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crit and str/dex are pretty easy to substitute .. (difference at the end is not that big in overall damage output) .. and it´s always better to invest ++ into crit than + into str/dex - for every char ..
of course you can save scum, to get best outcome for you - but I like the idea of not breeding the perfect minmaxed char .. so in the end it gives you some interesting options when you suddenly have a chr who can move over the whole map in one turn ;-) (even if he is somehow little weak ;-) )
You're 100% right.
I'm sure 95% of the player are either :
> savescumers
or
> ++ option user most of the time.
So yes, no real choice here.
I love the game (too much hour already) but I absolutly dislike (disgust?...) this feature.
We did the maths together Tigrecito!!! and the conclusion was + str is better than ++ crit (on average)
I mean even on character creation I was savescumming to get good traits and avoid having something like tormentor (needs 2 handed weapon) on ranger (that doesn't have a 2H weapon afaik) or the other way around having the 1H trait on an archer.
I am aware of this ;-) .. and as far as I remember at the end STR/DEX was nearly always better than CRIT .. but not 2times better.. our assumption was comparing same bonus to either crit or str/dex .. I know there was one outcome it even was 2times better - but we didn´t take everything into account at this moment.. so my conclusion at the end was: always take str/dex instead of crit, when bonus is the same .. but when one is ++ and the other + then always take the ++ bonus !
by the way: tormentor trait (and the opposite trait) don´t matter, because you always gain them very quickly depending on the weapon you use ! so this bonus is only valid for the first few fights - and imho not worth save scumming ... but there are other bonus which are worth for sure (giant for example)
Yep you're like me. But now Giant/lively/shield connoisseur/"eagle eye" are back in the Inns.
So you can have everything in Inns, and the face you want by savescumming (except redhead people...)
So I won't do it at the beginning anymore. (for this part...)
Best example are the ghost fights. Tried them with my non damage specialised team and got stomped (the could not keep up with the waves of enemies and all got terrified out of the combat). Damage specialised team got through without fleeing. Some of that could be attributed to a better understanding of the game as well, but with your archer one shotting up to three wolves a turn it makes a huge difference.
I do not agree here .. the difference is not that big ! we are talking about 10 DEX/STR points max (even that is very unlikely, because on avarage your mercs will get 1-2 ++ upgrades for dex/str as well.. ) so I would guess we are talking about 6 weapon damage more in total which isn´t that big compared to weapon damage in general or the additional damage you get from levelup anyway ! Understanding and skilling other mechanics are much much more important (perfect VP generating skills, optimize VP usage etc.)
in my ironman run where I did not savescum at all and accepted everything happened by rng, I don´t have the feeling in lategame my band is worse than my other (minmaxed) band. yes of course there are small differences, but nothing which gives me the feeling overall the game is harder or fights are harder. game is as easy as with the minmaxed band ... even easier, because my active/passive skills are better !
the difference is not that big [/b]end game[/b] but it is huge at the beginning. The difference between a +1str weapon and +4 str weapon at start is drastically huge.
yeah for example we didn't take in our calculus that str also improve crit damage and dext improves crit chances!!