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6. Priests, monks
7. Hirable civilians to take over camp tasks
8. More customization options (face, hair...)
9. Engame goal: obtain and manage barony: war, diplomacy, fortification expansion, trade, customs, patrols, villages, market stalls.
i like the ideas for everything u listed but for priest and monks how would they play in like as option buffs and attitudes buff for ur party
2. Javelin: Would it make more sense that a Javelin being heavier than a crossbow bolt and powered by a human arm rather than mechanical advantage to have less distance but perhaps slightly higher damage (re: weight)?
3. Flail: Flails are very cool I use them in many games, but in practical use their best effect is mostly blunt damage akin to stuns and knock downs rather than cleaving which is more similar to large edged weapons such as axes or haldeberds.
4. Rapier: With the rapier it was mostly used as a civilian / gentleman's sword and it's design made it best for thrusting and utterly useless for slashing. Considering this I wonder if it would be possible to have low a damage sword but with a higher chance for crits. As it's damage type could be seen as similar to piercing like a crossbow bolt i.e. can pierce armour. But it's weight meant that it needed well aimed (dexterous) precise attacks. Combined I think that might play for a low damage sword that can crit regularly in skilled hands.
I thought about it for a long time.
-Armament, a slingshot or Staff
-Buff, "Armor of Faith", Temporary hitpoints and armor for 2-3 rounds.
-Debuff, "Holy terror" to scare someone. The Enemy could even run away or be immobilized from fear for 1-2 rounds.
-"Prayer or anointing" Regeneration field, PBAOE-Healreg
-Armor, Robe and mid-range helmet
i agree with the points you made i just throwing ideas out there to get the ball rolling for new weapons in the game