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Enemy groups on adaptive should start with ~1.5x the number of units as the player, with some variability depending on the unit type. This means units that aren't carrying their weight are making fights harder for you. It can be better to wait until you are strong enough to handle increased difficulty before bringing in under-leveled and under-geared units. Basically, leave dead weight units at trade posts to hang out until they're no longer a liability.
It is a common strategy to minimize party size to reduce how long fights take. You can have mercenaries switch between necessary jobs or keep slaves to fill job and camp roles as needed if you try to do this.
It seems like they broke it and overtuned enemy party sizes overall, this also affects region locked (making players face parties of 24 bears with less than the same number of merc at level 4-5 or run off to get random spawns to reset is not so great for those wanting to play that mode).
It really needs a fix.
Just had to face 20 bears in fatclaw cave in Ludern with my 14 mercs, lol. Man it was pretty gnarly. It's also not uncommon for me to face 18-20 units plus reinforcements every fight. I will also say, it felt quite insulting that I killed all the skull bandits to face a zero skull bandit camp, only for them to call reinforcements anyway.
none of this is relevant to what I said, at all
don't presume you're an expert when I already knew everything you tried to tell me
like bro, did you really think I managed to hit 15 party members and a bear and 5 ponies without knowing what I'm doing?
are you seriously gonna tell me how to play a single player game? free will is a thing
Yeah, I was playing region locked as well and noticed how bad this was. It has turned me off of the game entirely. I was really enjoying myself. I was able to look past most of the flaws. But the idea that the bigger your merc squad becomes the bigger the enemy attack force is, just kills it for me. I would rather have them just put a limit on how many you can have in the company honestly. This is effectively what the devs are doing. It forces you to always have to work around the game mechanics. Everything you do, you have to take the game mechanics into account, but not in a fun way. In a way that bypasses things that you do not want to deal with. That is just not fun, it just becomes a choir after a while to play. I hope it is a bug, but my gut says it is not.
the issue was going from having to defeat 21 enemies to 24+20 reinforcements, that's fixed now
yeah, it is, but I only changed the file to stop reinforcements so I'm always fighting parties of 24 which is the max that can spawn on a map
but it also breaks some stuff like the ghost pack doesn't reinforce with the big one and I suppose I could cheat bandit camps now, and I hate tomb fights so I'm not unhappy about cheating those
lemme try again
I quickly modified the game myself like a big boy because nobody else made that mod
Just put indirect balancing, they already have in place the system to do that, no need to auto scale just made that wages and food make un-effective have too big party.
More people to make the same job you make it easier but you have more people to split the spoils. So if you like hi difficulty high reward go small, if you like easy rolling go big.
Also a fixed Cap of party size would be better... maybe linked to the band structure like having a captain and the Lt or to some knowledge to learn to increase party cap.
This is the main reason while I have not yet bought this game, tried and seen with my friend account to see if we could play toughever but after having the whole party filled with one per profession and hitting the second zone... the fact that you struggle more with a complete band, that with the 4 friends going around the woods and the fact that in a new zone you have same thing but with higher number like they have power armour and nuclear sword... is immersion and satisfaction breaking.
Safe from that the rest of the game is a banger.
If someone have some mod that fix this to suggest I will be grateful.
I'm not going to mod it myself I'm here to play not work too old for that and too many good games to play :D
wrong. enemy groups's size adapts to your party size, even in region locked. It's only the leves that are fixed.