Wartales

Wartales

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SilverShaman Nov 20, 2023 @ 11:14am
Why ,,Legendary,, items such garbage?
I can understand the small game world. I can understand broken and unclear mechanics. Even endless grind and boredom.

What I can't understand is why items that are supposed to be the best or special...are almost all useless? No, there are a couple of good ones. For example, a legendary hammer with x3 attack or a merchant amulet that turns experience into knowledge. But the rest...

A hunter's bow does half the damage of a normal bow in a straight line. Such situations are not enough to use it. Armor from the arena, which is 20% worse than what your blacksmith can create. And without abilities. An axe that deals 100% crits to burning targets. Considering that fire is more dangerous for your team than for the enemy... And so is almost everything. But the highlight is the amulet from the tomb. Which you get for deciphering a set of codes, dozens of hours of play, dozens of battles and puzzles... 100% to the chance of catching an animal. FOR WHAT ???!?!? WHY KARL?!?!?! Is this some kind of fetish for lunatiscs who play 1 ranger and 19 wolves?
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Showing 1-11 of 11 comments
zaphod Nov 20, 2023 @ 12:28pm 
Originally posted by SilverShaman:
I can understand the small game world. I can understand broken and unclear mechanics. Even endless grind and boredom.

What I can't understand is why items that are supposed to be the best or special...are almost all useless? No, there are a couple of good ones. For example, a legendary hammer with x3 attack or a merchant amulet that turns experience into knowledge. But the rest...

A hunter's bow does half the damage of a normal bow in a straight line. Such situations are not enough to use it. Armor from the arena, which is 20% worse than what your blacksmith can create. And without abilities. An axe that deals 100% crits to burning targets. Considering that fire is more dangerous for your team than for the enemy... And so is almost everything. But the highlight is the amulet from the tomb. Which you get for deciphering a set of codes, dozens of hours of play, dozens of battles and puzzles... 100% to the chance of catching an animal. FOR WHAT ???!?!? WHY KARL?!?!?! Is this some kind of fetish for lunatiscs who play 1 ranger and 19 wolves?

Dagan's hammer is a fraction of what it used to be (I use it, but I definitely don't think it's a "must have" item).
Hunter's bow is not a legendary weapon, and if you mean some sort of "legendary bow", then I would definitely disagree with you here (the indomitable one is great)....by the way there are at least 8 bows in the game (rare or legendary) and I don't think the tree bow is better in any of them (at the same lvl).
For other weapons (legendary or rare), they have at least a little variety of properties, which by the way is much better than before the update (weapons and armor are added quite a bit, but unfortunately getting them requires a bit of grinding).
I wouldn't want to defend the armor from the arena (I basically don't use it), but they are definitely not 20% worse than what you forge (they all have significantly better armor than forged, but unfortunately they lack anything extra). The advantage is that they can be leveled and can be used on levels where you can't forge (and you don't have any other/better drops).

...and yes, if you don't have animals (like me), you probably won't use some of the items. But that doesn't mean it won't be the best item in the game for someone else (for example, someone who has one ranger and 19 wolves).
Last edited by zaphod; Nov 20, 2023 @ 12:36pm
VipreRX Nov 20, 2023 @ 2:36pm 
That bow does half the damage but allows you to damage multiple targets, so if you play smart it overall actually deals more total direct damage than other bows of equal level. It's meant to be used with teamwork. You heavily damage multiple targets and your teammates finish them off.
Rather than taking down one enemy per turn you can take down two or more. And depending on your archer build you can effectively get off the equivalent of three+ regular damage shots.
Last edited by VipreRX; Nov 20, 2023 @ 2:36pm
SilverShaman Nov 20, 2023 @ 10:08pm 
Originally posted by VipreRX:
That bow does half the damage but allows you to damage multiple targets, so if you play smart it overall actually deals more total direct damage than other bows of equal level. It's meant to be used with teamwork. You heavily damage multiple targets and your teammates finish them off.
Rather than taking down one enemy per turn you can take down two or more. And depending on your archer build you can effectively get off the equivalent of three+ regular damage shots.

Or you can just take pure archer , use wolf and make -2 every turn. In any situation. + you ALWAYS outnumbered and use kombo when you get 1 by 1 turns is....not very good idea. Mb in boss fight...but bosses are solo fighters so....
Solstius Nov 21, 2023 @ 4:05am 
Originally posted by SilverShaman:
Originally posted by VipreRX:
That bow does half the damage but allows you to damage multiple targets, so if you play smart it overall actually deals more total direct damage than other bows of equal level. It's meant to be used with teamwork. You heavily damage multiple targets and your teammates finish them off.
Rather than taking down one enemy per turn you can take down two or more. And depending on your archer build you can effectively get off the equivalent of three+ regular damage shots.

Or you can just take pure archer , use wolf and make -2 every turn. In any situation. + you ALWAYS outnumbered and use kombo when you get 1 by 1 turns is....not very good idea. Mb in boss fight...but bosses are solo fighters so....
Indomitable One is the best bow for general plays for a reason. It's not necessarily about the linear AoE that makes it strong, it's also the only bow in the game that still lets you shoot when directly engaged with an enemy unit. Every other bow cannot be used when your Archer is forced into engagement with an enemy, you've got no choice but to punch. You can say that you could juse use Sprint to run and disengage but that's a VP lost. Taunt with another ally, but that's again, a VP lost. Indomitable One deals damage regardless, AND even disengages for you. You're able to just follow up on that with a barrage of attacks.
Solstius Nov 21, 2023 @ 4:11am 
The talk about the Bow aside, most Legendary Weapons are worthwhile in wielding. Not all of em are going to have great abilities, but if they do have high stat scaling for dmg, they are still worth using COS they let you nuke harder.

Just make sure to understand the conditions of the weapons and use em only when needed if they are VERY SPECIFIC. For instance, that funny looking hammer used to smash mosquitoes? Leave it in the Ludern Outpost. That thing has no business outside of that region.

Also, keep in mind that just cos they are deemed as LEGENDARY, doesn't mean they are going to be busted right out of the gate. Dagan's Hammer was nerfed more than enough times cos it was, but it's main mechanic still exists. You wanna know how to make it busted? Combine it with Misty and Infectious Oil. Now, you melt mobs like it's no one's business.

That Axe you mentioned that deals guaranteed critical hit if the target is on fire? Not a problem. There are ways to make sure you don't take damage from fire. I recall there being a Helmet or something in the Alchemy list that made you immune to damage from fire, while retaining the Burning Status. Essentially, you get to spread fire to the hostiles WITHOUT taking damage yourself. Pretty nifty if ya know how to make use of it.
n3mes1s (Banned) Nov 21, 2023 @ 10:48am 
Yup, it is just how the game works. Lots of works for useless rewards, most of the times. Get used to it. Its like doing all the tombs.. for what??? only one or two weapons you get are pretty good. The rest? and what about the antiquities??? selling an antiquity for 100 gold every two or three game-days is basically pointless when you are already in mid-game. Money is just too easy to get. Even selling em at higher prices at the new vendors. Still pointless. There are many aspects in this game that are just bad design, thats all but at this point we need to live with it.

About bows, the only two i always use that are pretty good are the indomitable one (that pierces trhough targets) and the vicious one (that pushes the enemy back and deals double damage if it hits an obstacle..). These are probably the only two worthy to get among dozens. Other bows are good if you focus your entire setup to complement it... and in the end is not worthy the trouble for what you get anyways.
BenchWarmer Nov 21, 2023 @ 9:35pm 
For the record, I have not updated in 4 months. I don't want to take the chance of my save games becoming unusable, nor do I need my game changed at this point in my playthrough. I don't know if they've made changes to Legendaries during this time, but I've used them on 8 out of 10 of my mercs. They offer a significant improvement in strength/dex vs. crafted.

However, I've just reached level 11, and have noticed the pendulum swinging back to crafted weapons being better. At least the daggers and 2H axes are. I always disliked Splitter and now I can finally get rid of it. The crafted ones are flat out better.

As for rewards, yes, many are underwhelming. I think it was in the Grinmeer tomb, you go through the puzzle that injures you, and what is in the center? A common figurine that can be sold for 40 krowns. LOL That was a joke.
Solstius Nov 21, 2023 @ 9:38pm 
Originally posted by BenchWarmer:
For the record, I have not updated in 4 months. I don't want to take the chance of my save games becoming unusable, nor do I need my game changed at this point in my playthrough. I don't know if they've made changes to Legendaries during this time, but I've used them on 8 out of 10 of my mercs. They offer a significant improvement in strength/dex vs. crafted.

However, I've just reached level 11, and have noticed the pendulum swinging back to crafted weapons being better. At least the daggers and 2H axes are. I always disliked Splitter and now I can finally get rid of it. The crafted ones are flat out better.

As for rewards, yes, many are underwhelming. I think it was in the Grinmeer tomb, you go through the puzzle that injures you, and what is in the center? A common figurine that can be sold for 40 krowns. LOL That was a joke.
Er, recent update has allowed everyone to upgrade all sorts of weapons and armaments now. So, craft-exclusive weapons take a back foot again once a mercenary hits Level 12. You can basically 3 Star every freaking gear in the game as long as you can gather the materials required.
Lastzro Nov 22, 2023 @ 9:31am 
Originally posted by SilverShaman:
the amulet from the tomb. 100% to the chance of catching an animal. FOR WHAT ???!?!? WHY KARL?!?!?!
Does it allow to catch some special animals that you can't otherwise ?
robinvictoria Nov 22, 2023 @ 7:52pm 
Have you upgraded them to three stars with your blacksmith and to max level at the Brotherhood?
I find some of the legendary Weapons to be pretty OP with the right builds and the armour, after getting upgraded at the forge, better than anything else in the game.
SilverShaman Nov 23, 2023 @ 7:20am 
Originally posted by robinvictoria:
Have you upgraded them to three stars with your blacksmith and to max level at the Brotherhood?
I find some of the legendary Weapons to be pretty OP with the right builds and the armour, after getting upgraded at the forge, better than anything else in the game.

After 150h on expert ? Of course not. Just ran back and forth with a level 4 weapon at 11 lvl. Some ? Yes. Most of it - no.
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Date Posted: Nov 20, 2023 @ 11:14am
Posts: 11