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You choose who you split up and anyone you recruit it goes to whoever pressed the button.
Or do you play as separate groups?
Yes, but at the same time you are the same company and are limited by distance and are pulled into all fights no matter how far you are away.
Do you make separate choices or you make them together etc.?
Annoyingly everyone has to press the button or you have to force the choice, very annoying feature. Just let me press what I want or them to press what they want.
Is the game experience the same for clients as it is for the host (some games let hosts do way more than clients)?
No, everyone is equal.
Co-Op battles are really bad, you have to basically choose what character takes your turn on the slot you have so you are constantly fighting with your friends because he was thinking or still deploying, or wanted that particular slot, really needs changing to some sort of order even if it makes the game harder.
-> you can have multiple characters between you and your partner. They can be switched, let go or killed between you two.
Or do you play as separate groups?
->You navigate your group independantly in a medium area. (tether so to speak)
Do you make separate choices or you make them together etc.?
Since you are one group, the decisions you take are for the whole team. It asks for confirmation but also has an override button (if someone is afk or you just want to be quicker.)
The battles require some level of communication and coordination with your partner. But this can be expected from a strategy/tactical game. Apart from this, it plays very similar to the singleplayer experince. You get slots to put your guys in. Both can decide who goes first, who does what, etc. The more often you do it, the better it gets.
If you cant work this out with your partner, this may be a bit frustrating, since you cant dictate everything, whithout putting characters or resources at risk haphazardly.
Personally, i do have a blast with my gaming buddy, more than in singleplayer.
Thats how my friend and I are doing it and it's very good and helpfull.
why cant i start a game with my friend? when i start it, it geos to the menu after a 10 second black screen
Wartales coop is good and bad. I'll say that if you like hanging out with your buddies, then it's great. My group of 3 loves the game. Others have answered the technical aspects.
If you get along and are easy going then again, the experience is good. If you are a group that will disagree on tactics/equipment/class makup, who is what profession, etc. Then it may not be a great experience.
Definitely use a chat (we use Teamspeak for everything).
Expect some wonkiness. Moving about the world can be wonky because you can get stuck on terrain and if someone gets out of range you can get actually stuck until they come closer... running from guards is not seemless etc. Communication is beyond essential. My suggestion, pick a leader who can say "run east" or such in a pinch and everyone just does it.
The downside is there is nothing more to the game in coop. You'd have the same band you always have, you move one at a time, you do the same things and get the same loot. Unlike some other types of games like say a Borderlands where another player is an addition to the team. Here they just control half the team, and you tend to discuss that control before moving anyway.