Wartales

Wartales

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Oppai-Lover Apr 17, 2023 @ 5:41pm
Why 1h Weapons
Why would you ever use 1h weapons /classes if not for a tank with a shild. Ranger does doodoo dmg when he is not attacking from behind and 2h axes or swords are just way better than the 1h counterpart. so is there any reason to rly use 1h w on companions that are not dedicated tanks ?
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Showing 1-15 of 18 comments
Lightning Apr 17, 2023 @ 5:44pm 
Depends what 1h weapon it is too, my mace tank does more damage than my 2h axe guy most of the time the skills for a 1h mace are awesome lol
Khalunka Apr 17, 2023 @ 5:45pm 
Its really up to what kind of weapon you are using and which skill it gives. Traits and proper build also makes all the difference. Many 1h can perform way better than many 2h. Also, Ranger is for me, my favorite build, is the highest damage dealer ever. You gotta experiment more with Ranger.
Last edited by Khalunka; Apr 17, 2023 @ 5:52pm
Nasarog Apr 17, 2023 @ 5:47pm 
The mace is amazing with a proper shield and the charge attack. Oh man...
Olleus Apr 17, 2023 @ 5:47pm 
Why have tanks when you could use pikemen+spear wall to simply stop the enemy from getting close enough to do any damage? Archers are a problem, but there's never many of them, and they're soft enough to be eaten alive by ranger assassins in no time.
Khalunka Apr 17, 2023 @ 5:53pm 
Originally posted by Olleus:
Why have tanks when you could use pikemen+spear wall to simply stop the enemy from getting close enough to do any damage? Archers are a problem, but there's never many of them, and they're soft enough to be eaten alive by ranger assassins in no time.

I gotta play more with spearmans, I just cant like them for some reason. My archers though... loves of my life.
Nasarog Apr 17, 2023 @ 5:53pm 
Originally posted by Olleus:
Why have tanks when you could use pikemen+spear wall to simply stop the enemy from getting close enough to do any damage? Archers are a problem, but there's never many of them, and they're soft enough to be eaten alive by ranger assassins in no time.

Spearwall isn't as useful after the nerf.

My two mace tanks are super-fast moving after a kill.
Diteron Apr 17, 2023 @ 5:56pm 
I like giving one handed weapons and torches to my guys when I enter a ruin.
Olleus Apr 17, 2023 @ 6:03pm 
Originally posted by Nasarog:
Originally posted by Olleus:
Why have tanks when you could use pikemen+spear wall to simply stop the enemy from getting close enough to do any damage? Archers are a problem, but there's never many of them, and they're soft enough to be eaten alive by ranger assassins in no time.

Spearwall isn't as useful after the nerf.

My two mace tanks are super-fast moving after a kill.

The nerf being the increased VP cost and that it doesn't stop champions? The latter isn't an issue in 99% of battles and the former can be dealt with well enough with good use of orderly - easy to do as pikes work best in tight formation.

It might not be the optimal strategy, but it is excellent at avoiding damage and having to spend those pesky raw materials.

Not to mention that roleplaying as Swiss Mercenaries or Landsknecht fits the ambience of the game perfectly! My current build is 6 pikes as the main body (including captain and both lieutenants), 2 two-handed heavies as the forlorn hope, and 1 archer & 1 ranger because I needed DEX based classes for the thief and alchemist - they do a good job as light infantry harassing the flanks.
Khalunka Apr 17, 2023 @ 6:05pm 
Originally posted by Olleus:
Originally posted by Nasarog:

Spearwall isn't as useful after the nerf.

My two mace tanks are super-fast moving after a kill.

The nerf being the increased VP cost and that it doesn't stop champions? The latter isn't an issue in 99% of battles and the former can be dealt with well enough with good use of orderly - easy to do as pikes work best in tight formation.

It might not be the optimal strategy, but it is excellent at avoiding damage and having to spend those pesky raw materials.

Not to mention that roleplaying as Swiss Mercenaries or Landsknecht fits the ambience of the game perfectly! My current build is 6 pikes as the main body (including captain and both lieutenants), 2 two-handed heavies as the forlorn hope, and 1 archer & 1 ranger because I needed DEX based classes for the thief and alchemist - they do a good job as light infantry harassing the flanks.

holy cow. Please ride a pony and roleplay the winged hussars as well. #please
Lightning Apr 17, 2023 @ 6:07pm 
That's what I like about these types of games each unit is good for specific things and not so much for others, mine are all basically mixed atm

2 - 1h/Shield Tanks (Mace/Sword)
2 - 2h Weaponers (Axe/Hammer)
3 - Archers (All using that overwatch bow atm)
2 - Rangers (Single hit poison daggers / Poison flasks)
1 - Harpooner
4 - Alpha Wolves
Last edited by Lightning; Apr 17, 2023 @ 6:11pm
Nasarog Apr 17, 2023 @ 6:07pm 
Originally posted by Olleus:
Originally posted by Nasarog:

Spearwall isn't as useful after the nerf.

My two mace tanks are super-fast moving after a kill.

The nerf being the increased VP cost and that it doesn't stop champions? The latter isn't an issue in 99% of battles and the former can be dealt with well enough with good use of orderly - easy to do as pikes work best in tight formation.

It might not be the optimal strategy, but it is excellent at avoiding damage and having to spend those pesky raw materials.

Not to mention that roleplaying as Swiss Mercenaries or Landsknecht fits the ambience of the game perfectly! My current build is 6 pikes as the main body (including captain and both lieutenants), 2 two-handed heavies as the forlorn hope, and 1 archer & 1 ranger because I needed DEX based classes for the thief and alchemist - they do a good job as light infantry harassing the flanks.


Nice.

I have two axe (1H/2H), three mace (2/1 1H/2H), three swords ( 2/1 1H/2H), three archers (1 BM/2 Troopers), two rangers (strategist/assassin) and 2 bears for tanking and lol's. Also four pack horses (Bill, Ted, Roach and Dark Steed <--- I changed his name but the troupe was pissed).
Ouranos Apr 17, 2023 @ 6:26pm 
Originally posted by Olleus:
I gotta play more with spearmans, I just cant like them for some reason. My archers though... loves of my life.
Archers are really something else yeah, when the guy crits and kills 2 enemies turn one i'm always speechless, they really need a nerf imo.
Fredenhal Apr 17, 2023 @ 7:16pm 
Depends on the build and your preferences.

For Swordsman I much prefer 1h over 2h. 2h swordsman's dps is lackluster compared to brute/warrior 2h classes so I don't consider the trade-off of Guard% worth it. 1h Swordsman can tank hits which works wonderfully with Riposte spam and if I wanted an aoe Swordsman, I can use the Swordmaster+Flamesword+Hardcore Training combo.

For Brute I also prefer 1h over 2h, however I like to use both. 1h Brutes are great for dealing large amounts of damage to heavily armoured threats and the 2h is great for group armor shredding while having the skill that greatly boosts their survivability when surrounded.

I only use 2h for Warriors. 2h Warriors do such ridiculous damage that it feels sub optimal to use the 1h over it. My 2h Warriors can easily kill groups of 4 so I typically don't have to worry too much about the Guard% trade-off.

I am a bit confused about your statement on Ranger since once they reach level 5 they'll easily become your best damage dealers without needing to attack from behind. My typical Ranger build at level 5: Valorous Victory, Assassin, Instinctive Throw and equipped with Harag Dagger, 3-slot armor with 3 Bard's Reinforcement Layer, bleed bombs, and the belt accessory that gives 10% crit hit when fighting bleeding enemies. Very useful for taking out groups that spawned far away and -if I have the valour points for it- can take out heavily armoured enemies as well.
araxdebold Apr 17, 2023 @ 8:12pm 
I have 2 one handed Maces each with a torch.. 2 hits plus Valor hit, 4 1 handed swords with torch's same... Rangers with daggers and torch's same...
Last edited by araxdebold; Apr 17, 2023 @ 8:13pm
UnluckyNoob Apr 17, 2023 @ 11:10pm 
I have opposite question. Why you ever may want 2H weapons? You give up shield skill and guard bonus(yes, sometimes you have to take damage, at least on max combat difficulty) and get nothing in exchange.

And ranger may easily trigger 3-4 disengage attacks with a single skill use. That's more damage than any other character can deal.
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Date Posted: Apr 17, 2023 @ 5:41pm
Posts: 18