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Then you have to keep them in camp with you and let them rest with you. Best to leave them near the campfire and put people with them. This gives positive relations. GIve them a haircut, also gives positive relations, heal them - ditto. Wait with them many many rests and eventually they will request to join the crew. Can take awhile. Beware they have a chance to escape every rest. Minimize it by placing more people around them when resting.
Seriously, if you're new to the game don't waste your time trying to make bandits or any other prisoners part of your fighting group. They don't have a properly formed skill tree and they don't even keep the traits that are shown when you capture them. The only possible exception is the wrongdoer above level 5 which gives you a party wide 30% crit damage bonus but that's offset by their lack of other skills. Late game you can use some items and weapons to boost these guys to levels above your regular troops but to be honest by then your core team will be such angels of death that it never strikes me as worthwhile.
If you do want to try recruiting a prisoner, as well as healing them, giving them a haircut and feeding them, you need to give them a job in camp. This speeds up the recruitment process enormously. If you make them a cook it should still be easy to place a merc either side of them to prevent them escaping (you can see their escape probability chance in the character screen). The two things that you must never do is use animals to guard them or put then in the stocks for even one rest