Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
That is, the game design of Wartails was originally built on chaotic and random battles in small groups across the map, and the computer AI was created for it. The game is focused on other things and, unfortunately, battles are not Wartails' strong point.
#4: Unit Individuality
- Wartales does a great job of creating a feeling that the troop comes together and bonds over the course of the run, even to the point of making relationships, as... completely inconsequential as the system is. But what it fails at is making the companions actually feel unique at the base level. Sure, they come with randomized traits and gain them randomly, but they just don't feel like anything but blank puppets with names. Battle Brothers' backgrounds that play into random events on the world map really gave me a feeling that these characters come from different walks of life, be it a hunter finding some useful plants while the company was moving through a forest, a witch hunter pulling an UNO reverse on a crowd about to burn a suspected witch or a houndmaster domesticating a wolf. I would also throw in the random event for having a varied ration because compared to Wartales' "optimizing" it just feels nice when your company randomly gets a spirit boost and your efforts to not be cheap on them feel recognized.
#5: Gameplay Longevity
- Not much to say here, even if it's the 3rd Noble Feud of the run, I still find myself invested in dealing with the crisis. In Wartales, once the region's story is done, it feels like there's barely anything to do besides just keep fighting random groups of enemies.
I agree. Recruits of each class are only different from each other on their minor traits (if any). In Battle Brothers basically no soldier was the same. Plus, yeah, BB also had more replay value, but I accept that as different design ideas: sandbox vs narrative.
Also, the last part is wrong. While not in every region, your actions do decide the outcome when there are two sides you can choose between supporting. For example, you can decide between the locals successfully fighting back the murdering and stealing "refugees", or you can help the latter take out the locals and claim the region for themselves.
Well, yeah, you can choose wich side to take, but in the end when you finish the quests it doesn't matter does it? The map/world still reacts the same, at least in Tiltren. I helped the refugees in the woodcamp, but ended butchering them all in the Haven. Still refugees caravans keeps arriven in Titltren and even going to the Haven, the guys in the woodcamp are still there like nothing happens.
I mean, it's more story than BB, but it doesn't seen like my choices matters much appart from quest reward.
Easy example: in BB humans wont run into a spear wall 90% of the time, it works more like area denial. "Dumb" creatures like animals, zombies and orcs on the other hand charge head on.
AI also don't backstab, support or surround (thank god for the backstab because one of the only ways Wartales can make tougher battles is with cheesy damage heavy enemies).
Phew. Yea, the AI is so much more varied and smarter there, in Wartales ghost bears, blind lurkers and every human in existence share the same (suicidal) braincell.
Came back to say basically it.
After playing Wartales for more time and having a wider experience, I'm starting to reconsider my statement that I thought it's a overall better game than BB.
When you advance a couple more and knows what you are doing, >especially< when you know which knowledges to take from the beginning (Career Plans and Fast Training), the game challenge simply collapses and with it battles becomes very repetitive and boring, always following the same pattern. My enjoyement started to fade away by the end of the second region in when I restarted to capitalize on the lessons learned from my first playthrough, at around level 6. It's quite early when you have, like, 7~8 regions with the DLCs. I'm already stomping even enemies 3 levels higher than my team average, what will happen when I level up more and my builds becomes even better? It seens to get worse at each level despite enemies getting higher levels too. It feels like the game even on it highest difficulty wasn't balanced around the player making full use of it's available capabilities, the two mentioned knowledges feels more like cheating.
On the other hand, I feel Battle Brothers had a way longer game cycle before you starts to feel overpowered and way better challenges in the mid and late game. In BB losing troops are very possible through the game but in Wartales it doesn't feel like a risk anymore unless I play very sloppy. It was more rewarding in BB to have a companion that starts to feel very powerful because it doesn't feel like you where breaking the game, but actually having a good team more capable of taking challenges with >fewer< risk instead of no risk at all. Yeah, eventually it will become overpowered too, it happens in any game, but not as soon as Wartales when I'm barely at 1/3 of the game content.
That is something that just never happens in BB, it's a grind-fest of near death or death experiences all the way until you retire. Even a maxed out fully equipped squad going up against an orc horde will still find itself in a fight with the possibility of losing a brother or two if RNG goes against you.
BB also has fatigue, such a game changer, even the most maxed out stat OP brother with the best equipment in the game can be brought down by a zombie horde because of fatigue and that's the way it should be. Granted that would be rare if you know what you are doing but it's still a possibility.
BB also doesn't have ranged AOE in the way Wartales does and as i mentioned at the start, in Wartales it eventually trivialises the game once you create certain character builds.
Morale is much more important in BB, send a bunch of recruits against an Orc warband or Northmen and they will literally pee themselves and run away at the sight of them.
BB has Orcs&Goblins who can and do kick your ass. Wartales has giant rats&anaemic men things that annoy you in tombs.
Wartales is a great game BUT once you learn how to exploit certain abilities and min/max then all combat becomes trivial.
BB never feels like that, even with veterans and the best equipment you know certain encounters can still lead to brothers dying or you even losing because of morale, fatigue or RNG or all of them combined.
For example if you build the tankiest, hard hitting bro in BB and neglect his courage stats and you go up against the undead he will just run away at the first shriek he hears, or take a slow moving bunch of bro's with no shields up against a mobile Goblin force that peppers you to death with arrows and poison, you really do have to tailor your team to what you are fighting against in BB.
The three game changing things BB did better than Wartales are
1# Fatigue
2# Morale
3# AOE Damage