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Bloodthirsty: +3% critical chance
Confident: +2 wisdom
Quick: +1 movement
There are no more items in the game that increase your movement, but there are plenty that increase strength and critical chance.
At the end of the game, when you have 100% critical chance and you kill several enemies with 1 hit, you will regret not investing 15 points in moves. And only these layers can partially correct the situation.
Why is 1 movement worth 4 str/dex with armor layers (1:4 ratio), but only 1 str/dex when compared to spending aptitude points (1:1 ratio)?
Why do armor layers with +10 str/dex or +15% crit chance even exist?
If you don't like them, don't use them. But no, you have to try to spoil other people's fun. Well, you can take your crappy attitude and stuff it.
He's merely pointing out obvious imbalances in the game. And if you need grossly unbalanced games to have "fun," then mod your game.
Amen.
For example, I can walk around the field with only one Cutthroat with a dagger and kill everyone with one hit that recharges upon killing. I just need enough movement to run to each target.
Or there is a new sword in the game for the swordsman, which recharges the hit on a crit. And only movement limits the number of targets he can kill.
Or an archer, who needs movement for good positioning to set as many targets as possible with linear shots.
Even at the beginning of the game, you use movement to kite the target.
All issues you've mentioned are solvable with a single Ovation, or Inspiration helmet stamp.
Yeah, I doubt you played the game on highest difficulty, or even twice on normal.