Wartales

Wartales

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Deadly Nerd Dec 28, 2024 @ 2:56am
Balance the armor layers aptitude wise
6% crit 1 movement makes no sense when compared to 4 dex 6% crit. I'll just invest 1 aptitude into movement and gain more attributes if I use falcon over rat.
The exact same issue is with 1 movement 4 dex.
You can even nerf them. I won't care as long as we get a way to respec the attribute points.
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Showing 1-15 of 19 comments
halcyan2 Dec 28, 2024 @ 4:01am 
Well, they should probably balance out the starting trait options as well:

Bloodthirsty: +3% critical chance
Confident: +2 wisdom
Quick: +1 movement
Galahad Dec 28, 2024 @ 6:40am 
Actually balanced. Movement is the most useful attribute in the game. When you put 2 points into Critical Strike you get 2% Critical Chance and 2% Critical Power. But your armor layer actually only gives you % Critical Chance, not Critical Power, which is half as powerful as the attribute.
There are no more items in the game that increase your movement, but there are plenty that increase strength and critical chance.
At the end of the game, when you have 100% critical chance and you kill several enemies with 1 hit, you will regret not investing 15 points in moves. And only these layers can partially correct the situation.
Last edited by Galahad; Dec 28, 2024 @ 6:49am
Spawnling Dec 28, 2024 @ 8:18am 
Originally posted by Galahad:
Actually balanced...
I don't think armor layers are balanced in any way, or aptitude points.
Why is 1 movement worth 4 str/dex with armor layers (1:4 ratio), but only 1 str/dex when compared to spending aptitude points (1:1 ratio)?

Why do armor layers with +10 str/dex or +15% crit chance even exist?
Last edited by Spawnling; Dec 28, 2024 @ 8:25am
gphotopoulos Dec 28, 2024 @ 8:49am 
Originally posted by Spawnling:
Originally posted by Galahad:
Actually balanced...

Why do armor layers with +10 str/dex or +15% crit chance even exist?

If you don't like them, don't use them. But no, you have to try to spoil other people's fun. Well, you can take your crappy attitude and stuff it.
Last edited by gphotopoulos; Dec 28, 2024 @ 8:50am
ShadowFox Dec 28, 2024 @ 9:08am 
Originally posted by Deadly Nerd:
6% crit 1 movement makes no sense when compared to 4 dex 6% crit. I'll just invest 1 aptitude into movement and gain more attributes if I use falcon over rat.
The exact same issue is with 1 movement 4 dex.
You can even nerf them. I won't care as long as we get a way to respec the attribute points.
It's not about direct scaling comparison like leveling its about build styles and in that its pretty balanced. Especially when you have things that double movement or increase crit by 30%
Lampros Dec 28, 2024 @ 9:12am 
Originally posted by gphotopoulos:
Originally posted by Spawnling:

Why do armor layers with +10 str/dex or +15% crit chance even exist?

If you don't like them, don't use them. But no, you have to try to spoil other people's fun. Well, you can take your crappy attitude and stuff it.

He's merely pointing out obvious imbalances in the game. And if you need grossly unbalanced games to have "fun," then mod your game.
Galahad Dec 28, 2024 @ 9:20am 
Originally posted by gphotopoulos:
Originally posted by Spawnling:

Why do armor layers with +10 str/dex or +15% crit chance even exist?

If you don't like them, don't use them. But no, you have to try to spoil other people's fun. Well, you can take your crappy attitude and stuff it.
If you don't like it, don't comment. We're having a discussion here, not insulting people. People like you that treat opposing viewpoints as personal attacks should refrain from public debate entirely.
Lampros Dec 28, 2024 @ 9:29am 
Originally posted by Galahad:
Originally posted by gphotopoulos:

If you don't like them, don't use them. But no, you have to try to spoil other people's fun. Well, you can take your crappy attitude and stuff it.
If you don't like it, don't comment. We're having a discussion here, not insulting people. People like you that treat opposing viewpoints as personal attacks should refrain from public debate entirely.

Amen.
Spawnling Dec 28, 2024 @ 11:23am 
Originally posted by gphotopoulos:
Originally posted by Spawnling:
I don't think armor layers are balanced in any way, or aptitude points.
Why is 1 movement worth 4 str/dex with armor layers (1:4 ratio), but only 1 str/dex when compared to spending aptitude points (1:1 ratio)?

Why do armor layers with +10 str/dex or +15% crit chance even exist?

If you don't like them, don't use them. But no, you have to try to spoil other people's fun. Well, you can take your crappy attitude and stuff it.
I like them, but I am also allowed to point out and critizise that they are far from balanced.
Originally posted by ShadowFox:
Originally posted by Deadly Nerd:
6% crit 1 movement makes no sense when compared to 4 dex 6% crit. I'll just invest 1 aptitude into movement and gain more attributes if I use falcon over rat.
The exact same issue is with 1 movement 4 dex.
You can even nerf them. I won't care as long as we get a way to respec the attribute points.
It's not about direct scaling comparison like leveling its about build styles and in that its pretty balanced. Especially when you have things that double movement or increase crit by 30%
if you had any skill in the game you'd know that having high default movement is irrelevant late game.
Galahad Jan 2 @ 1:02am 
Originally posted by Deadly Nerd:
Originally posted by ShadowFox:
It's not about direct scaling comparison like leveling its about build styles and in that its pretty balanced. Especially when you have things that double movement or increase crit by 30%
if you had any skill in the game you'd know that having high default movement is irrelevant late game.
You are wrong. I have played the game at the highest difficulty level twice. And at the end of the game you can easily assemble mercenaries with 100% crit chance and damage under 2k killing everyone with one hit. The only thing that limits them in killing is movement.
For example, I can walk around the field with only one Cutthroat with a dagger and kill everyone with one hit that recharges upon killing. I just need enough movement to run to each target.
Or there is a new sword in the game for the swordsman, which recharges the hit on a crit. And only movement limits the number of targets he can kill.
Or an archer, who needs movement for good positioning to set as many targets as possible with linear shots.
Even at the beginning of the game, you use movement to kite the target.
Last edited by Galahad; Jan 2 @ 1:09am
Originally posted by Galahad:
Originally posted by Deadly Nerd:
if you had any skill in the game you'd know that having high default movement is irrelevant late game.
You are wrong. I have played the game at the highest difficulty level twice. And at the end of the game you can easily assemble mercenaries with 100% crit chance and damage under 2k killing everyone with one hit. The only thing that limits them in killing is movement.
For example, I can walk around the field with only one Cutthroat with a dagger and kill everyone with one hit that recharges upon killing. I just need enough movement to run to each target.
Or there is a new sword in the game for the swordsman, which recharges the hit on a crit. And only movement limits the number of targets he can kill.
Or an archer, who needs movement for good positioning to set as many targets as possible with linear shots.
Even at the beginning of the game, you use movement to kite the target.

All issues you've mentioned are solvable with a single Ovation, or Inspiration helmet stamp.
Yeah, I doubt you played the game on highest difficulty, or even twice on normal.
Originally posted by Deadly Nerd:
Originally posted by Galahad:
You are wrong. I have played the game at the highest difficulty level twice. And at the end of the game you can easily assemble mercenaries with 100% crit chance and damage under 2k killing everyone with one hit. The only thing that limits them in killing is movement.
For example, I can walk around the field with only one Cutthroat with a dagger and kill everyone with one hit that recharges upon killing. I just need enough movement to run to each target.
Or there is a new sword in the game for the swordsman, which recharges the hit on a crit. And only movement limits the number of targets he can kill.
Or an archer, who needs movement for good positioning to set as many targets as possible with linear shots.
Even at the beginning of the game, you use movement to kite the target.

All issues you've mentioned are solvable with a single Ovation, or Inspiration helmet stamp.
Yeah, I doubt you played the game on highest difficulty, or even twice on normal.
:steammocking:Or he played a lot more than you.
Originally posted by mrak20105:
Originally posted by Deadly Nerd:

All issues you've mentioned are solvable with a single Ovation, or Inspiration helmet stamp.
Yeah, I doubt you played the game on highest difficulty, or even twice on normal.
:steammocking:Or he played a lot more than you.
not from the way he understands the game...
Originally posted by Deadly Nerd:
Originally posted by mrak20105:
:steammocking:Or he played a lot more than you.
not from the way he understands the game...
Belerion has some spread out beach maps, where I needed 40+ movement just to reach the enemies. If you want to otk them you need high movement + inspiration.
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Date Posted: Dec 28, 2024 @ 2:56am
Posts: 19