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Are you saying you have got all the plates in forging and didn't get 3 slots and a bit higher outcome on the ST/DEX? As too different outcomes for weapons...is your blacksmith at Master level?
Using any back pack item?
What do you mean the layers and characteristics? Layers, like throwing items are auto completed. All the special items are on the wiki and people have complied the regular weapons if that's what you mean.
Bummer about the stroke, can you tap you foot to the beat? Helps me. Save game and just listen a few times, get the beat, then try try try
I just naturally Suck!
When I get all 4 plates glowing Yellow I always get 3 slots BUT also get 3 slots when I get only 3 plates glowing yellow. I do note that I never get 3 slots if I don't get the biggest plate to go yellow.
I have gotten the same add to Dex and Str both with 4 plates and 3 plates.
The variable result is I can get markedly different Str and Dex modifiers for weapons on 3 plates (even the same 3 plates) the difference can be 5 attribute points for the same apparent mini-game "success".
The variations are the same whether the "smith" is mater or Journey man. Have tested both and got the same variable results. Not yet got less than the best result so far for 4 plates yellow, but have got that same result with less (always 3 and that must include the biggest plate). Usually it is one of the 3 "edge" plates that I'm fractionally off perfect for that still gives a max outcome - so why? I can't perceive a difference but get a different result.
The there are items in game that game that won't stack (so game is sure they are different) but there is no visual or attribute etc. difference in that the item reports when viewed?
Thanks for the info on the Forging sound. I new I was responding to something with fractional anticipation. There is a rhythm to the forging - trouble is at times movement of the mouse & click gets off sync especially as what "counts" as on target at the edges may well be a bit variable?
The big bummer for the Bard mini-game is that since the start the music starts late and ends dearly. The notes are flowing / still flowing and no music at the start or end.
In all there is much repeat repeat and repeat. The Bard game now also has small "freezes" in flow and music. Those I don't (any longer) have the physical co-ordination / ability to on the fly respond to.
Got to read guide again but think i read low chance for superior on 3/4 higher with back pack item.
As for the Bard mini...yep, a few of the mini games stutter sometimes, I notice it with mining.
Have you looked at the workshop for mods? Maybe someone has improved that minigame? I'll take a look too
Items that look the same but don't stack: I know torches get 6 uses and as they are used stack with usage. Are same weapons not stacking actually different qualities, levels, or armor condition?
Your forging on 3/4 gets 1 star superior and 4/4 gets 2 star. Does that answer that issue?
No I was not aware that the Mining , Forging & wood chopping we not one chance -that has implications.!
Not sure I understand your point about using that though?? They all seemed to finish and report a result I'm confused how to take effect of this though.
The Guide you refer to please a link to it as it is something the game hugely lack!
That said having done a restart the improved Mini-game introduction panels and those for combat are a vast steep forwards and badly needed
You are right about the forging messing with you - that I find more than a bit underhanded . Perhaps if I wan't to be silly and go Iron Man but this is vanilla neutral. This Should Be the Point of best design and performance for both the game and the player.
It does make me wonder for the Bard min-game if "missing" the note might be less "penalty" as clicking but getting it wrong? Missed notes are not "red flashes" ????
I was already doing the necessary for Mining and Wood chopping. Letting several patterns go through before "clicking" when I though I had the timing right. But understanding better I'm slower on the latter ones as I now know it will keep repeating.
Thank You
Am most interest in this Guide you reference though please?
Unfortunately a max result on 3/4 plates is still two stars and won't stack even with other 2 stars with the same apparent attributes? I thought the plate strike difference explained it but shields with max rating Do stack irrespective of being from 3 or 4 plates struck just right??
I had 1 3-star brigandine armor and 1 3-star ghost brigandine that I somehow crafted without trying much.
Then later, after A LOT of savescumming (and in different towns/times too, and also by the same blacksmith who got more experienced over time) I never managed to get another 3-star ghost brigandine (4 gold plates most of the time).
It's like they can only be crafted once or smth.
Yes stars are wired I didn't no it was possible to create a 3 star item even.
Yes saving and retrying is a compulsory element for this game. General population reaction time is 0.20 to 0.25 of a second and this game for the mini-games operates on or beyond that limit all the time. Thus forcing a degree of anticipation. That's manageable IF things are consistent but they are not. The pattern for forging is deliberately random.
nerdofanarchy
Thank you very much
Is proof you CAN get more than one but the difference was stark. The one was 10% improvement on 2 star Max. The other found in retrospect was about 3%
They were on different Kit - one Rimsteel and one Ghost.
My guess is a very fine random - very likely only 1% or 2%. Like some other things in this game the "odds" are so small as to be almost irrelevant - like the junk belt item giving 1% healing at turn end - won't even round to 1 point for the great part of the game.
Few points to note
1. A given forging has a consistent pace BUT the next one may well have a slightly different pace,
2. As you advance through the Armour Type things get fractionally faster.
3. Have identified at least two speeds / paces for the forging game. There are probably others but these are sufficiently different as to cause problems.
Pace (a) is FAST almost at physical reaction speed if not fractionally needing one to anticipate things
Pace (b) is slower and a shift between the two will cause you to either "jump" the signals going from fast to slower. OR if going up in pace easily get flustered and miss time or fail to pick the next plate at all.
Things were obvious when I had to work Ghost, Rimsteel and Akhedian Steel in one elongated session.