to improve trough fighting the same enemie if one of the Mercs has bound him. Thrid way is "Camp-Talks"
is it a "chance" to happen or should it happen straight off by choosing an option when a dialogue box pops up in camp? If it is just "chance" i must be really unlucky lol
Fredenhal Apr 18, 2023 @ 4:59am 
Put your companions next to each other in camp. It makes the camp setup look terrible, but you'll be seeing plenty of likes, loves, and adores soon enough.
ChopSuey™ Apr 18, 2023 @ 5:06am 
From my experience it seems to be a kind of hidden value that when you do enough of the right thing, you get an improvement but there's no way to see where it's actually at.

I've fixed a 'Tolerates' problem between two party members and a 'Dislike' relationship purely by making sure that the characters are sitting at the campfire together and by making sure that they support each other in combat, end their turns next to each other and offer heals.

When you get a camp event after resting that has a character and it gives you a + relationship for friends option.... i've chosen that and gotten positive results out of it. Even if they arent currently friends they can become friends or even cancel out your old dislikes.
Last edited by ChopSuey™; Apr 18, 2023 @ 5:07am
mrak20105 Apr 18, 2023 @ 5:11am 
Originally posted by Sláva Ukrayíni!:
is it a "chance" to happen or should it happen straight off by choosing an option when a dialogue box pops up in camp? If it is just "chance" i must be really unlucky lol
When you select "improve relations" in the dialog box, you improve relations with someone in the squad. Sometimes with a pony, sometimes with whoever you need. I had two women who were opposed to each other, I put them next to the fire and they did not make friends, but they stopped being negative towards each other. But be careful when making friends with the squad. Firstly, when one of the companions is fired or dies, his friend will be depressed. Secondly, a strong friendship in the game can develop into something more, and for this there should be more women in the squad so that awkward situations do not arise. ;)
Khalunka Apr 18, 2023 @ 5:18am 
Originally posted by mrak20105:
there should be more women in the squad so that awkward situations do not arise. ;)

I dont believe you said this. I am literally shacking right now. How dare you. All love is permited, who are you to say it isnt? Let my man love the dam Pony!

I remember BB had an event which you can recruit a new companion, and the story I think... you find him about to be lynched by a mob, you save him, recruit him. Then check his title: "the filly fiddler", and discover he is a horse f*cker. Oh... That was gold...
ChopSuey™ Apr 18, 2023 @ 5:20am 
^ lol! I'm totally open to this random occurance with my characters! Just adds to their flavor :)
Thanks folks, i managed to get +1 after a dialogue.. i'm just really unlucky :D
ahsanford Apr 18, 2023 @ 10:15am 
1) Never shoot your bow if you get the indicator it might hit a teammate. Pay that 'focus' aiming point or reposition so that you will never hit them. If you hit teammates with arrows, AOE attacks, bombs, etc. -- even if they are not the intended target -- your relationship worsens.

2) Whenever you get a camp dialogue, no matter how juicy/simple the other options are, I always choose the team relationship benefits ones.

- A
Khalunka Apr 18, 2023 @ 10:38am 
So... what are the benefits of the relationships? Mine are in "Like" and I am only paying attention to this mechanic now.
Cat Apr 18, 2023 @ 10:55am 
Originally posted by ahsanford:
1) Never shoot your bow if you get the indicator it might hit a teammate. Pay that 'focus' aiming point or reposition so that you will never hit them. If you hit teammates with arrows, AOE attacks, bombs, etc. -- even if they are not the intended target -- your relationship worsens.

- A

As an upside to hitting your ally they can earn the trait eyes of the back of the head if they get hit 10+ times by friendly arrows, making them immune to friendly arrows.
Last edited by Cat; Apr 18, 2023 @ 10:55am
Wasphoney Aug 29, 2024 @ 3:34am 
Originally posted by Sunricer:
Originally posted by ahsanford:
1) Never shoot your bow if you get the indicator it might hit a teammate. Pay that 'focus' aiming point or reposition so that you will never hit them. If you hit teammates with arrows, AOE attacks, bombs, etc. -- even if they are not the intended target -- your relationship worsens.

- A

As an upside to hitting your ally they can earn the trait eyes of the back of the head if they get hit 10+ times by friendly arrows, making them immune to friendly arrows.

you get Eyes in the back of the head trait by just hitting your teammate Once (if the % chance to get it procs)
you can get it in your first encouter at the start of game with your first arrow.
BedlamBetty Aug 30, 2024 @ 9:27pm 
Originally posted by Khalunka:
So... what are the benefits of the relationships? Mine are in "Like" and I am only paying attention to this mechanic now.

increased happiness when sleeping nearby for companions that love each other (which means more influence per rest) 7 mercs, that mostly all love each other and are in a disgusting clump that keeps them all nearby and I get +9 happiness per rest from that alone.

Increased dmg and dmg mitigation when next to each other in battle, the best friends status procs when they are next to each other in combat (not stackable)

No chance of fights breaking out in camp, easier prisoner recruitment as well.
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Date Posted: Apr 18, 2023 @ 1:30am
Posts: 15