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no battle = no food needed
which is really wired. dont you think?
'i am not gonna fight. only exploration. so no dinner for months'
i mean... i know some people have problem with all food and wage things
but i think as a mercenary management game,
it is necessary to have some kind of upkeep for every move
The game is much better now that infinite fatigue doesn't exist.
I think you are confusing quality of life with quality of game play. Every merc needs to eat and sleep and every merc gets tired after yomping for miles across country. This is absolutely realistic.
But the main game play point is ensure that if you are too greedy or too reckless you will soon enough pay the ultimate penalty and meet you doom. The game world is dangerous by design with many pitfalls for the unwary. If your group are starving and on their knees then they are at risk of perishing to an farmer with an old pitchfork and a couple of goats. This is as it should be.
Venturing forth into the back of beyond is, and should be, a highly dangerous enterprise not to be taken lightly. It should, and does, require planning, preparation and nerve. That's what the game is all about.
And realism-wise, i can tell you that after a 15 mile road march with rifle, helmet and 50 pound rucksack, I was just as tired and hungry as I would have been after half a day of combat!
And the Army paid me that day- the same I was paid for a day behind a CQ desk, the same I was paid to replace the left windshield of a Blackhawk...
What you are suggesting is a change to a core element to the game that really makes no sense.
Managing food may be intimidating at start when you don't know how to manage it, but without that system game would be too easy
All I say - player shouldn't be forced to micromanage when he not interested. Instead micromanagment should be rewarded - like you said: Player who manages food will be more prepared, he would have apple when he needs it, or meat for quest\retreat. But if a player doesn't care he should just click button and do it automatically. I don't care what party will eat when I rest while looking for flowers and not preparing for a hard battle. Convenience in expense of efficiency. Just small things to reduce tediousness - add signs to trader model if he has discount items (so you don't check every shop manually - not like something changes), add button to autofill food on rest, checkbox to automatically fill a drying rack with carcasses. It will not affect gameplay, it will just reduce pointless clicking.
I get the sense that you don't like it simply because it's too challenging for you to keep up with demands, am I right ? You have to think a little and plan ahead, and if you fail to do that you may have to pay the price. You don't like that ? A game should be challenging, otherwise what is the point ?? Also, if you remove the smaller details, such as this, then you end up with an overly simplified game that is too straightforward. Run from A to B to C like a brainles zombie and do battle, battle, battle with no variation or substance to the gameplay.
Again, I hope the devs keep it as it is. The fatigue, travel, hunger/food and wage mechanics in the game all work excellent !
----
I see some also suggest that there should be a "quick rest" option, sparing you the work of distributing the food to your mercs... So you want the game to take care of everything for you, again removing the smaller details and your engagement/immersion into the game ?? Sort of lazy, so you don't have to actually manage your troops ? Neh, keep it as is.
I see some also suggest that there should be a "quick rest" option, sparing you the work of distributing the food to your mercs... So you want the game to take care of everything for you, again removing the smaller details and your engagement/immersion into the game ?? Sort of lazy, so you don't have to actually manage your troops ? Neh, keep it as is. [/quote]
What lazy about it? It was fun first 50 camps, but after 200+ repeats its kinda tedious. And not like it adds anything at this point - you will have so much money and options to gain food it will become a chore, nothing more. More over - there like 2 lieutenants and captain, it's pretty unrealistic that they can't even decide what to eat at dinner
They *are* deciding what to have for dinner - through *you*. They are your characters, and your choices represent their choices. One and the same. You mention realism. Realism in the game is good and very desirable, but this is not an area that needs improving in that regard. There are a few other aspects of the game that could be improved upon when it comes to realism.
Anyway, we see things a little differently, and that's okay. Opinions. We all have them.