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Lurden Animals are totally stupid with double the party numbers +10 .. cause they take into account you are fighting them with the guards patrol.. which often doesn't happen and they just kill the guard patrol. and then hang around with ubersize pack till they get killed off.
Anyway, my point is that the enemy could potentially have significantly fewer numbers than us if they were bigger and stronger than humans. You have plague rats in large numbers, and plague-ridden humans in Ludern, you have giant mosquitos also in Ludern and so forth. They all have big numbers, big swarms, and are individually not formidable enemies. Only in swarms.
But if we were occasionally fighting real, big monsters, like trolls and the whatnot, much bigger than humans, potentially having major advantages, more strenght, more endurance, more constitution, much more movement and more action points to spend each turn, tearing through our ranks, then at least every battle would not neeed to be so crowded.
You could have 12 mercs against a single troll. You slay the troll, but you also suffer 4 casualties, because such is the power and might of the troll.
You fight a drake (smaller than a dragon obvisuly), same thing. Ogre, same thing. Wyvern, same thing. Yeti, same thing. Fewer enemies, very strong, very deadly. Some enemies/battles should be like this. it doesn't have to be 20 vs 20 all the time.
The devs could really have played around with that stuff. Plenty possibilites.
Optimal party size - many of us who've played the game since February talk about this frequently - some of us use no more than 7 or 8 while some of us use 14-16 - i don't believe many of us use any more than 1 or 2 bears - and the odd other animal, as needed strategically to do a few things.
In my four games going I have 8, 10, 12 and 14 as my party size - the smoothest game is the one with 8 - battles are quick - but saying that with 14 my battles are also quick - rarely do they last more than a round.
What's critical to your party size is how you set up smaller attacking teams within your larger team - my mercs pair up with each other in twos - so with 8 i've got 4 mini teams, and so on... as merc party greater than 14 or 16 becomes slower and it takes longer to work out where to place guys before combat. the more mercs you have the more food you need - keep it simple :) in free mode your enemies will scale - in region locked, apart from guards, the enemies will not scale