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That is of course assuming the video doesn't use cheats.
Also if you read you would also have seen a nerf I proposed of limiting the reload which is likely part of late game exploits since there are builds and weapons that give youu attacks of opportunity everytime you are attacked, plus shoting several times in your turn to the point where the bowman uses less projectiles in a combat than the exploit crossbowman in a turn. This makes no sense hence why part of the fix is to limit how often you can shoot.
Yes Crossbowman gets overpowered once they get a 2nd weapon, granting them an additional reload.
Damage wise Scorpion deals 50-90%, Gunner 30-50, Cannoneer 39-78%, (Arena class 50-90%, level 15 lcass 50-88%)
So the class is stronger than your average Bow 60-100%, Dagger 80-100% and Katar 40-50%*2, as you get at least 2 shots off per turn. (All Dext. weapons use the same stat table, so only the percentages matter).
The problem with Gunner, when you Reload! (skill) before your first shot, you get 2 shots off and then another 3 (150-250% damage with guaranteed crits on consecutive shots), which triggers the level 8 "reload on crit" adding another 4 shots.
Late game you can make an absolute joke out of it with 5 attacks and a total of 19 shots per round, without any "exploits" (attacks of opportunity) or cheats.
Then again late game Swordsman get infinite attacks thanks to the new DLC sword...
My observation after the nerf was that lvl 12+ gunner did go from reliably killing 6 enemies a turn to killing 5,8 enemies a turn. Considering that it is a point and click class that doesn't really care about the positioning of itself or its enemies, that's fine.
The gunner still completly outclasses the pugilist as a "bosskiller".
Edit: I just tried out the buffed machinist-class, which is pretty OP. It just takes 2 machinists to kill 30 lvl 17 guards. Not quiet as OP as warriors or swordmen with the infinite attack skelmar weapons, but overall the strongest class without any gimmick weapons.
but since a crosbow starts with less movement, loosing even more is a pain.
if crossbows were noticable more precise and longer ranged than bows that would be okay, but it is not the case.