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I gotta play more with spearmans, I just cant like them for some reason. My archers though... loves of my life.
Spearwall isn't as useful after the nerf.
My two mace tanks are super-fast moving after a kill.
The nerf being the increased VP cost and that it doesn't stop champions? The latter isn't an issue in 99% of battles and the former can be dealt with well enough with good use of orderly - easy to do as pikes work best in tight formation.
It might not be the optimal strategy, but it is excellent at avoiding damage and having to spend those pesky raw materials.
Not to mention that roleplaying as Swiss Mercenaries or Landsknecht fits the ambience of the game perfectly! My current build is 6 pikes as the main body (including captain and both lieutenants), 2 two-handed heavies as the forlorn hope, and 1 archer & 1 ranger because I needed DEX based classes for the thief and alchemist - they do a good job as light infantry harassing the flanks.
holy cow. Please ride a pony and roleplay the winged hussars as well. #please
2 - 1h/Shield Tanks (Mace/Sword)
2 - 2h Weaponers (Axe/Hammer)
3 - Archers (All using that overwatch bow atm)
2 - Rangers (Single hit poison daggers / Poison flasks)
1 - Harpooner
4 - Alpha Wolves
Nice.
I have two axe (1H/2H), three mace (2/1 1H/2H), three swords ( 2/1 1H/2H), three archers (1 BM/2 Troopers), two rangers (strategist/assassin) and 2 bears for tanking and lol's. Also four pack horses (Bill, Ted, Roach and Dark Steed <--- I changed his name but the troupe was pissed).
For Swordsman I much prefer 1h over 2h. 2h swordsman's dps is lackluster compared to brute/warrior 2h classes so I don't consider the trade-off of Guard% worth it. 1h Swordsman can tank hits which works wonderfully with Riposte spam and if I wanted an aoe Swordsman, I can use the Swordmaster+Flamesword+Hardcore Training combo.
For Brute I also prefer 1h over 2h, however I like to use both. 1h Brutes are great for dealing large amounts of damage to heavily armoured threats and the 2h is great for group armor shredding while having the skill that greatly boosts their survivability when surrounded.
I only use 2h for Warriors. 2h Warriors do such ridiculous damage that it feels sub optimal to use the 1h over it. My 2h Warriors can easily kill groups of 4 so I typically don't have to worry too much about the Guard% trade-off.
I am a bit confused about your statement on Ranger since once they reach level 5 they'll easily become your best damage dealers without needing to attack from behind. My typical Ranger build at level 5: Valorous Victory, Assassin, Instinctive Throw and equipped with Harag Dagger, 3-slot armor with 3 Bard's Reinforcement Layer, bleed bombs, and the belt accessory that gives 10% crit hit when fighting bleeding enemies. Very useful for taking out groups that spawned far away and -if I have the valour points for it- can take out heavily armoured enemies as well.
And ranger may easily trigger 3-4 disengage attacks with a single skill use. That's more damage than any other character can deal.