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Darmachakra Dec 17, 2024 @ 2:55pm
Crossbow gatling gun - completely overpowered
I just had a fight against an army with a crossbow guy using his crossbow as a gatling gun. He had the skill to shoot back after every(!) damage he received. My pugilist attacked the guy, he can hit up to 5 times - and got shot after each attack in melee and dropped dead.

What kind of skill is that? You can't shoot more than 2 (later more) arrows when you attack, but you can shoot and reload while being struck in melee as often as you want!? So now you have to use your heavy armored guys or bears to attack crossbowman because basically they have a hidden gatling gun with unlimited ammo, unlimited fire rate and 100% hit rate hidden under their armor,
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Showing 1-13 of 13 comments
Spawnling Dec 17, 2024 @ 4:18pm 
Sounds like a weaker Alazarian Heather shield.
Taunt the enemy and kill it with someone else?
filb3301 Dec 17, 2024 @ 4:45pm 
I am not absolutely sure what guy you are talking about: there is one gatling crossbow boss, spawning together with a small group of defenders in a courtyard during a siege. There is a secondary objective saving the baroness, who is in the courtyard too.
There is nothing wrong with the fight, it is possible to win the battle taking rather low damage.
I don't want to spoiler the fight, just try out different stuff and pay attention to what happens to the enemy troops hit.
Spawnling Dec 17, 2024 @ 5:16pm 
Originally posted by filb3301:
I am not absolutely sure what guy you are talking about
Most likely the
Inquisition Crossbow
"Eye’s Mechanism:
After this unit has taken damage from an enemy unit, they Reload and immediately fire back, if possible."

Attacking them with a Pugilist sounds rather dumb.
Cat Dec 17, 2024 @ 6:49pm 
It 100% is the Inquisition crossbow, it sounds neat on paper but the crossbowman is not meant for tanking, so it's more of a nice bonus if you got nothing else. I learned early on how silly it is to attack those guys with anyone who does multi hits, but other than that they are not so bad.
Lampros Dec 17, 2024 @ 7:57pm 
Sounds like a classic "learn 2 play" issue.
Darmachakra Dec 18, 2024 @ 3:10am 
Originally posted by filb3301:
I am not absolutely sure what guy you are talking about: there is one gatling crossbow boss, spawning together with a small group of defenders in a courtyard during a siege. There is a secondary objective saving the baroness, who is in the courtyard too.
There is nothing wrong with the fight, it is possible to win the battle taking rather low damage.
I don't want to spoiler the fight, just try out different stuff and pay attention to what happens to the enemy troops hit.

This was was a different fight with the inquisition. Also of course I can master the fight, I just mention it makes not sense at all.
Darmachakra Dec 18, 2024 @ 3:13am 
Originally posted by Spawnling:
Originally posted by filb3301:
I am not absolutely sure what guy you are talking about
Most likely the
Inquisition Crossbow
"Eye’s Mechanism:
After this unit has taken damage from an enemy unit, they Reload and immediately fire back, if possible."

Attacking them with a Pugilist sounds rather dumb.

This is true. But the skill itself is more dumb since it makes no sense at all. And thats all I wanted to say here: skill is overpowered and makes no sense in this world. No problem in DnD (2 handed hand crosswbow multi attacks) or any other high fantasy setting. But in this game the crossbow can shoot much mire often than a bow. And unlimited per round is just nonsense.
Last edited by Darmachakra; Dec 18, 2024 @ 3:14am
mrak20105 Dec 18, 2024 @ 3:57am 
Originally posted by Darmachakra:
Originally posted by Spawnling:
Most likely the
Inquisition Crossbow
"Eye’s Mechanism:
After this unit has taken damage from an enemy unit, they Reload and immediately fire back, if possible."

Attacking them with a Pugilist sounds rather dumb.

This is true. But the skill itself is more dumb since it makes no sense at all. And thats all I wanted to say here: skill is overpowered and makes no sense in this world. No problem in DnD (2 handed hand crosswbow multi attacks) or any other high fantasy setting. But in this game the crossbow can shoot much mire often than a bow. And unlimited per round is just nonsense.
Yes, of course, the Inquisition has a crossbow, it's an interesting challenge. It makes you reconsider the tactics of combat with all factions. Players wanted only them to have crossbows? And then they will demand that only they have arquebuses. The game has mechanics for fighting enemy crossbowmen. It's a pity that my level 13 squad is bugged, and I don't have the opportunity to fight a strong opponent, unlike you.
Lampros Dec 18, 2024 @ 4:26am 
Originally posted by mrak20105:
Originally posted by Darmachakra:

This is true. But the skill itself is more dumb since it makes no sense at all. And thats all I wanted to say here: skill is overpowered and makes no sense in this world. No problem in DnD (2 handed hand crosswbow multi attacks) or any other high fantasy setting. But in this game the crossbow can shoot much mire often than a bow. And unlimited per round is just nonsense.
Yes, of course, the Inquisition has a crossbow, it's an interesting challenge. It makes you reconsider the tactics of combat with all factions. Players wanted only them to have crossbows? And then they will demand that only they have arquebuses. The game has mechanics for fighting enemy crossbowmen. It's a pity that my level 13 squad is bugged, and I don't have the opportunity to fight a strong opponent, unlike you.

Do the crossbow enemies retaliate to ranged attack, too?

Perhaps now it's worth getting that disarm skill? ;)
mrak20105 Dec 18, 2024 @ 5:02am 
Originally posted by Lampros:
Originally posted by mrak20105:
Yes, of course, the Inquisition has a crossbow, it's an interesting challenge. It makes you reconsider the tactics of combat with all factions. Players wanted only them to have crossbows? And then they will demand that only they have arquebuses. The game has mechanics for fighting enemy crossbowmen. It's a pity that my level 13 squad is bugged, and I don't have the opportunity to fight a strong opponent, unlike you.

Do the crossbow enemies retaliate to ranged attack, too?

Perhaps now it's worth getting that disarm skill? ;)
Don't give me any hints ;).
Darmachakra Dec 19, 2024 @ 3:32am 
Originally posted by Lampros:
Do the crossbow enemies retaliate to ranged attack, too?
Perhaps now it's worth getting that disarm skill? ;)

Yes, every single damage, no matter of melee, ranged, bombs etc. So if one attack does two times damage its two times retaliate,
ShepherdOfCats Dec 20, 2024 @ 4:42pm 
Just had an Inquisition Exorcist crossbowman shoot 5 times in one turn and wiped two of my guys who went into dying status and had no chance to do anything about it. (playing on the 'experienced' difficulty, I think, whatever is the second level of difficulty)

I think they need a rework. I get that it's hard to think up interesting, fresh abilities for these new classes whenever one gets added in an update, but while repeating crossbows are a thing, it's not THE ONLY THING.

I would suggest maybe making crossbows more powerful the closer you get? (but still not able to use while engaged in melee)

Or make it so crossbows have higher damage against armored opponents but maybe less against unarmored?

I mean, come up with something, but having one AI go around solo-wiping my group of mercenaries in one round is just silly.

It's worse than the first time I fought a brotherhood pugilist and he just kept punching and punching and punching and punching and punching and punching and punching and punching and punching and punching and punching and punching.
Last edited by ShepherdOfCats; Dec 20, 2024 @ 4:48pm
koistinen916 Dec 29, 2024 @ 7:08am 
The problem of "Inquisition Crossbow" is that when the skill given from this weapon "Eye’s Mechanism" goes with a crossbow man's skill, "Gunner", it becomes super overpowered.
Each time when the crossbow man with above skills does a counter attack after one reload, then "Gunner" skill gets triggered and instead of attacking two times, one reload gets stuck (You can see how many reloads are stuck on the status of character menu).

And this is where the problem appears. When the crossbowman gets an attack again, the same thing gets triggered but this time he shoots two counter attacks. And once more this guy gets attacked, then he shoots three times.

Look at the reload number on the status, you can see there is multiple numbers of reloads stuck that never decrease but increase even though that crossbow man already shot multiple times already.

If the crossbow man shoots twice or more already, the reload stuck should be emptied but it never happens until the guy actively attacks, So in his counter attack part, he saves the number of reloads and shoots you back multiple times as he takes more damages, and even worse, he releases all the saved "reload" shots at once like gatling gun in his active attack!

This is why your characters sometimes gets slaughtered all at once.

I feel like it's sort of a bug because the above skill set seem not working properly.
Anyway, I got this weapon and the game got kinda easy. It is unrealistically overpowered in my opinion and should be fixed.
Last edited by koistinen916; Dec 29, 2024 @ 7:12am
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Date Posted: Dec 17, 2024 @ 2:55pm
Posts: 13