Wartales

Wartales

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Rumparum Apr 16, 2023 @ 4:29am
2 handed mace delayed ability
So 2 handed maces (not all of them but some) have that horrible ability that's delayed one turn. When I see AI with it I always skip them for last cause I know they'll always waste their turn and hit nothing. It's not much better in hands of player controlled merc - Lucilla feels very underwhelming for one of the first violet weapons you'll get. Damage should reflect dificulty of using this skill but it doesn't seem to be the case. Please consider reworking the mechanic completly or bump the damage of it cause as it is now it's really bad. With how difficult it is to hit with such delayed ability it should be top DPS skill yet we have Wariors with their axes doing double of that without any effort or wonky mechanics.
Last edited by Rumparum; Apr 16, 2023 @ 4:32am
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Showing 1-2 of 2 comments
drake_hound Apr 16, 2023 @ 5:04am 
Yes cause they were proud of that mechanic.
Which is a nice mechanic, go last and go first mechanic.

But in reality I don't even bother with that Lucilla, but I can see why that mechanic is cool.
Same way all those Deserters Hammer guys can be ignored.
Cause they don't do damage till the next turn. and then you can either move out or kill them.

They are a problem early on when you don't have enough Damage output.
And 3 of them surround you. but play with a small party and you won't encounter 10 of them that surround you.
Ouranos Apr 16, 2023 @ 5:24am 
It's a bit annoying to use indeed, but Lucilla does a ton of damage, like 300+ to 3-4 targets at lvl 11. Still not as strong as archers but it seems viable to me, it's just annoying to have the guy forced to play last or to visualise enemy movements before placing yourself.
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Date Posted: Apr 16, 2023 @ 4:29am
Posts: 2