Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I agree you can get, without struggle, 3 slots with crafted armor. And it is difficult to get looted/bought armor with 2 stars but it's not impossible.
So yes lvl2 or lvl5 crafted armors with 3 slots (2 or 3 stars) is equal to lvl4 or lvl7 looted/bought armors
But they are also very close lvl3 or lvl6 2 stars armors (in which you can put armor layers too besides getting 20% more stats)
In my current game, every one is now a Lvl 7.
I'm still using the Crafted Steel Guisarme though. I use Spearmen tactically(I have 4 of them) to move enemies about - the crafted one pushes them back 1 meter. I can herd ememies for 2 handers, which i can get to hit 2 instead of 1, or 3 instead of 2. Typically, I'll use them to move someone, while I'm on my way to trap another in a Spearwall, getting 2 functions out of them in one turn.
Before they all had Run, it was great for disengaging an ally, you didn't want engaged too. I've tried using other spears that do more damage, but I come back to them because I miss them when I don't have them.
Be nice if there were higher level spears in the game, that did the same thing, but it appears there are not.
There are several reasons for this with me.
1. the coincidence is simply not important. It is much easier to collect all the necessary resources than to find a comparable armor/weapon that you want to have.
2. you can equip all fighters systematically. With more than 8 fighters I slowly lose the overview in the equipment menu and with 20 fighters I don't want to search for single fighters with a certain skill or weapon to position them on the battlefield so I have the rule: All fighters of the same class get the same weapon and the same skills.
3. find the optics on the battlefield so for much nicer there, if all fighters wear uniform clothes. This is also because I like the style of the self-created clothing better than that of captured clothing
If you can better organize the fighters both in the overview and on the battlefield, this behavior will certainly change with me sooner or later.
Currently I used only a 1Hand mace I have found, because the stats were better and the skill does the same damage. (...and because I also have only this one fighter with a club. ) All other weapons are self-made and are sistematically replaced by other self-forged weapons with better forging result.
As for armour, here is an example of current late game heavy armor
https://steamcommunity.com/sharedfiles/filedetails/?id=2794005267
crafted heavy armour will be hovering around 105-109 armour, with 2 or 3 slots filled with +4 armor layers respectively.
At the moment crafted just doesn't cut it for long.
fighting guards you'll get stacks of better stuff so you're guys are wearing level 5-6 at level 4 anyway
I love the idea of crafting armour but it really grasping at straws to try and find a use for it atm
Weapons on the other hand can be useful as it not always easy to kit a 10+ man squad out all the time early on.
The armor in the OP is on the main tanks, and are on par for level. They are fine and we have no problems. However, remember that we cranked out 50 suits first, for the bonuses.
The issue players might be having is comparing really exceptional gear
https://steamcommunity.com/sharedfiles/filedetails/?id=2797240146
like Paladin's Battleplate ( rare, yellow background) with armour of 124 at level 7 to mediocre crafted gear like 1 star Superior Plate without layers, which has a mere armour of 89.
https://steamcommunity.com/sharedfiles/filedetails/?id=2797241999
That's a huge difference, and sure the Merchant's is "best" - but it is slotless, and is being compared to a "level 5 set" of poorly made Tier 2 kit without layer upgrades.
Crafted gear is on par with the best you can generally find on a merchant up to level 7. But- Unless you really emphasize crafting, this is not going to occur. You will make stuff with 2 slots, and likely it won't be perfect out of the forge like that suit being sold off in the pic.
We need another tier of craftable armour to get to level 8 and beyond.
Fighting guards will get you way better stuff and merchants can sell slotted btw
By the time I'd gathered enough mats to craft the 50 armour for the bonus and done enough hunts to unlock the reinforcing and killed enough phantoms to get enough white leather etc then I really don't want level 5 armour slotted or not
And after that and using all that white leather up the gear would be obsolete 2 hours later anyway
I could get my whole squad to level 5 or 6 before doing all that stuff and have them kitted out in level 7 gear anyway
Is true.
This squad is 90 hours in and was level capped at 5 till the update. An unusual situation.
Don't get me wrong though I love the idea of crafting your own gear
to the extent I wouldn't be opposed to mobs dropping no weps or armour other than the odd legendary and only drop special parts to make the gear yourself
Crafting is a bit part of any good game in this genre and hopefully the finished product here will reflect that
I'd say that's the main drawback. I won't invest 6 knowledge points in something I know won't last. That's why I unlock the first caategory first far more profitable on the long run.
I'd say it also depends on your play style. I travel a lot and therefore meet a lot of merchants. I don't have issue to find 1 or 2 stars armor (and therefore 1 or 2 slots). Same for the looted ones. I recruit slowly (1merc/month) so I always have bought/looted armors with 1 or 2 slots.