Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The big difference between Wartales and Battle Brothers mostly breaks down to the removal of RNG from attacks, you can't just miss an attack at random in Wartales. It sounds small but it's a big change in the moment to moment play for the game. This does mean that just liking Battle Brothers does not guarantee you'll like Wartales.
BB is a one of a kind game, at least until Overhype releases Menace into EA.
not just minigames but movement etc.
Blacksmithing should give you the option to just pay more materials to the top quality gear. Some might say it's cheating, but they added in the Solverizer for people who are bad at slider puzzles. Why not let people pay materials for better gear instead of having to redo the minigame?