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Taunt the enemy and kill it with someone else?
There is nothing wrong with the fight, it is possible to win the battle taking rather low damage.
I don't want to spoiler the fight, just try out different stuff and pay attention to what happens to the enemy troops hit.
Inquisition Crossbow
"Eye’s Mechanism:
After this unit has taken damage from an enemy unit, they Reload and immediately fire back, if possible."
Attacking them with a Pugilist sounds rather dumb.
This was was a different fight with the inquisition. Also of course I can master the fight, I just mention it makes not sense at all.
This is true. But the skill itself is more dumb since it makes no sense at all. And thats all I wanted to say here: skill is overpowered and makes no sense in this world. No problem in DnD (2 handed hand crosswbow multi attacks) or any other high fantasy setting. But in this game the crossbow can shoot much mire often than a bow. And unlimited per round is just nonsense.
Do the crossbow enemies retaliate to ranged attack, too?
Perhaps now it's worth getting that disarm skill? ;)
Yes, every single damage, no matter of melee, ranged, bombs etc. So if one attack does two times damage its two times retaliate,
I think they need a rework. I get that it's hard to think up interesting, fresh abilities for these new classes whenever one gets added in an update, but while repeating crossbows are a thing, it's not THE ONLY THING.
I would suggest maybe making crossbows more powerful the closer you get? (but still not able to use while engaged in melee)
Or make it so crossbows have higher damage against armored opponents but maybe less against unarmored?
I mean, come up with something, but having one AI go around solo-wiping my group of mercenaries in one round is just silly.
It's worse than the first time I fought a brotherhood pugilist and he just kept punching and punching and punching and punching and punching and punching and punching and punching and punching and punching and punching and punching.
Each time when the crossbow man with above skills does a counter attack after one reload, then "Gunner" skill gets triggered and instead of attacking two times, one reload gets stuck (You can see how many reloads are stuck on the status of character menu).
And this is where the problem appears. When the crossbowman gets an attack again, the same thing gets triggered but this time he shoots two counter attacks. And once more this guy gets attacked, then he shoots three times.
Look at the reload number on the status, you can see there is multiple numbers of reloads stuck that never decrease but increase even though that crossbow man already shot multiple times already.
If the crossbow man shoots twice or more already, the reload stuck should be emptied but it never happens until the guy actively attacks, So in his counter attack part, he saves the number of reloads and shoots you back multiple times as he takes more damages, and even worse, he releases all the saved "reload" shots at once like gatling gun in his active attack!
This is why your characters sometimes gets slaughtered all at once.
I feel like it's sort of a bug because the above skill set seem not working properly.
Anyway, I got this weapon and the game got kinda easy. It is unrealistically overpowered in my opinion and should be fixed.