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This guide is pretty good, with trait suggestions per class. Mostly I pick lazy as the negative trait. You can get rid of them eventually through 'drinking buddies' event.
2. I usually go for 10% risk chance while sleeping, you can counter later with a camp craft.
3. Depends on the class, I usually go for +5% to main stat traits and crit.
4. Drunkard for me, you can lose that negative trait by not drinking for 10 days in a row (but you will get MASSIVE negative opinion in return so be prepared for it)
2. -1 carry capacity
3. Strong/Nimble (+5% to Strength/Dex)
4. Stupid (-5% combat xp)
There's other upsides to it, but I wont get into detail, as they might be confusing for a new player.
Does that still hold true if I chose the second map option. The one where things don't level with me? Maps are locked?
But imo it is still the negative trait with the least impact.