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Fair warning that the way multiplayer save files work has been revamped recently, and this has purportedly introduced a bug that some players have reported which stops multiplayer saves from being loaded, which is obviously gamebreaking. I'm not sure if this has been fixed yet or not, or how common an issue it is.
Multiplayer in Wartales feels a bit janky, though fun all the same. I'd say it was probably tacked on to a singleplayer experience, yes.
This may have changed in the revamp, but as far as I know it has not: there is a host player who has the save on their computer locally. The save can only be loaded by them, meaning none of the other players can play without them. The host must be there. You also didn't used to be able to change how many players there were in a multiplayer save (or who those players were), so it used to require all the players to be there for the save to load, but I believe changing this was one of the key points of the recent multiplayer save revamp.
On the world map, you'll all show up on the world map when exploring, but you must all stay within spitting distance of each other, as the camera forces all of you to be on screen at the same time, so there's no individual exploration beyond what's immediately visible. If one of you enter combat or dialogue, then all of you do. For any of you to enter a town/location, all of you must be near it or the game will tell you that some people are too far away. You can all gather materials, though.
In multiplayer, there is still only one mercenary troop, but the mercenaries of that troop are split among each player. Each player needs to control at least one mercenary. Players will be responsible for everything with their mercenaries - levelup choices, equipment, profession (crafting and gathering) minigames, and combat turns. The other players don't even see mercenaries they don't control on their mercenary list (but can see them standing around in camp to inspect them).
Because there is only one troop, the entire troop shares inventory space, but not inventory. This sounds confusing, so, to clarify... Every player has a separate inventory, but all those inventories are added together to count toward the troop's total inventory weight limit. You cannot use items out of each others' inventories, or even see what others are carrying. Items can be "shared" by putting them in a camp chest, an inventory everyone can access. Items in the camp chest need to be withdrawn before they can be used, but it's the best way to store food for Rest and materials for crafting that you have on-hand, as there's usually overlap on materials between professions. Due to all this, coordinating your inventories is important.
In combat, in single player, you can choose to move any unit during a player turn rather than there being a predetermined unit turn order. In multiplayer, this is still true, and any player may start moving one of their mercenaries and "steal" the turn from everyone else, so speaking up if you want to move next is recommended.
For DLC, all players must own the DLC for the DLC to be active in the multiplayer save. If you all start a multiplayer save without DLC and buy a DLC later, it will become active in that save and you can use it as normal.
As for whether the DLC are worth it, I'll quote another post I made the other day which describes the ones included in Mercenary Edition to some extent:
To add, I'm not sure how sailing in Pirates of Belerion works on multiplayer. I'd assume only the host controls the ship, or whoever controls the Helmsman mercenary, but I can't say for sure.
The new DLC, The Skelmar Invasion, is another legitimate world expansion like Pirates of Belerion, with a new zone with some new gimmicks and the like. I've really enjoyed it, just like I really enjoyed Pirates. And like Pirates, it's required to unlock the legendary weapons and Arena specialization for the Crossbowman class that came out at the same time as the DLC.
None of the DLC are only worthwhile if added at the start, though The Tavern Opens! can have immediate effects on the game's economy and resource management and all its convenience features can be nice. If you play on Adaptive mode (level scaling - the game was designed with this in mind, but it's optional), you can visit any of the DLC content from the get-go if you want to.