Wartales

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Lampros 6/dez./2024 às 9:33
Are Brewers worth having?
I just noticed that they are available without the Tavern DLC (for some reason I thought you needed the Tavern DLC). So is it worth adding a Brewer - not just in terms of camp value but also combat value?
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Spawnling 9/dez./2024 às 9:48 
Escrito originalmente por Lampros:
Escrito originalmente por Spawnling:
You can't produce (Whiskey,) Absinthe or Sparkling Wine without the Tavern DLC.
Edit: Maybe Whiskey. But I don't think the other two.

So basically the profession gains a ton of utility with the DLC.

What can you produce without the DLC then?
I'd need to check, but I know of the common recipes Beer, Wine, Cider, Edoran Wine, Brandy.
Lampros 9/dez./2024 às 9:48 
Escrito originalmente por Spawnling:
Escrito originalmente por Phantom:
So to preface, this is my personal opinion on how I play the game and how I view the profession.

I think (again for me) they are fairly mandatory. I play on adaptive extreme and the brewers provide a few bonuses which seem minor but can be very good depending on how people view/use them.

There are 4 points to this:
[...]
Can you produce Whiskey, Absinthe or Sparkling Wine without the Tavern DLC?

And would you ever consider Brewer useful for combat? I was thinking of recruiting with something like Strong and Confident recruit? That would give me 14 after the Willpower debuff of the profession - which will be negated by plus 1 buff rom the Compendium.
Lampros 9/dez./2024 às 9:49 
Escrito originalmente por Spawnling:
Escrito originalmente por Lampros:

What can you produce without the DLC then?
I'd need to check, but I know of the common recipes Beer, Wine, Cider, Edoran Wine, Brandy.

Thanks. I will have to look them up and see if they are worth it. I do recall Beer and Brandy being used for a lot of stuff and thus useful, but don't recall as much for cider or wine varieties.
Spawnling 9/dez./2024 às 9:54 
Escrito originalmente por Lampros:
Escrito originalmente por Spawnling:
Can you produce Whiskey, Absinthe or Sparkling Wine without the Tavern DLC?

And would you ever consider Brewer useful for combat? I was thinking of recruiting with something like Strong and Confident recruit? That would give me 14 after the Willpower debuff of the profession - which will be negated by plus 1 buff rom the Compendium.
There's also the +1 Willpower from all rare helmets and armors.
Considering it worth? It's a mixed crit class, like Thief, Woodcutter & Angler, giving +6% Crit hit. So it's not bad and depending on what you want to do can be fun.
Though I think you need Master before you can start aging alcohol to icnrease their bonuses and I also think you can only age it once without the tavern dlc.
So you'll get a lot more from it with the DLC.
Lampros 9/dez./2024 às 9:58 
Escrito originalmente por Spawnling:
Escrito originalmente por Lampros:

And would you ever consider Brewer useful for combat? I was thinking of recruiting with something like Strong and Confident recruit? That would give me 14 after the Willpower debuff of the profession - which will be negated by plus 1 buff rom the Compendium.
There's also the +1 Willpower from all rare helmets and armors.
Considering it worth? It's a mixed crit class, like Thief, Woodcutter & Angler, giving +6% Crit hit. So it's not bad and depending on what you want to do can be fun.
Though I think you need Master before you can start aging alcohol to icnrease their bonuses and I also think you can only age it once without the tavern dlc.
So you'll get a lot more from it with the DLC.

I doubt I'd ever get the DLC though - too much micro-management for ultimately just more cash and not much else. And frankly from what I see the cash makes the game trivial in terms of dealing with the economic pressures.
Phantom 9/dez./2024 às 10:11 
Escrito originalmente por Lampros:
Escrito originalmente por Spawnling:
Can you produce Whiskey, Absinthe or Sparkling Wine without the Tavern DLC?

And would you ever consider Brewer useful for combat? I was thinking of recruiting with something like Strong and Confident recruit? That would give me 14 after the Willpower debuff of the profession - which will be negated by plus 1 buff rom the Compendium.

To your earlier questions I am not sure what exactly comes with the DLC. Wanna say maybe sparkling and absinthe? Out of the max rank beverages that is.

As for combat, there is already another thread of people debating crit. However, I personally do prefer crit and having 6% extra is nothing to scoff at. Especially when you consider any party pre level 12 (swordsman AOE crit buff ability is the best in the game and I will fight anyone who says differently...I'm joking but I do think its best). In reality slap brewer on a class and add in a stuffed cabbage, which is one of the most abundant craft-able food (two regions you can buy 10 of each material plus 5 you can buy in the second tavern in Vertruse) and you get 16-21% extra crit chance before anything else. I consider this really good. The willpower actually caps at -3 which is a massive YIKES. But you get one from the compendium and you can always either not care about the other two or get some gear with +willpower.

I still personally put it on the pugilist. My logic behind this is that, if they do get hit the extra constitution will help them not die in one turn and if they are going down in one turn then I'm not playing the game correctly. My current party is not level 12 so the crit chance is very much welcome.
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Publicado em: 6/dez./2024 às 9:33
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