Wartales

Wartales

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not harvey Feb 11, 2022 @ 6:25am
Choosing Attributes to level up
Anyone else feel obligated to always pick the ++ option when upgrading attributes?
Maybe i'm doing it to myself, but it feels like the most efficient use of my point, and therefor feels like I dont have much of a choice.
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Showing 1-11 of 11 comments
Tigrecito Feb 11, 2022 @ 6:31am 
if it is not completely useless I also always use the ++ option !
crit and str/dex are pretty easy to substitute .. (difference at the end is not that big in overall damage output) .. and it´s always better to invest ++ into crit than + into str/dex - for every char ..

of course you can save scum, to get best outcome for you - but I like the idea of not breeding the perfect minmaxed char .. so in the end it gives you some interesting options when you suddenly have a chr who can move over the whole map in one turn ;-) (even if he is somehow little weak ;-) )
Romain Feb 11, 2022 @ 6:39am 
Originally posted by not harvey:
Anyone else feel obligated to always pick the ++ option when upgrading attributes?
Maybe i'm doing it to myself, but it feels like the most efficient use of my point, and therefor feels like I dont have much of a choice.

You're 100% right.

I'm sure 95% of the player are either :
> savescumers
or
> ++ option user most of the time.

So yes, no real choice here.

I love the game (too much hour already) but I absolutly dislike (disgust?...) this feature.



Originally posted by Tigrecito:
and it´s always better to invest ++ into crit than + into str/dex - for every char ..
)

We did the maths together Tigrecito!!! and the conclusion was + str is better than ++ crit (on average)
not harvey Feb 11, 2022 @ 7:06am 
I wasn't even aware that the bonus was random... that seems way worse (I just assumed it was based on the class/spec of the character that I was levelling)
[JdG] Pejman Feb 11, 2022 @ 7:29am 
savescum all day all night all day all night

I mean even on character creation I was savescumming to get good traits and avoid having something like tormentor (needs 2 handed weapon) on ranger (that doesn't have a 2H weapon afaik) or the other way around having the 1H trait on an archer.

Last edited by [JdG] Pejman; Feb 11, 2022 @ 7:32am
Tigrecito Feb 11, 2022 @ 7:46am 
Originally posted by Romain:
We did the maths together Tigrecito!!! and the conclusion was + str is better than ++ crit (on average)

I am aware of this ;-) .. and as far as I remember at the end STR/DEX was nearly always better than CRIT .. but not 2times better.. our assumption was comparing same bonus to either crit or str/dex .. I know there was one outcome it even was 2times better - but we didn´t take everything into account at this moment.. so my conclusion at the end was: always take str/dex instead of crit, when bonus is the same .. but when one is ++ and the other + then always take the ++ bonus !
Tigrecito Feb 11, 2022 @ 7:49am 
Originally posted by JdG Pejman:
savescum all day all night all day all night

I mean even on character creation I was savescumming to get good traits and avoid having something like tormentor (needs 2 handed weapon) on ranger (that doesn't have a 2H weapon afaik) or the other way around having the 1H trait on an archer.

by the way: tormentor trait (and the opposite trait) don´t matter, because you always gain them very quickly depending on the weapon you use ! so this bonus is only valid for the first few fights - and imho not worth save scumming ... but there are other bonus which are worth for sure (giant for example)
Romain Feb 11, 2022 @ 7:57am 
Originally posted by JdG Pejman:
savescum all day all night all day all night

I mean even on character creation I was savescumming to get good traits

Yep you're like me. But now Giant/lively/shield connoisseur/"eagle eye" are back in the Inns.
So you can have everything in Inns, and the face you want by savescumming (except redhead people...)

So I won't do it at the beginning anymore. (for this part...)
Last edited by Romain; Feb 11, 2022 @ 8:00am
Metradon Feb 11, 2022 @ 9:53am 
This game totally turned me into a save scummer once I realised how big a difference there was between max damage stat (str/dex) vs. taking whatever was ++. The opportunity cost for taking anything else other than the best damage stat is just too big for me to pass up and made access to content more available. Didn't save scum for traits though unless I started with something bad.

Best example are the ghost fights. Tried them with my non damage specialised team and got stomped (the could not keep up with the waves of enemies and all got terrified out of the combat). Damage specialised team got through without fleeing. Some of that could be attributed to a better understanding of the game as well, but with your archer one shotting up to three wolves a turn it makes a huge difference.
Tigrecito Feb 12, 2022 @ 2:13am 
Originally posted by Metradon:
This game totally turned me into a save scummer once I realised how big a difference there was between max damage stat (str/dex) vs. taking whatever was ++. The opportunity cost for taking anything else other than the best damage stat is just too big for me to pass up and made access to content more available. Didn't save scum for traits though unless I started with something bad.

Best example are the ghost fights. Tried them with my non damage specialised team and got stomped (the could not keep up with the waves of enemies and all got terrified out of the combat). Damage specialised team got through without fleeing. Some of that could be attributed to a better understanding of the game as well, but with your archer one shotting up to three wolves a turn it makes a huge difference.

I do not agree here .. the difference is not that big ! we are talking about 10 DEX/STR points max (even that is very unlikely, because on avarage your mercs will get 1-2 ++ upgrades for dex/str as well.. ) so I would guess we are talking about 6 weapon damage more in total which isn´t that big compared to weapon damage in general or the additional damage you get from levelup anyway ! Understanding and skilling other mechanics are much much more important (perfect VP generating skills, optimize VP usage etc.)

in my ironman run where I did not savescum at all and accepted everything happened by rng, I don´t have the feeling in lategame my band is worse than my other (minmaxed) band. yes of course there are small differences, but nothing which gives me the feeling overall the game is harder or fights are harder. game is as easy as with the minmaxed band ... even easier, because my active/passive skills are better !
gvue88 Feb 12, 2022 @ 3:36pm 
you all maybe save scums but im a save sIut.
Last edited by gvue88; Feb 12, 2022 @ 3:36pm
Romain Feb 13, 2022 @ 2:23am 
@Tigrecito

the difference is not that big [/b]end game[/b] but it is huge at the beginning. The difference between a +1str weapon and +4 str weapon at start is drastically huge.

but we didn´t take everything into account at this moment.

yeah for example we didn't take in our calculus that str also improve crit damage and dext improves crit chances!!
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Date Posted: Feb 11, 2022 @ 6:25am
Posts: 11