Wartales

Wartales

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Dee Apr 19 @ 1:38pm
New Weapons ideas and what i want
1. longsword (hybrid) 1/2 haneded weapons in two hand more adds like 20% damage
2. Javalins (hybrid) range and melee 1 hand has. range can be of crossbow or 10%-15% more and does less damage
3. Flail 1 hand cleave attack \
4. rapier 1 hand could be the in between dagger and 1hand sword could do more damage to armor and less to heath or the other way around
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Showing 1-6 of 6 comments
5. Covered wagon that can carry more
6. Priests, monks
7. Hirable civilians to take over camp tasks
8. More customization options (face, hair...)
9. Engame goal: obtain and manage barony: war, diplomacy, fortification expansion, trade, customs, patrols, villages, market stalls.
Last edited by Jack Jester; Apr 19 @ 10:10pm
Dee Apr 20 @ 10:20pm 
Originally posted by Jack Jester:
5. Covered wagon that can carry more
6. Priests, monks
7. Hirable civilians to take over camp tasks
8. More customization options (face, hair...)
9. Engame goal: obtain and manage barony: war, diplomacy, fortification expansion, trade, customs, patrols, villages, market stalls.

i like the ideas for everything u listed but for priest and monks how would they play in like as option buffs and attitudes buff for ur party
Demolaye Apr 21 @ 3:45am 
I like new weapon suggestions however some points to consider:

2. Javelin: Would it make more sense that a Javelin being heavier than a crossbow bolt and powered by a human arm rather than mechanical advantage to have less distance but perhaps slightly higher damage (re: weight)?

3. Flail: Flails are very cool I use them in many games, but in practical use their best effect is mostly blunt damage akin to stuns and knock downs rather than cleaving which is more similar to large edged weapons such as axes or haldeberds.

4. Rapier: With the rapier it was mostly used as a civilian / gentleman's sword and it's design made it best for thrusting and utterly useless for slashing. Considering this I wonder if it would be possible to have low a damage sword but with a higher chance for crits. As it's damage type could be seen as similar to piercing like a crossbow bolt i.e. can pierce armour. But it's weight meant that it needed well aimed (dexterous) precise attacks. Combined I think that might play for a low damage sword that can crit regularly in skilled hands.
Originally posted by Dee:
Originally posted by Jack Jester:
5. Covered wagon that can carry more
6. Priests, monks
7. Hirable civilians to take over camp tasks
8. More customization options (face, hair...)
9. Engame goal: obtain and manage barony: war, diplomacy, fortification expansion, trade, customs, patrols, villages, market stalls.

i like the ideas for everything u listed but for priest and monks how would they play in like as option buffs and attitudes buff for ur party

I thought about it for a long time.
-Armament, a slingshot or Staff
-Buff, "Armor of Faith", Temporary hitpoints and armor for 2-3 rounds.
-Debuff, "Holy terror" to scare someone. The Enemy could even run away or be immobilized from fear for 1-2 rounds.
-"Prayer or anointing" Regeneration field, PBAOE-Healreg
-Armor, Robe and mid-range helmet
I want a dual-wielder that can use 2 1h weps.
Dee Apr 25 @ 10:32pm 
Originally posted by Demolaye:
I like new weapon suggestions however some points to consider:

2. Javelin: Would it make more sense that a Javelin being heavier than a crossbow bolt and powered by a human arm rather than mechanical advantage to have less distance but perhaps slightly higher damage (re: weight)?

3. Flail: Flails are very cool I use them in many games, but in practical use their best effect is mostly blunt damage akin to stuns and knock downs rather than cleaving which is more similar to large edged weapons such as axes or haldeberds.

4. Rapier: With the rapier it was mostly used as a civilian / gentleman's sword and it's design made it best for thrusting and utterly useless for slashing. Considering this I wonder if it would be possible to have low a damage sword but with a higher chance for crits. As it's damage type could be seen as similar to piercing like a crossbow bolt i.e. can pierce armour. But it's weight meant that it needed well aimed (dexterous) precise attacks. Combined I think that might play for a low damage sword that can crit regularly in skilled hands.

i agree with the points you made i just throwing ideas out there to get the ball rolling for new weapons in the game
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