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Later on, a maxed out tavern will passively generate something around 3-4k copper coins (~1k krowns) per rest, which is an absolutely insane amount.
You can actually max it out very, very early in the game if you utilize all the mechanics the tavern offers (like free food every rest), but it'll take a handful of hours real time of spamming rest and managing the tavern to get there.
If you take more than 100 crowns out of a tavern, you need to let it recover before you can get 100 crowns out of it. So basically, it earns 100 crowns/rest with the potential to sacrifice short term future income for a short term burst.
Also, once you get 5* you get a legendary (purple) item (of questionable use).
The currency conversion floors at 100 copper for 30 krowns, so once you are making around 400+ copper per shift you can earn more than 100 krowns per rest by converting it all at that rate. There isn't much point worrying about the efficiency of the conversion at that point, and that just effectively becomes the expected exchange rate. I think you can probably get about 1000 krowns per rest from it if you min-max it, I'm assuming Doom_Cookies meant copper instead of krowns when they said 3-4k with a maxed out tavern.
I stand corrected.
Oof, yeah, that. I wrote krowns when I was thinking copper coins. Edited.
But yes, the Tavern does a lot more than just supplement your income if you invest time into it. I used to use a mid-game infinite krowns trick that involves a stealing -> laundering -> wanted level reset loop to get something like 300k krowns in about 15 minutes the moment I hit Gosenberg, but since the Tavern came out I don't even need to.
I have a bad habit of buying everything I come across and hoarding it, namely cooking and crafting materials, and if I ever run out of krowns with the Tavern DLC I'll just spam Rest a few times.
In my latest run, I maxed out my tavern before doing anything else - just the tutorial fight and the walk to Gosenberg - for the complete dismantling of the economy that the Tavern allows for.
That is indeed obscene. So basically a money generator DLC in every sense of the word...
Even 100 Krowns per day is a lot. I'd never have cash flow issues with that much extra income.
Trust me, there is plenty to spend your money on: weapon upgrades, ability upgrades/new abilities and trade posts & trade routes.
You can earn like 1000 krowns in a day fairly early on doing a basic trade run. You can also negotiate quests up to 500-1000 krowns each by the second zone and do 3-4 in a cluster for 2000+ krowns in a day and then move over to the next inn.
Upgrading a unique weapon is like 500-1000 krowns per level, buying the 5 skill upgrade books from a trainer is 1800 krowns which you will have to do multiple times to upgrade everything. Buying trading posts will be thousands of krowns, establishing trade routes is thousands of krowns, etc. etc.
Paying mercs is just the background economic pressure to keep you on your toes, but it's not the main money sink or driving force for doing activities to make money beyond the very first days of the game.
Also personally my maxed out tavern earns about 2000 copper per rest which converts to about 600 krowns. It's nice passive income, but most of my money comes from quests and trading still. I'm not sure how you would get a tavern up to 4k copper, it looks feasible, but you'd probably need a very specific strategy and layout and I don't think it's one that is immediately apparent or that most people will stumble on. My method for getting 2k copper per rest already seemed "clever" to me, a basic layout is more like 800-1000 copper per rest.
You have to make your tavern very, very ugly. And bright.
You optimize table positioning focused around your largest boosts to sale chance, then put down game tables until you no longer need any capacity to serve every customer you have every day, and then fill every free spot in the floor with Improved Candlesticks that increase sale chance, comfort (further increasing sale chance), and security (to offset the game tables).
Then, with all those sale boosts, you raise prices as far as you can while keeping their sale chance at 100%, except for alcohol, which you instead try to keep at a sale chance where you'll maintain your 2-star supply indefinitely.
The more efficiently you position your tables with the sale boost furniture, the better your results.
https://steamcommunity.com/sharedfiles/filedetails/?id=3356906392
https://steamcommunity.com/sharedfiles/filedetails/?id=3356906531
I'm certain it could be optimized further - more bards, probably, and some more capacity with lots of Master Thieves - but at that point I just didn't care to go any further. I have enough space in the screenshot for 20 Master Thieves, which would probably average me about 30 Copper per thief per day. That extra ~600 Copper/day would already put me above 4,000 copper/day income.
I absolutely do not want to do trade runs. I am here for combat, not to be a merchant. Do I absolutely need to do it to be solvent?
I didn't know you can negotiate quest payout. Do I need to fulfill some requirement to do so? And can I do it in the first area?