Wartales

Wartales

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enemy party size
so I just hired a 15th character, and I have a bear
bandit parties are now 24 units and for some reason they get 20 reinforcements, which I'm guessing is due to a map size limitation?

is that how it's supposed to be in adaptive? I should keep my party smaller? get rid of the bear?
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Reinforcements are to reduce the difficulty for the player. Fewer enemies on screen means fewer enemies get to act between player turns. Ideally you're clearing out enemies between rounds so that enemies aren't just building up and overwhelming you.

Enemy groups on adaptive should start with ~1.5x the number of units as the player, with some variability depending on the unit type. This means units that aren't carrying their weight are making fights harder for you. It can be better to wait until you are strong enough to handle increased difficulty before bringing in under-leveled and under-geared units. Basically, leave dead weight units at trade posts to hang out until they're no longer a liability.

It is a common strategy to minimize party size to reduce how long fights take. You can have mercenaries switch between necessary jobs or keep slaves to fill job and camp roles as needed if you try to do this.
Last edited by HunterSilver; Mar 28 @ 3:57pm
rjmann8 Mar 28 @ 5:53pm 
Originally posted by Fuzzyballs01 ꦙ:
so I just hired a 15th character, and I have a bear
bandit parties are now 24 units and for some reason they get 20 reinforcements, which I'm guessing is due to a map size limitation?

is that how it's supposed to be in adaptive? I should keep my party smaller? get rid of the bear?

It seems like they broke it and overtuned enemy party sizes overall, this also affects region locked (making players face parties of 24 bears with less than the same number of merc at level 4-5 or run off to get random spawns to reset is not so great for those wanting to play that mode).

It really needs a fix.
Originally posted by rjmann8:
Originally posted by Fuzzyballs01 ꦙ:
so I just hired a 15th character, and I have a bear
bandit parties are now 24 units and for some reason they get 20 reinforcements, which I'm guessing is due to a map size limitation?

is that how it's supposed to be in adaptive? I should keep my party smaller? get rid of the bear?

It seems like they broke it and overtuned enemy party sizes overall, this also affects region locked (making players face parties of 24 bears with less than the same number of merc at level 4-5 or run off to get random spawns to reset is not so great for those wanting to play that mode).

It really needs a fix.

Just had to face 20 bears in fatclaw cave in Ludern with my 14 mercs, lol. Man it was pretty gnarly. It's also not uncommon for me to face 18-20 units plus reinforcements every fight. I will also say, it felt quite insulting that I killed all the skull bandits to face a zero skull bandit camp, only for them to call reinforcements anyway. :steamfacepalm:
Originally posted by HunterSilver:
Reinforcements are to reduce the difficulty for the player. Fewer enemies on screen means fewer enemies get to act between player turns. Ideally you're clearing out enemies between rounds so that enemies aren't just building up and overwhelming you.

Enemy groups on adaptive should start with ~1.5x the number of units as the player, with some variability depending on the unit type. This means units that aren't carrying their weight are making fights harder for you. It can be better to wait until you are strong enough to handle increased difficulty before bringing in under-leveled and under-geared units. Basically, leave dead weight units at trade posts to hang out until they're no longer a liability.

It is a common strategy to minimize party size to reduce how long fights take. You can have mercenaries switch between necessary jobs or keep slaves to fill job and camp roles as needed if you try to do this.


none of this is relevant to what I said, at all
don't presume you're an expert when I already knew everything you tried to tell me
like bro, did you really think I managed to hit 15 party members and a bear and 5 ponies without knowing what I'm doing?
are you seriously gonna tell me how to play a single player game? free will is a thing
Last edited by Fuzzyballs01 ꦙ; Mar 28 @ 10:42pm
Clone1314 Mar 28 @ 10:44pm 
Originally posted by rjmann8:
Originally posted by Fuzzyballs01 ꦙ:
so I just hired a 15th character, and I have a bear
bandit parties are now 24 units and for some reason they get 20 reinforcements, which I'm guessing is due to a map size limitation?

is that how it's supposed to be in adaptive? I should keep my party smaller? get rid of the bear?

It seems like they broke it and overtuned enemy party sizes overall, this also affects region locked (making players face parties of 24 bears with less than the same number of merc at level 4-5 or run off to get random spawns to reset is not so great for those wanting to play that mode).

It really needs a fix.


Yeah, I was playing region locked as well and noticed how bad this was. It has turned me off of the game entirely. I was really enjoying myself. I was able to look past most of the flaws. But the idea that the bigger your merc squad becomes the bigger the enemy attack force is, just kills it for me. I would rather have them just put a limit on how many you can have in the company honestly. This is effectively what the devs are doing. It forces you to always have to work around the game mechanics. Everything you do, you have to take the game mechanics into account, but not in a fun way. In a way that bypasses things that you do not want to deal with. That is just not fun, it just becomes a choir after a while to play. I hope it is a bug, but my gut says it is not.
Last edited by Clone1314; Mar 29 @ 12:27am
I just quickly modded the game to remove the reinforcements
the issue was going from having to defeat 21 enemies to 24+20 reinforcements, that's fixed now
Rio Mar 29 @ 7:31am 
Originally posted by Fuzzyballs01 ꦙ:
I just quickly modded the game to remove the reinforcements
the issue was going from having to defeat 21 enemies to 24+20 reinforcements, that's fixed now
Is there a way to decrease enemy parties via modding? Don't get me wrong, game isn't too hard, but i noticied it got so much grindier since Ludern, constantly clearing 25+ bandits, bears and what not just too much time consuming.
Originally posted by Rio:
Originally posted by Fuzzyballs01 ꦙ:
I just quickly modded the game to remove the reinforcements
the issue was going from having to defeat 21 enemies to 24+20 reinforcements, that's fixed now
Is there a way to decrease enemy parties via modding? Don't get me wrong, game isn't too hard, but i noticied it got so much grindier since Ludern, constantly clearing 25+ bandits, bears and what not just too much time consuming.

yeah, it is, but I only changed the file to stop reinforcements so I'm always fighting parties of 24 which is the max that can spawn on a map
but it also breaks some stuff like the ghost pack doesn't reinforce with the big one and I suppose I could cheat bandit camps now, and I hate tomb fights so I'm not unhappy about cheating those
Kortak Mar 29 @ 10:53am 
Originally posted by Fuzzyballs01 ꦙ:
I just quickly modded the game to remove the reinforcements
the issue was going from having to defeat 21 enemies to 24+20 reinforcements, that's fixed now
What mod is that?
Wookiee Mar 29 @ 1:28pm 
Maybe I'm doing it wrong cause I recruited enough people to have a fully staffed camp but I'm going into fights with 22 units and fighting 33 with reinforcements incoming. I've built my party with lots of AOE or multiple attacks so I can win but that's a lot of enemies.
Originally posted by Kortak:
Originally posted by Fuzzyballs01 ꦙ:
I just quickly modded the game to remove the reinforcements
the issue was going from having to defeat 21 enemies to 24+20 reinforcements, that's fixed now
What mod is that?

lemme try again
I quickly modified the game myself like a big boy because nobody else made that mod
GhostFS Mar 30 @ 2:47am 
I agree with you with the free will on single player. Expetially when they allow you to choose between auto scaling and fixed... and in the fixed there is a hidden auto scaling... that's lame.
Just put indirect balancing, they already have in place the system to do that, no need to auto scale just made that wages and food make un-effective have too big party.
More people to make the same job you make it easier but you have more people to split the spoils. So if you like hi difficulty high reward go small, if you like easy rolling go big.
Also a fixed Cap of party size would be better... maybe linked to the band structure like having a captain and the Lt or to some knowledge to learn to increase party cap.

This is the main reason while I have not yet bought this game, tried and seen with my friend account to see if we could play toughever but after having the whole party filled with one per profession and hitting the second zone... the fact that you struggle more with a complete band, that with the 4 friends going around the woods and the fact that in a new zone you have same thing but with higher number like they have power armour and nuclear sword... is immersion and satisfaction breaking.

Safe from that the rest of the game is a banger.
If someone have some mod that fix this to suggest I will be grateful.
I'm not going to mod it myself I'm here to play not work too old for that and too many good games to play :D
Butcher Mar 30 @ 5:12am 
Originally posted by GhostFS:
I agree with you with the free will on single player. Expetially when they allow you to choose between auto scaling and fixed... and in the fixed there is a hidden auto scaling... that's lame.
There is no auto scaling in fixed aside from guard parties and you only encounter them if you are a criminal anyway.
Nerk Mar 30 @ 5:39am 
Originally posted by Butcher:
Originally posted by GhostFS:
I agree with you with the free will on single player. Expetially when they allow you to choose between auto scaling and fixed... and in the fixed there is a hidden auto scaling... that's lame.
There is no auto scaling in fixed aside from guard parties and you only encounter them if you are a criminal anyway.

wrong. enemy groups's size adapts to your party size, even in region locked. It's only the leves that are fixed.
Butcher Mar 30 @ 5:41am 
Originally posted by Nerk:
Originally posted by Butcher:
There is no auto scaling in fixed aside from guard parties and you only encounter them if you are a criminal anyway.

wrong. enemy groups's size adapts to your party size, even in region locked. It's only the leves that are fixed.
It wasn't that way last time I played region locked (2 or more years ago). I had 14 men party against pitiful 7-9 in a starting region.
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Date Posted: Mar 28 @ 3:37pm
Posts: 28