Wartales

Wartales

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Muddgutts23 Oct 14, 2022 @ 4:24pm
Bernna's Arena
In reguards to Brenna's Arena battle I have to say it feel a bit unbalanced. As per the rules of the battle killing an enemy or knocking them out of the fight does not remove them from combat. Really? So when you knock out a fighter of the enemy team they do not leave, but remain on the field attacking until ALL members of the enemy team are knocked out. This would be ok if the same rules applied to my team, but they don't. When my mercs are downed they are out let normal. So I'm down a fighter, but the enemy team is not.

Now this isn't the worse thing to over come, because you can manage. If that was the worse of it then that would be fine. My problem is the final battle. By the time i got to the final battle with the twins. Two of my fighters had no armor left. So they got knocked out very quickly. So what i'm I doing wrong here? How are we to tackle this new arena problem?

Looking for advice, thanks
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Showing 1-15 of 19 comments
DropShot Oct 14, 2022 @ 4:27pm 
It's bugged. The next arena works properly.
araxdebold Oct 14, 2022 @ 4:53pm 
You have to get them all down to 1 HP (Before they regenerate) then it ends
Penguin Oct 14, 2022 @ 6:00pm 
I was fine with the first 3 battles, but the last. I was screw this!
drake_hound Oct 14, 2022 @ 6:01pm 
I can give you my combination if you really want to beat it..

Swords man. tank =
Valours Duel to gain Valour
destabilising strike (to remove guard)
Bulwark (deflection to reduce all nasty hits to nothing , if you need more dps disengage to get fury)
hardcore training (so all poison fire etc are pointless) (but if you are not level 8 you can do without)

the support that is important.

Spearman
Valourous support...
Pikeman (this one is champion killer)
fervent support (if you need more dps)
preparedness. (not really needed)

Ranger
Valours Victory.
Assassin (so you can throw at range and opener )
Instinctive throw (reset movement and extra DPS)
Low Blow (to throw more knifes and negate incoming hit)


Last spot is optional of your own choice..

The combination is simple , Keep one champion locked with the spearwall
And tank the other with Swordsman.
And it is over fast enough while the Assassin dps it down .
drake_hound Oct 14, 2022 @ 6:08pm 
So incase you wonder how do you disengage and reengage with taking so little damage.
The opener for swordsman is taunt (to weaken the champion) , then disengage will eat the deflection .. reengage will reapply deflection .. so your swords man should only take 1st hit at 10% damage .
Last edited by drake_hound; Oct 14, 2022 @ 6:08pm
FLY paladin Oct 14, 2022 @ 8:58pm 
Devs hate us forsure, except the new arenas, they reworked the carrying weights, omg , I can’t breathe ! I was expecting a buffing not nerfing !
Dorim Oct 14, 2022 @ 10:31pm 
Originally posted by Muddgutts23:
In reguards to Brenna's Arena battle I have to say it feel a bit unbalanced. As per the rules of the battle killing an enemy or knocking them out of the fight does not remove them from combat. Really? So when you knock out a fighter of the enemy team they do not leave, but remain on the field attacking until ALL members of the enemy team are knocked out. This would be ok if the same rules applied to my team, but they don't. When my mercs are downed they are out let normal. So I'm down a fighter, but the enemy team is not.

Now this isn't the worse thing to over come, because you can manage. If that was the worse of it then that would be fine. My problem is the final battle. By the time i got to the final battle with the twins. Two of my fighters had no armor left. So they got knocked out very quickly. So what i'm I doing wrong here? How are we to tackle this new arena problem?

Looking for advice, thanks

Read the tooltips for the champions fight, the strategy to beat them is pretty straightforward once you know how they synergize.

I managed to beat it with a freed slave only composition, so I believe in you - you can definitely beat it :lunar2019piginablanket:
Klappstuhl Oct 15, 2022 @ 2:20am 
I have won against the Champion twins by only knocking one out to 1 point rest of his life.
OK , my second Team must have bring them both to 1 point down!! My Team are 1 tanker with two handed champion axe, 1 tanker with champion sword , 1 spearman with champion spear and at last a assasine fighter with the flying duggers.The team is all level 9 and the weapons are leveling to tier 10.
Last edited by Klappstuhl; Oct 15, 2022 @ 9:23am
antikris Oct 15, 2022 @ 6:19am 
Agree with OP. Final fight would be ridiculously hard, even if everyone at full strength. I'm sure there's a specific combination of classes and skills that makes it doable, but that's kind of ridiculous to expect, especially after slogging through 3 rounds. The only thing that makes sense to me is that it must be bugged; if your party had the same benefits as the enemy (continue to fight until all are 'dying', restore hp at end of round), that would make that final fight feasible.
DropShot Oct 15, 2022 @ 6:22am 
Just get two spear bois with spear wall. It's literally ends their turn when they try to move in it.
drake_hound Oct 15, 2022 @ 6:23am 
Originally posted by antikris:
Agree with OP. Final fight would be ridiculously hard, even if everyone at full strength. I'm sure there's a specific combination of classes and skills that makes it doable, but that's kind of ridiculous to expect, especially after slogging through 3 rounds. The only thing that makes sense to me is that it must be bugged; if your party had the same benefits as the enemy (continue to fight until all are 'dying', restore hp at end of round), that would make that final fight feasible.

You don't need specific classes, if you properly geared.. am just giving you a easy option to do it .. without being overgeared.
Same way there is a easy way to kill champions and a hard way to kill champions.

Infact you know you got good Fighters or are overgeared if in the first 3 rounds you can kill 1vs1 without breaking a sweat.. so that 1 HP bug wouldn't even bother you .
WillieB222 Apr 24, 2023 @ 5:51am 
This arena is not bugged to my knowledge it is still unbalanced. The same rules do not apply to my team the enemy team still heals after each round yeah this is a bit hard to over come.
Sayumé Apr 24, 2023 @ 6:24am 
You must adapt your team/strategy for each arena. Smot try to immune everybody to poison, Bernna think about manage to kill 4 targets low life in a turn, equip everoby against fire in the Hoevendrop arena, etc...
This is a strategy game, think about strategy
[Heretic]Rivga Apr 24, 2023 @ 6:33am 
Advice:
Bring a few people that can damage multiple people in one round, this could be aoe or disengaging and eating the dmg to chunk the next target.
Only bring people than are able pump out at least 80 dmg to at least one target.
Use the first round to strip armour and kill them in round 2.
Last edited by [Heretic]Rivga; Apr 24, 2023 @ 6:34am
Noquid May 28, 2023 @ 6:51am 
My problem is understanding the rules.
Tenacity: when you are brought to 1 health you get Tenacity which gives the person immunity to damage BUT you have to be in combat!! Ahah!! I figured get him out of "combat" and he dies. No, he's always in combat, he's just not engaged. First arena attempt failed.

Rule: all enemy players' health are restored to the same health level of their healthiest player. (paraphrasing here) That's BS, the highest health any of them had was 62hp and they all restored to full health. This makes no sense.

And of course the rules don't apply to you...

Just did it again. 3 fighters had Tenacity and one had 62 hp. All back to full health. What am I missing here?
Last edited by Noquid; May 28, 2023 @ 6:57am
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Date Posted: Oct 14, 2022 @ 4:24pm
Posts: 19