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The old behavior was that it always shot a second arrow if the first one was a crit, whoever it hit. Now it only shoots again if it hits the target. (Edit: "Now" means for the last 6+ months.)
So either they messed up how multi shots work for all ranged weapons, or it works as intended. I'd say chances are 50/50.
Crossbows can also use the Repositioning tactic or Search for an exit action or any other action even after using their primary attack unlike every other unit in the game. These are pretty cheaty and are likely unintended.
Crossbows ending their attack when hitting an incorrect target shares similar behavior to other ranged attacks, so I'm inclined to think that's working as intended.
I personally do not see how it is anything but a bug when a weapon with Vigilance (cannot attack while engaged in combat) can be used while engaged in combat.
(Especially when the attack changes to "Punch" after being engaged.)
Or how a crossbow fires a normal shot without consuming ammo, although using a Loaded stack whenever it fires is its key feature.
Shooting with a Crossbow is not a base action (and not a primary attack), which is used to search or capture. It's a class skill, so it is consistent with the game's logic.
Well, it once worked for War Bow. Now it no longer works. There were a few bugs like that, so no idea how to judge if it's inteneded or not.
- The "basic attack" (weapon skill) is not a free attack.
It uses your mercenary's Standard Action, of which each merc has 1 per turn.
(The Standard Action is used to attack with the weapon skill, capture enemies, search for an exit action, to free prisoners, save allies from falling off the ship, and kicking enemies into the water.)
- The "paid" skill, also isn't a paid skill, but a class skill, which usually costs Valor Points.
-> The Crossbowman has no "basic attack", their weapon provides a passive skill, or an active valor skill (Reload!), like a helmet can provide a passive or active skill, not an attack like other weapons do.
They only have their class skill to attack, which in their case costs no valor points.