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Either the skill does a lot of damage in one shot, or shoots multiple times but less damage. It doesn't makes sense for the skill to be able to land multiple shots and does a ton of damage per shot.
Its pretty weird the one with a crossbow can easily become like a machinegun compared to the archer characters.
I think this sums it up.
I'm experimenting with crossbowmen for the first time, with a pirate crossbow using the cannoneer perk, and I think it's brokenly overpowered for the player.
I can send a weak unit to engage an enemy (one that I wouldn't usually use in a frontal attack). Then send my crossbowman to within 4 meters of that enemy, and shoot. This does damage to the enemy and then causes my engaged unit to do an attack of opportunity. Because the pirate crossbow lets you shoot again if you engage within 4 meters, I can cause a second opportunity attack. *THEN* if the enemy has less than 50% health I can try to capture him with the crossbowman because shooting the crossbow doesn't count as a primary attack, because of the weird way they created it.
None of this requires a single valor point, mind you. I'm getting 4 hits on the enemy and a chance to capture, and because of my perk selection I get a valor point for ending my turn next to an ally.
Incredibly powerful.
Based on the devs intro to crossbows:
Maybe it's just me, but I'm not really feeling the 'empty' part, whether its me or the enemy using the crossbows. It feels loaded all the time and you just go wild with it. They make it sound like this unique system but it doesn't really feel any different than taking a shot with the archer and ending your turn (except you can take more than one shot, haha). Anyone else looking at their archers wondering if they should get rid of them and replace them with crossbows?
If they were really going to simulate crossbows of the time period, it would take a full turn just spent to load the thing. I imagine that would be unpopular though.
See also my topic here where I got pushy answers just for pointing that out: https://steamcommunity.com/app/1527950/discussions/0/575995354921569970/
Fanatic Crossbowmen get to shoot back while enaged, even though the weapon has Vigilance.
That shoot does not consume a loaded stack. Every Attack from a crossbo should consume one.
It's not an attack of opportunity, because it triggers Alazarian Heather shield.
That or one shotting them is he best way to deal with them. And if you can't kill them before they get to act, ignore them and eat the damage. Maybe taunt them and run to reduce their damage.