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Swords man. tank =
Valours Duel to gain Valour
destabilising strike (to remove guard)
Bulwark (deflection to reduce all nasty hits to nothing , if you need more dps disengage to get fury)
hardcore training (so all poison fire etc are pointless) (but if you are not level 8 you can do without)
the support that is important.
Spearman
Valourous support...
Pikeman (this one is champion killer)
fervent support (if you need more dps)
preparedness. (not really needed)
Ranger
Valours Victory.
Assassin (so you can throw at range and opener )
Instinctive throw (reset movement and extra DPS)
Low Blow (to throw more knifes and negate incoming hit)
Last spot is optional of your own choice..
The combination is simple , Keep one champion locked with the spearwall
And tank the other with Swordsman.
And it is over fast enough while the Assassin dps it down .
The opener for swordsman is taunt (to weaken the champion) , then disengage will eat the deflection .. reengage will reapply deflection .. so your swords man should only take 1st hit at 10% damage .
Read the tooltips for the champions fight, the strategy to beat them is pretty straightforward once you know how they synergize.
I managed to beat it with a freed slave only composition, so I believe in you - you can definitely beat it
OK , my second Team must have bring them both to 1 point down!! My Team are 1 tanker with two handed champion axe, 1 tanker with champion sword , 1 spearman with champion spear and at last a assasine fighter with the flying duggers.The team is all level 9 and the weapons are leveling to tier 10.
You don't need specific classes, if you properly geared.. am just giving you a easy option to do it .. without being overgeared.
Same way there is a easy way to kill champions and a hard way to kill champions.
Infact you know you got good Fighters or are overgeared if in the first 3 rounds you can kill 1vs1 without breaking a sweat.. so that 1 HP bug wouldn't even bother you .
This is a strategy game, think about strategy
Bring a few people that can damage multiple people in one round, this could be aoe or disengaging and eating the dmg to chunk the next target.
Only bring people than are able pump out at least 80 dmg to at least one target.
Use the first round to strip armour and kill them in round 2.
Tenacity: when you are brought to 1 health you get Tenacity which gives the person immunity to damage BUT you have to be in combat!! Ahah!! I figured get him out of "combat" and he dies. No, he's always in combat, he's just not engaged. First arena attempt failed.
Rule: all enemy players' health are restored to the same health level of their healthiest player. (paraphrasing here) That's BS, the highest health any of them had was 62hp and they all restored to full health. This makes no sense.
And of course the rules don't apply to you...
Just did it again. 3 fighters had Tenacity and one had 62 hp. All back to full health. What am I missing here?