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Did you upgrade your mercs' skills? Skill upgrades are an absolute must. Some upgrades are downright broken, and they are meant to be because enemies get similar buffs later on too. The problem with enemies is their buff is static (for that battle anyway), while yours are strategic can you can combine them in whatever way you want.
For example, patrols don't stand a chance if you have a row of pikemen just spearwalling, and a row of infantrymen at the back just going into that overwatch stance. The battle will take forever to finish, but enemies absolutely can't move or even attack as long as your pikemen keep that spearwall up.
A quicker way to finish the battle is use swordsmen, give them the attack that makes them destabilize enemies, and use them to take down tanky enemies. With Riposte, swordsmen are very strong and tanky. But you will still need good gear to fight patrols though.
Rangers are even more deadly. Get them Throw Dagger (or Dagger Throw?), upgrade that skill, it makes it so that every time you activate the passive, your movement is reset. You can lock down an enemy archer and kill him easily, and still have enough movement to return to the backline of your party, completely out of reach from enemies, even archers. My rangers are practically untouchable.
If you want some decent armor, try attacking merchants. Their bodyguards have quite good armor and weapons. Then take on patrols. Patrols are actually a good source of equipment if you can beat them.
With fire damage now, spearwall is incredibly powerful, along with archers with Legion Bow. Just light the entire areas in front of your spearwall on fire, and let enemies walk in there, stand there until they die. It doesn't matter how much armor or guard they have, if they can't move they're gonna roast to death, and they can't spread the fire to you because you stopped them from moving the moment it is their turn.
I like to pair this setup with poisoners, because poison and Vulnerability debuffs... just too sick when you pair this with infantrymen with the bleed shot passive, upgraded (+35% crit damage). Vulnerability = next attack suffered will always crit. So, fire + bleed + poison = dead in a few turns even with 99% guard.
Why do you have some many useless animals in your party? The more of those you have the higher the enemy levels will be.
it's almost like all you're doing is attacking guards instead of completing the quests - how many counties have you cleared?
How many tombs have you completed? Bounties? minor quests? Bandit Lairs? Tracker Hunts?
You can go through the whole game and not attack the guards unless you add Septelle to your party.
Are you always stealing? If so, have you been building up your knowledge by using a Lectern and Scholar - how many of the ergular achievements do you have? Like armour restorations, running, etc...???
i had just been doing the quests to make money to lvl up skills (just found out u could do this), buy skills for kidnapped mercs that.. have no skills except for one at lvl 6 for some reason, food and pay upkeep. I am now kind of buying the 3 special resources from each region and doin quests then travelling back to the other zone to resell the special resources and bouncing back and forth tryin to lvl up new chars atm.
I only had one polearm and 1 bow, I aim to increase it to at least 3 and 3 or more since it sounds like thats the best way to deal with these patrols.
If you capture an outlaw and then recruit them, yes they don't actually have a skill tree.