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So we can say that it's a bonus that we can still do without considering the price.
It's definitely worth it if used correctly.
- Visit a region you haven't been to for 15 in-game days, without being wanted (dodging the guard is a pain).
- Rest eating the Culture Shock recipe, since it gives both strength & fatigue mitigation bonus.
- If you have a recipe for run speed or duration, use it as well when resting.
- Activate XP, enemy drops, resource node drops & fatigue mitigation bonuses (400 influence used).
- Cruise around the region killing anything in sight and grabbing all resources & XP.
The 2 fatigue bonuses add up to 50% meaning you can enjoy the XP, drops & resources bonuses for longer, and from all battles, I almost got 250 influence back.
About 7~8 in game days with full buffs.
This strategy makes gold & influence trivial. Players who are struggling to keep their party fed are usually missing out on this.
as someone above pointed out, 100cs is a tiny amount you can earn that by singing just 3 bard songs in the local inn (as soon as you build a lute). the stacking cs costs of banner skills is washed away just by alternating which skills you use each day (the costs of any skill reset on rest when not in use).
What's more, the medal you get for completing your first trade route gives you knowledge points as well, so that every third time your master bard sing, you get a new knowledge point. that is amazingly fast.